Character Creation for My Tatters of the King Play By Post

Alright, here are some more details for my summer game.

I’ll be running it at http://forums.dndorks.com/ since I know the tools there, they have a dice roller, character sheets and DM tools, built in and they don’t mind me using multiple threads, PMs, or whatever for my game.

I’ll be using the Call of Cthulhu rules system, nominally from the gold book edition, but with Cthulhu specific rules taken from the CoC 6th edition book or various supplements. Don’t worry too much; The rules from just about any edition are compatible; I’ve run games with half the players using characters from 6th ed and half gold book without any troubles.

Don’t worry if you’ve not used any of these rules before; I’m willing to teach as I go, which is how I normally run CoC anyway. Character creation rules are available from DriveThroughRPG or The Chaosium webpage (Account required) with changes noted below:

You get 100 points to spread among your stats. I strongly advise not having an intelligence under 13 or Education under 14. Education must be 21 or less, all other skills must be 18 or less. No stat can be under 6, since anyone that crippled is really not fit for adventure.

Note that the Education stat represents both formal and informal education; A carpenter whom never finished high school, but has twenty years of experience would still have quite a good education stat.

We will be using the optional Education (EDU) statistic. As a result skill points are calculated differently:

Pick 6 skills that your character would use in their day to day job (Or previous job, if they have changed professions recently). You get 20 times your EDU stat to put into these skills. You can then put 10 times your intelligence stat into any skill you think your character should possess based on their past.  Also, since characters are normal humans, no skill can be over 99%.

All character concepts should be a mostly normal human living in the 1920s. The campaign is nominally set in the UK, however I’m examining how integral that is to the plot, as I don’t know much about 1920s Britain while I’ve read a few books set in the 1920s and 1930s in the US. Also note, that the wealth rules assume you are wealthy enough to afford any reasonable purchase on a short notice without tracking each purchase. If you buy cars or pay out hundred dollar bribes on a regular basis, I will inform you that your wallet is starting to feel a bit light.

Characters that are capable of interacting well with a group and the general public would be appreciated, as I’ve had bad experiences with characters who viewed murder as an acceptable means of informing a clerk that they were upset he wouldn’t give them a judges home address.

Feel free to express interest in joining in the comments below, along with any questions.

Oh, and I need one player with a medicine or psychotherapy skill of at least 50% whom has been published in the field of mental health. If that kind of character interests you then let me know.

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4 CommentsLeave a comment

  1. I’d be interested in playing. How often do you want posting?

    • I’m going to aim for once a day, but I’m going to request people try and post once every other day or once every third day, since I know I’m going to be missing days due to work and travel.

  2. This is me expressing interest. I’m a little concerned about remembering to post every day or two now that I don’t have a smartphone, but I expect I can fit it into my daily routine. I may be up for doing the therapist.

  3. Hello, this is Christine, one of Canageek’s RL players. I’m interested, and would be interested in playing the “alienist” or psychotherapist mentioned in Canageek’s post. (I first heard of the term alienist used for a mental health professional in a short story by Sir Arthur Conan Doyle, which featured several different specialist doctors talking about their work lives. I know it’s entirely inappropriate today, but then again, almost EVERYTHING about mental health in the 1920’s and earlier is…)


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