100th post!

Or at least WordPress tells me it is: I’ve deleted some posts, and made some hidden, so I’m not sure how many are visible to the public. My, I kinda suck at blogging, considering I started this in July 2009. That is just over 2 a month. Not much compared to awesome people like Chet of The CRPG Addict, Trickster of The Adventure Gamer, or Trey of From the Sorcerer’s Skull. Heck, my Dad manages to update his blog, 600 Days to Brewmastery almost every day (thus the name).

On the other hand, I’m no where near as creative and talented as Trey, and don’t have the motivation of a book at the end of it to keep me going. I’m also don’t have a specific goal like the other blogs I listed: I’m not trying to finish every game in a set genre, or chronicle a journey I’m taking. I just made this blog so that I’d have a place to type out longer things that didn’t fit on twitter. Then I got into it, and enjoyed setting down some ideas I had. However, lately I seem to be less inspired, and have trouble posting. This is probably because I’m spending less time thinking about RPGs: I’ve been gaming less, as various gaming groups have dissolved, and I’ve been moving around more so I’ve had less time to form them.

Hopefully this will change soon. I’m getting that gaming itch again, I’m listening to podcasts again, which is where I get a lot of my gaming inspiration for some reason, and I’m rejoining a sweet GURPS game I was in back in 2011, now that I’m back on the West Coast. Additionally, #RPGChat is providing me a lot of inspiration, though it tends to come in the form of points I’m trying to convey, rather then setting and roleplaying ideas.

I’ve had fun writing this blog, and really, my only regret is that every time I start to establish any sort of a community I don’t post for ages and ages and everyone stops reading it.

Anyway, if there is anyone out there still reading this: Thank you. I’m glad someone enjoys my ramblings and ravings. If nothing else, I know a lot of you have found my post on Keep on the Shadowfell Maps (by far my most popular post, and one I created just to keep track of the links I was finding. I was horribly embarrassed when I discovered I hadn’t even spell checked it, and it was my most read post by a factor of ten).

Thank you for reading these 100 posts, and lets hope it doesn’t take me another 4 years to get to 200.

Until next time, stay geeky.
–Canageek

Published in: on May 3, 2013 at 9:00 am  Comments (4)  
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Update on my online summer game

So as you may have guessed from my review of Dungeonslayers, I will not be running a game of it this summer. I’ve gotten into a GURPS game on Wednesdays, but well, I have weekends free. However, I forgot how much 1.5 hours in transit and 8 hours of work a day took out of you, even if you have free time, so I’m going to have to limit what and when I’m capable of running.

1) I have been looking at what system to use. So far I’ve looked at FUDGE, ‘Warrior, Rogue & Mage’ and both Red Box Hack and Old School Hack. None of them have seemed to be quite what I am looking for, though I would like to place some FATE & FUDGE. The current front runner for my summer game is GORE. GORE was designed to be an eldrich horror game, in the sprite of another game I play a lot. However, it uses a more D&D like magic system and is freely available, so I think with some house rules it could make a good, if high danger, dungeon crawling game. Additionally, it is simple enough that I think I could convert old D&D monsters to it- Since it is % based I could just make a D&D character of the appropriate level and see what that monsters chance to hit would be, then use that.

2) I’m still interested in the following ideas from my planning post– I’m having less energy after work then I thought, so some of them are not as feasible. Basically I don’t know if I have the energy to run the Dimensional Hopper game and Tangents is definitely out- I don’t have the energy for the planning either of these would take. I’m also less sure of the Megandungeon based ones until I get my feet under me- I’m thinking I could start a standard game with smaller dungeons, and if it goes well move it into a megadungeon. On the plus side, if we use GORE then we could include guns in the X-Crawl based settings if we wanted.

I know what times I can do this at now: Friday night post 7pm, any time Saturday, or Sunday night, ending no later then 9pm, all Pacific Time. I don’t get hope from work until 6 most days, later on many, and that leaves me just enough time to shop, eat and relax a bit before I have to go to bed.  This allows me to move things along a bit, as I have narrowed down the times to the point I feel fine taking applications to join in and suggestions on what to run.

3) I think Google Wave, Maptools, IRC or similar is more my speed right now. I don’t have a webcam or a decent mic, so yeah, voice seems like a bad choice.

