Abolitionpunk

Over on RPG.net there is a very inserting thread about ideas for -punk settings. Now, punk in this context is descended both from the musical/social movement, and cyberpunk. Steampunk also, but only true steampunk, none of that atheistic top-hat foppery. Therefore it should be dark, gritty, ugly, and the characters should be self-destructive and nihilistic. Not something I’d like to play in or even read, but great fun to muse about and design.

wapa created a setting called Anebellumpunk:

In the South they’re breedin’ men like they was animals. Worse than animals; they’re treatin’ them like they was tools – breedin’ them up, strappin’ them into moulds and feedin’ them up on quack formulae from birth so you’d barely know they was men, and what them rich folk are doin’ to their own kids only looks prettier on the outside. North ain’t much better – they’re fixin’ to replace men with clocks and steam engines, where they ain’t just ruled by ‘em. Ain’t none of it Godly. But some folk, decent, churchgoing folk are out to abolish all that in the name of the Lord – and in the meantime just get on by. We’re all God’s children, whether we got a clock for a heart or grown eight times the proper size, and God’s children gotta look out for each other.

I like the idea, but thought it was too clean and optimistic, and thus I created Abolitionpunk:

A man can only see so much, you know? For me, I broke when I saw an innocent young, slip of a girl being torn apart by dogs. I just couldn’t take it anymore. So I set the dogs on her asshole of a master, and shot the overseers. Then me an’ some buddies, and a couple of the now-free slaves armed up, and decided to take out all the goddamn slavers in one go. We waited till Sunday, rolled a big carriage up to the doors of the church, then burned all them bastards inside, womenfolk and all. Not like they don’t order slaves beaten even more then the men. Then we headed out of town, pointing the way north to the slaves, and taking off before the army shows up. Now we live like bandits, killing and murdering slavers all across the south, staying one step ahead of the law. Sure, they’ll catch us eventually, but damn if we haven’t brought justice to a hell of a lot of bad, bad men on our way. Sides, you ever seen one of those big plantation houses burn down? Its a pretty, pretty sight. Even better when we get our hands on some dynamite and can blow it up.

Yeah, that would be a hell of a dark campaign. Characters would include abolitionists sick of a lack of action, washed up cowboys, defrocked priests, brutal norther agents, ex-slaves and so on.

Next time I’ll show you my even more violent setting: Occupypunk. Until then, Stay Geeky
–Canageek

Edit: Kris Newton, (@FeedRPG on twitter) liked my concept enough to create a spin off of it, adding vampires, and making it even darker (YouTube). I wouldn’t necessarily play in that game, but it is a really cool take on it and I encourage people to check it out.

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5 CommentsLeave a comment

  1. Interesting set-up, definitely.

    • Thanks. I wanted to capture the futility and darkness of punk, which I felt was missing from the original concept. It got the feeling oppressed, and fighting back, but I wanted to take it a step further.

      The sad part is while I think I did that, it means I’d never actually play this game, as it would be far too dark for me.

  2. I don’t know why, but when I read the title, I thought, “Prohibitionpunk.” :-D “Punk” may be built into that already, especially with the bootleggers, rumrunners, and organized crime of the era.

    • Sure, but you could have all that with something like Spirit of the Century, and do a heroic, highly optimistic game that is the antithesis of punk. Heck, I had a bunch of those in my Two-fisted Cthulhu game, which was very much not punk.

  3. […] while back I ranted about punk and how it should be darker and more nihilistic, but didn’t really give any modern examples of the […]


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