Who are you? Part I: Classes Down Below

Continuing on with my Gygaxian Dungeon Crawling setting: Who are you?

I am not quite happy with this post, it feels bland to me, but I have spent so much time fiddling with it I just want it up so I can move on.

The first group of players would all be human obviously, however as the players meet other groups and form alliances new race options would open up. This would be a good way to add material to the campaign without the problem of new races suddenly appearing and everyone pretending they where there all along. Lessons learned from returned scrolls or mentors met could open up new classes or feats.

So how do the different classes fit into this setting?

Barbarians: I can’t see the military using berserkers, however allies made in the dungeons would fit into this very well. So to access the class the players have to ally with a barbarian tribe.

Bard: Again, I can’t see the military sending in these right off, however music has been used to inspire soldiers since the time of the ancient Greeks, so I could see them jumping on this once introduced to it. Again, something that the players will have to ‘unlock’. Now once they are introduced I could see some cool modern takes on them with military pipers and such. Heck, how awesome would it be for a bard to be screaming out AC/DC to inspire the troops?

A  cleric hauling a wounded solider off the battlefield, his reflection  showing wings

I see a cleric

Clerics: While the obvious route would be to make them the military Chaplains that brings real world religion into it,and what to do about different religions, and does a Baptist get different domains then a Catholic, and what about Islam, Judaism and the thousand other religions?
I remembered this poster  that just screams cleric to me. So I talked to a former US military cleric & gamer and he supported the idea  He is giving them the full PHB style write-up so I’m not going into it heavily here.
Essentially when a medic truly believes he or she is doing the right thing they can tape into the odd reality of The Below and gains the powers of the cleric.

Druid: I could see Druids, Bards and Barbarians coming from the same tribe. For the modern take I see hippies or environmentalists along those lines.

Fighter are the easiest. These are soldiers plain and simple. They use weapons to hurt things. If there are guns then they may use them or melee weapons. Which actually makes sense in twisting passages from what I have heard -Especially some of the really tight corridors popular in older dungeons, though probably less so in the wider corridors of 3rd edition and the massive rooms of 4th. Now I’m not a military or gun enthusiast so if someone wants to provide me with some information on this I’d be grateful. I’ve heard from some people that guns are better in pretty much all situations if properly used, citing SWAT as an example, whereas I’ve heard from others the opposite: I think it is a half-decent explanation, especially when you consider that we’ve established that firearms are less powerful Down Below.
Now in 4e fighters have a specific role as melee characters that tie up opponents and protect them from getting to the squishies. This works very well with the idea that the soldiers are guarding scientists.

Monks: I don’t like Monks, and I have no idea why someone would pick martial arts over weapons when fighting a dragon.

Paladin: When a solider truly believes they are doing the right thing to save the world by going Down Below they gain the powers of the Paladin.

Ranger: Doesn’t this just scream Special Forces? I remember reading about those military guys who train to live off the wild, track anything, etc.
In 4e Rangers gain the ability to do ridiculous amounts of damage with a bow. This could be very easily substituted for a firearm since 4e weapons don’t pay attention to realistic amounts of damage anyway.

Rogue: This brings to mind groups like the SAS who focus on stealth and infiltration. Pretty easy to add in.

Sorcerers on the other hand don’t need these items, they just have learned how to reach out and grasp the energies.

Wizards: I see these as scientists who have learned to manipulate the energies of The Below through the use of various instruments and technology. Instead of silly material components they use various machines & instruments.

Warlords: This is your stereotypical warmovie ‘Sarge’ leading the troops by example, inspiring them to greater effort.

Warlocks: Down below is hard to survive, and some are willing to risk there souls to survive it. Sometimes you meet powerful creatures, or find old books, and the temptation of gaining more powerful abilities that will help you and your friends survive can be to great to resist. Once the rituals are learned they are passed from solider to solider. This development greatly worries command however Warlocks are currently considered too useful to lock up.

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4 CommentsLeave a comment

  1. Perhaps Sorcerers are those with mental powers: Psychics, etc.?

    • An interesting idea. Why wouldn’t I just use a psionics book for that though? Sorry it took me two years to respond; I didn’t see this comment before for some reason.

  2. I played 4e with a group for a few months and one of the guys was ex-Army (Iraq War?) Everybody called him sarge. Our campaign was mostly about tactical combat, and our magic items were more Eberronian in nature — ways to communicate with each other, etc. The battles were very much special forces type operations, but set in a D&D world, and it was a lot of fun.

    • Interesting story. For some reason the idea of modern-day dungeon crawling really caught on with me, even if I’m not entirely sold on the implementation in the X-Crawl books.


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