So yeah, there are my current plans for an online game. I’m willing to look at other free gaming systems, and if I do use GORE it will be with some houserules (Probably more skills, might use pointbuy. It has rules for gaining HP already, but I will have to look at the system more. I also might tack on a simple XP system, as ‘when you finish the adventure’ doesn’t work in megadungeons.

So, is anyone interested in playing? Leave a comment! Ask questions! Please!

–Canageek

Ideas for my online game

As you all probably know, I am planning on running an online game this summer. I am not officially recruiting yet, as I am unsure of my schedule once I start my job, and that seems like an important thing to know. However, I love writing out game ideas, so I thought I would set some down here.

Idea #1: “XSlayers” (Ie Dungeonslayers meets X-Crawl) I’ve blogged about this one a lot before, specifically when I first mentioned my summer game. To recap: The players are sports starts who descend into short, premade dungeons before a live and televised audience. A Master of Ceremonies runs the show,  providing live commentary, flavour and possibly altering the dungeon as the players move through it.

Idea #2: “Megaslayers” This is very similar to idea #1, except that the players move through a large megadungeon. A megadungeon is one of those giant, many levelled complexes with perhaps hundreds of rooms in it, where the players will never truly “clear” it: New monsters will move in, old ones will leave, and monsters may well migrate as the players kill others and create vacuums within the dungeon. This is set in the same world as number 1, but instead of being a short sports event this is a weekly show. Players still are in a modern setting, but instead of being in a small dungeon 1-page dungeon style affair they are in a long megadungeon, and thus can play monsters off against one another, retreat to the surface, will have to rest in the dungeon and conserve resources.

Idea #3: “XSlayers Classic”  This would be like idea #1 except that instead of going through an adaptation of a one-page dungeon or something short that I cook up the part will go through an adaption of a classic adventure. Probably an old TSR adventure, but I can take suggestions provided players promise not to use out of game knowledge to their advantage. This could very well branch into “Megaslayers Classic” if a longer adventure like the Temple of Elemental Evil is chosen to.

Idea #4: Straight up Dungeonslayers: If the modern-reality TV dungeon idea is not popular then I could go with running a traditonal fantasy version of Dungeonslayers.

Idea #5: “Dungeonslayers Classic”: If people like the idea of mixing Dungeonslayers and classic D&D adventures, but do not like the idea of the modern-dungeon crawling then I could do that to.

Idea #6: “Megadungeonslayers” Again, Megadungeon+Dungeonslayers but no modern.

Idea #7: Dimensional Hoppers: Another idea that I have blogged about before, this game would involve the players travelling across dimensions in search of a way home. Each dimension will be part of a slightly different genre and tech level for a highly episodic feel, but with (hopefully) continuing characters. I would be using a variant BRP system.

Idea #8: Dungeonworld/The Sargasso of Dungeons: Really I can’t think of much to add to this, except that I’d probably use Dungeonslayers, or if I can’t get support for that something like Warrior, Rouge & Mage or a retroclone. This one could be modern, fantasy or some combination of the above.

Idea #9: Tangents. I recently found the Tangents book for Alternity and discovered that it has a really cool adventure series in it. I would be willing to run this with the caveat that players either have to make their own characters or use a premade one from the adventure, as I don’t have enough experience to help them with it as I do the other systems.

I think I’m the most interested in running #1,#3 and #7, followed by #4, #5, #8 and #9, but if I get a bunch of enthusiastic players for any of them I think I’d catch the enthusiasm myself pretty quickly. Also it should be noted that while I listed a bunch of megadungeon ideas they all rated pretty low on my list: This is likely because I’ve not run enough dungeons yet to create a good atmosphere in most of them, and have them react organically to events in the dungeon. The Sargasso would be an inherently random place, so I think it might work more easily… That isn’t to say I wouldn’t try, which is why I listed them. Ideas which I really like, but am unsure I could run, like this idea I have for a game set on a Spacehulk/Sargasso of Death setting I haven’t listed, as I am sure I could run it, but can’t think of a system I am comfortable enough with and that has enough creatures for me to stock it with.

So, does anyone have any feedback on these ideas? Would anyone be interested in playing in one of them? Questions on bits of the setting that seem unclear? Just want more details on one or more of them? Please leave a comment!

Until then, or next time, Stay Geeky!

