I’ve realized that it would be very easy to churn out some more advantages for BRP by looking over what sorts of things other rules systems offer. I think this will also help me when it comes time to convert monsters and such from those systems (Mainly D&D) into BRP for my dimensional travelling campaign.
Also it should be noted that I say BRP, but we don’t use a lot of the tables and such and generally follow the version in CoC much more closely: Our initiative system is also generally counterclockwise around the table. Therefore if I miss anything please let me know and I will try and fix it.
My previous two posts are here, and here. However, I have collected all of the advantages into one place for convenience, including the ones below.
If a character successfully completes an adventure without managing to raise any skills they may choose an advantage. A player may forgo attempting to raise skills to choose an advantage. The advantage gained must (if possible) be related to something the did in the adventure or in the past.
Note: I’ve changed this to ‘or the player is unhappy with the result’ as there were a time when the player only raised 1 skill (out of 10 or so they rolled for) and another when another player raised 3 skills…by one point each.
I have also given one these out in a case of exceptional roleplaying (The player acted out a fear of zombies without missing an opportunity for 4+ adventures over 2 years. This wasn’t a required phobia or anything, they just decided that after that many close calls and that much sanity loss they had one. So I have them “I know it’s weakness” vs zombies after they rolled a series of exceptionally good shots against several zombies.) Experience for RP is a long tradition in D&D, so I figure this works just as well.
“Practice as if you are the worst, perform as if you are the best.”
You gain +10% to perform feats of athletics; Jumps, running, climbing, vaulting and so on.
But Pete is 6’2″! How did he fit through that little hole?
You ignore 20% of penalties for working or fighting in a confined space. You also gain a 20% bonus when attempting to fit through narrow spaces, and can fit through any space a small, though normal, member of your race could, regardless of your actual size. (For example a 260 lb, 6’2″ human with this feat could fit through any space that the 5’0″, 120 lb scout can).
At home in the dark:
The light! IT BURRRNNNNSSSSS
You can ignore 20% of penalties that stem from operating in insufficient light (Twilight, emergency lighting, torchlight). You can ignore 10% of penalties stemming from total darkness.
Island of Tranquility:
Keep it down out there, I am trying to operate!
When performing complex actions you may ignore 20% of any penalties due to distractions (Nearby combats, ongoing artillery barrage, younger siblings)
Hard as Nails:
“Do you really think you have a chance against us, Mister Cowboy?” “Yippee-ki-yay, motherfucker.”
You gain 1 hitpoint.
I am a bush:
Don’t move or they will find you, don’t move or they will find you…
You gain a +10% bonus to Hide checks while completely immobile.
Sensor? What sensor?
You may conceal items in such a way as to negate the bonus to locate it granted by 1 form of technology.Under normal circumstances this will take 1 hour, though particularly sophisticated devices could take longer or they may only be partially negated (DM’s discretion.) Multiple methods may be guarded against, though there is a cumulative 5% chance per additional method guarded against that you will negate all your previous work. The DM rolls this in secret.
For example: Adam wants to conceal a sample of Fledge he is using to bribe an informant in his suitcase . Knowing that it will go through a chemical scanner, he places it with several masking agents, negating the bonus the scanner gives the agents searching for it. If his suitcase is x-rayed then this bonus will not help, though he could spend another hour packing it in with similar looking herbs and spices to negate this bonus.
I don’t see letters, just shapes. It saves time.
You count your intelligence score as being 1 higher when calculating the time it will take you to read a tome
Seeker of the Forbidden:
Madness takes its toll…
Requirement: Either: 10% in Cthulhu Mythos or Blasphemous Knowledge OR Sanity less than 40.
When reading a tome that drains sanity or that was written by someone insane you count your intelligence score as being 3 points higher when determining the time it will take you to read it. When determining the time it will take you to read a normal work your intelligence is counted as being 4 lower.
Special: If your sanity rises above 40 and you do not have at least 10% in Cthulhu Mythos or Blasphemous Knowledge the bonus from this feat drops to 1 point of intelligence, however the penalty to read normal works is removed. This lasts until your sanity drops below 50.
Special: If you have both a sanity score lower than 50 and 10% or more in Cthulhu Mythos or Blasphemous Knowledge then the bonus rises to 4 points of intelligence. However, the penalty rises to 5 points when reading normal works.
Nothing suits me like a suit
What? You are saying high heels are not practical monster hunting cloths?
You never take penalties for impractical clothing. You however still can take penalties for wearing inappropriate clothing in social situations, or the lack of some article of clothing
Limitation: This advantage will not let you breath in space without a spacesuit, or avoid mosquito bites without appropriate clothing. You could however survive in the arctic in a loincloth, if the time\expense were taken to prepare as normal then *fur lined* loincloth could ‘count as’ cold weather gear. in the same way as high heels can ‘count as’ appropriate footwear.
Authors Note: The purpose of this feat is to allow Swords & Sorcery or B-movie style ridicules outfits. Please use it to that end and not to try and get away with not outfitting your character or somesuch.