So I’m having a bit of a problem. My friend Drew does not like 4e. I no longer like 3.X. We both like Call of Cthulhu and I’m still running that game, but Evan, the other core player isn’t able to attend much for personal reasons. Therefore I’d like to have a second game on the go, so I’d like to find one we can both enjoy.
General requirements: Neither of us like overly complicated rules like GURPS or Aces and Eights. Conversely Feng Shui & Wuxia are too rules light. This would be a casual game & we’ll probably have people dropping in and out each session so the rules should be easy to pick up & characters easy (and fast) to generate. Having a sample adventure is a must, so I can see how its supposed to work.
Games I can remember playing:
-Played a game of Dark*Matter using the Alternity rules & premade characters: Liked the system, but characters seem a bit hard to roll up
-I really like the tactical nature of 4e, whereas Drew hates it. As I’ll be DMing this is a more minor point for me: I have enough to do I don’t get bored like I do when I’m playing.
-Drew really likes the abstract nature of White Wolf games, whereas I hate that. Also Drew likes the freedom & flexibility of those games whereas I want more definition in what my limits are. Now I am biased against WW games due to a VERY poorly run Vampire the Masqrade game where the storyteller had the only copy of the books and ran a number of the rules wrong. Also it turns out I was only invited as I had dice, so I couldn’t do anything, even what other characters with the same skills as I could. This has given me a preference for games with clearly defined rules where I can ‘stand up for my rights’ so to speak.
-I really like systems with premade adventures. I’ve only just started customizing a module in my online 4e game. If its a standard fantasy rpg I’m more cool with this, especially if its got clear guides on encounter design (see why I like 4e) as I can adapt existing adventures.
-I like the ‘modern’ design 3e started: No silly restrictions (Dwarves can be wizards, no class/level limits), AC goes up, however I’ll certainly look at older games.
I looked at some Retro-clones even though I’m not a fan of oldschool D&D. What bothered me most was the ham-handed attempts to balance the races. I did like the simplicity however, so if anyone knows of a game in that style that does not have stupid racial restrictions on who can be what class, or what class can advance to what level let me know.
Now to throw another twist in it, we have another regular player, Switch, who gets distracted/bored easily. When that happens he gets silly and does a half decent impression of the looney from those old 4 types of role-players lists. However I’ve noticed he gets bored a LOT less in modern games, so that might be preferable. The downside to modern games is they usually don’t have many adventures and are harder to write adventures for. So if anyone has suggestions on this pass them along as well.
So if anyone has suggestions or questions of my needs/requirements leave a comment! One of the reasons I got this blog is so I could have longer & more detailed discussions with people. Well, I’m off. Until next time Stay Geeky!
Update: I was rushing to get this post done as my battery died so I missed 2 important points:
-One of my other players is sick of horror, and a few others would like a change.
-The game pretty much must be free or have a fast play version of the rules available: I’m not dropping $50 on a game without trying it.
In response to the comments I’ve gotten: SF is certainly Ok, though if you could give me some sort of idea of what type of SF that would be great. Star Trek is very different then say, Keith Laumer’s Bolo or the Warhammer 40K universe.