–Canageek

[Let me tell you about my character] Dick Chandler

Back near the start of my blog I posted up a character I was using for Ada’s Serenity game. I meant to post more characters, but I’ve been DMing pretty exclusively. However, to keep myself sane I joined a Call of Cthulhu group playing via Google Wave. Anyway, here is my character: I started with a concept, then rolled stats. Since I rolled so badly the DM let me boost them up to the point buy value, so I tweaked them to fit my vision. I added notes on him as I wrote it, which is why they are scattered throughout the statblock. I’m a bit worried that I’ve spread my skills a bit thin, but if we do more than one adventure it should work itself out as I’ll increase them more quickly.

Richard (Dick) Chandler

Summary: Dick Chandler is a cop who fell from grace after refusing to let a murderer walk. He now works in Arkham as a private dick, spying on cheating spouses, running background checks and whatnot. Lately he has been growing bored due to a lack of challenge, and melancholy as he feels he misses the feeling of making the world a little safer, one killer at a time. (more…)

Send a friend of mine some support?

Hey everyone, I don’t think there is going to be a gaming related post this week, as my buffer just ran dry and I’ve not done any work this weekend (which is really odd as I’m normally a really good student, guess I’m still adjusting to the different workflow this semester- I’m used to really tight deadlines and frantic work, now I have more longterm projects and am having a bit of trouble adjusting. Ah well, I’ll deal. Or my group members will beat sense into me. One of the two)

Enough stalling: I have come to ask you something: Someone I know just spent 3 days in the ICU after a suicide attempt. I don’t know the details yet, as I’ve only met them in person once, but they are a fellow Aspie (Aspie= someone with Asperger’s Syndrome), as well as several other mental issues, including PTSD and Epilepsy, and I know how hard the least debilitating of those is- I have both Asperger’s and ADHD myself, which makes uni rather challanging. I can’t imagine life with the additonal complications and a more sever case of Asperger’s.

(more…)

Published in: on February 6, 2011 at 8:37 pm  Leave a Comment  
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Just a short post

Sorry for the lack of posts in so long, I’ve been insanely busy with class, working from when I wake up till 2am type of busy. I will hopefully find a little time during my exam break, but really you should be looking for new posts after Christmas.

So a couple of updates:

I’ve talked to my group and they want to stick with BRP/CoC for now, largely due to liking their characters. However, I’m planning a big finally for the campaign, as one of the 2 remaining original players is graduating, and the others has a plan in mind for retiring her character. That means I am on the lookout for non-horror BRP adventures if anyone has any recommendations. Oh and they want more combat, in CoC as well. This should remove many characters very, very quickly.

Secondly…. I’ve started planning my next online game. I might run some maptools, IRC or skype or such over the Christmas break, failing that I’ll set up a play-by-post in April, after the end of 2nd semester.

Anyway the idea is…. a dungeon crawling game loosely based on XCrawl, with bonus experience for narrating your actions like a sports commentator, and a 2nd thread for non-player commentary. Since part of the game would be to please the crowd at the end of every adventure there would be a vote for the best character by the observers, with an XP bonus for amusing the audience.

To make this more silly your game states would be your stats in world, tracked the same way that they do baseball stats. My Dad likes baseball because of all the stats you can track and the weird things that happen (For example there is one play, don’t as me what it is, that has only happened 3 times. 2 of them were on consecutive days, as some player heard about it and thought ‘Shoot, I could do that’ and managed to do it the next day.)
Now instead of batting average you have BAB or THAC0, and so on (I was going to give more examples, but I don’t know baseball stats). Instead of some odd play with passes and runners you have “The last time a Young Adult Red Dragon was felled in 3 rounds by a 5th level party was back in 1996 by the ‘Sharpe Dressed Elves’….”

I’ve talked about this, and written about it so much that I want to give it a try. I’ll have to write an adventure, or at least convert one as I’m not running 3.5 or 4e online, they are both way too slow. I’m thinking of some retroclone or old edition since combat goes faster, possibly with a BRP style d% skills system tacked on (Very light weight: Like a page long in total).

Well, I have to go, until next time, whenever that is, Stay Geeky.

–Canageek

Players Scared of Death….in Call of Cthulhu

Sorry for the lapse in posts, university work has kept me insanely busy, and I probably should not be taking the time to write now, but I’m hoping that getting it out of my system will help me study.

I’ve encountered a new problem in my Call of Cthulhu game. I’ve written about ideas I’ve had for this game before, and I’m starting to implement some of them:I’ve not added in the XP system, though I have added a lot more liberal use of Idea rolls to give hints, and that seems to be helping– They breezed through the first section of the adventure, despite a fairly non-linear plot and quickly figured out what was going on, despite gaining a new player and some intraparty conflict. However they stalled for a bit at the bridge between the ‘figure out what is going on’ and ‘doing something about it’ stage. I managed to prod them into action, and they kidnapped a gangster, got him to confess and turned him over to the police. The adventure assumes that you are not going to do this, as do NONE of the CoC adventures I’ve encountered, despite it being the logical choice of action in many of them. Anyway, I have figured out a way to get them back into the plot (also a backup if I need, though it isn’t as good).

Anyway, the main problem I’m having with my game is players being scared of dying. I mean, no one wants there characters to die, but well, it seems a bit extreme. Now one player is retiring her character at the end of this adventure, so that she will not die and she can play one she is less attached too. Now, I like it when people get into my game, but I’m running CALL OF CTHULHU. The horror RPG known for killing characters. Confession time: I’m a bit of a carebear DM. I’ve only killed one character in all of my CoC games, that is ~3 gaming groups over 4 years of play. Which given the horror nature of the game is kinda low. On the other hand, they usually seem scared of dying, so I guess that doesn’t matter much.

Anyway, I would be interested in trying a different game with my group. Something outside of the horror genre, to let them have characters they can grow attached to without the constant fear of death. However they don’t like rules: CoC is about the heaviest thing I can interest them in I think, even the core BRP book has too many rules for them. They make there character based on the 1 page ‘how to make a character’ description, and ask what the skills do if the name is unclear. That is pretty much the extent that 3 out of 4 players want to know about the rules.

They also think CoC combats are about the maximum length they would enjoy, and let me tell you, combat in CoC is pretty damn fast as long as you don’t get a wiff-fest (Trying to do long ranged combat without anything but default rifle, for example).

So I’m looking for a new game where they will not be quite so paranoid about dying. I was thinking Savage Worlds, but that seems expensive to me, and when I browsed through it the rules seemed a bit too complex: I’m looking for something like ‘Pick a skill, roll under it’ like BRP does, not a big stack of advantages and disadvantages.

Now there are lots of retroclones and indie RPGs I could run, however I like a concrete rules system: None of this abstract ‘You have a combat state, a mental stat and a magic stat’ type of stuff. I like a nice concrete list of gear and stats and whatnot. D&D retroclones would probably be about the right rules density if I went and cut out THAC0 and all that legacy cruft that my players would be confused by, however they are not interested in D&D from what I understand.

Anyway, even if I do find a game I don’t have time to write adventures: I’ve had to take time off from studying just to write this blog post. So a large published base of adventures would be good, preferably short, episodic type ones. CoC is pretty good for this, since it is so old, there are a lot of ones from the 80s and such online. Ditto for pretty much any edition of D&D. I’ve contemplated the Serenity RPG as there are some published adventures for it, however 2 of my players are not really fans of the show, so that would be a hard sell.

So in summary: Are there any games that have:

1) Players do not need to own any books or look up anything during play

2) Non-abstract rules. Ie D&D, GURPS or BRP like, rather then The Pool, Wushu or such. (However both any edition of D&D newer then 3e, possibly even 2e, have too many rules for them, likewise with GURPs).

3) A large published base of adventures. They can be pay, though free is preferable. These should be episodic, not epic. In terms of plot more like an episode of CSI, Firefly or another serial show, monster/crime/problem of the week, as opposed to a epic Adventure Path or Lord of the Rings or something like that. Alternatively: If there adventures that I can convert to it given a couple hours of work that would be acceptable. For example, if they were interested in fantasy I could use Basic Fantasy Role-Playing Game since I could convert any old D&D adventure without too much trouble since the monster states are almost identical. I couldn’t convert it to microlite20 however, as I’d have to write custom monsters, which takes too much time.

4) The ability to make a character in under 30 min. Under 1 hour is allowed the first time, after that it should be faster. It can also be longer if you take into account passing around 1 copy of the book to a bunch of people.

5) Works with 2-6 players + DM

6) Not horror, that is what I want a break from. Also low character mortality, something that will make them feel confident.

7) An interesting setting, not typical fantasy. I think I could sell them on Eberron, I could not sell them on Greyhawk, Dark Sun or the Forgotten Realms. 1890-modern would be cool, but other things could also work. Something I can explain simply is a big plus: CoC is pretty simple, I tell them it is the 1920s USA, and possibly a bit about the horror. Basically it needs a simple ‘hook’ that is all the players really need to know to get started, the rest they can learn as they go. Ex: Twilight 2000: “Instead of peace as in our world, in the 1980s nuclear war broke out between the USSR and USA. You are members of a military unit stationed in Europe. Both sides militaries  have collapsed, leaving you with one final mission: Get home.” or Fallout “Nuclear war broke out in the mid-21st century. You, along with many others, fled to underground shelters to survive. Now you need to go retrieve the water purification chip from Vault 60 to keep your vault safe.”. Stuff like that.

8) BONUS: If it is in either of the charity bundles that RPGNow has put up, I own both of those .

I’ve looked at Savage Worlds a couple of times, but it seemed complicated in all the wrong ways, i.e. adding in cards and such when it did not need too. I’d be willing to give it another look if someone pointed me me to a supply of adventures that will not eat my wallet.
I also own some other games that I have not had time to read through: I’ve downloaded all the OpenD6 books, and bought Atomic Highway. If someone could let me know if these might fit my requirements that would be cool.

Does anyone have any suggestions? I might try running the sample adventures from the BRP book and see how that goes once I finish the current adventure, and one of my players wants to run some Don’t Rest Your Head, so that gives me some time.

Creepy Geeks In Popular Culture

For a personal project of mine I’d like  to make a list of all the negative portrayals of geeks in media, particularly creepy stalkerish ones. You know, the guy who never leaves his basement, has a massive computer monitor with a giant porn folder always open and a bottle of Vaseline and box of tissues right there, along with a desktop background of a pretty female classmate. Any suggestions? I know I’ve seen this portrayal before, can anyone think up any examples?

I’m pretty sure a Penny Arcade comic had a character like this once.

I also remember an anime or cartoon with a (cleaner) version of this character.

Thanks for your help, until next time, Stay Geeky.

–Canageek

Published in: on October 5, 2010 at 11:28 pm  Comments (1)  
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When should I update my blog?

I’ve been wondering when I should update my blog? I used to find that I got the most hits on Monday right before lunch, but that seems to have changed. So when would you like my blog to update? Check each day that you think would be good.

While I’m at it I’d like to know your opinion on the sharing buttons I’ve added to each post: Annoying or useful?


Also are there any services that I should add to the list? I’ve gotten hits from Stumbleupon before, and I know a lot of RPG bloggers on Twitter. I think Facebook now has a higher population then Canada so it gets added. But would anyone really Digg one of my posts? Or Reddit? I don’t want to clutter up my posts too much, but if you want something added just leave me a comment.

Alright, that is enough for this post. I’ll try to get something less lame up for next week. Until then, Stay Geeky.

Published in: on September 20, 2010 at 11:23 am  Comments (1)  
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My Absence

I’d like to apologize for my longest ever absence from the blog. I know you don’t want excuses, but hey, it is my blog! I was quite tired from biking to and from work and additionally I was working on a full length adventure, so what time I did put into the blog wasn’t visible. I tried to get going again and got one post up, but after no one commented I got busy with other things and well, here we are now.  I’m going to put the adventure on hold for a little bit to get some posts up, though I do want to finish it someday. I’ve got the plot done, the stats mostly done but not typed up and crude descriptions of the locations done. I just need the final fight and to type up the statblocks. If you are interested in that adventure please ask me about it or give feedback on the monster I wrote up in my last post.

I’ve been given some really good ideas on what to blog about next which I am going to list here. If you like one of them please let me know! I may not do all of these, but they seem like a good starting point to get back on the blog treadmill.

Thanks to Exploding Dragon:

  • Miniatures and maps. Do they enhance play? Restrict play? Are they just a money making gimmick?
  • Party roles defined by class. Clerics healing, barbarians tanking etc. Good pints, bad points, alternatives.
  • Gender bending. Guys playing girls and vice versa. The drama, the stereotypes, the hilarity.
  • Dice, luck and superstition. Different things to guarantee rolling double sixes.

So do you see anything you like the look of? Want to hear about something in specific? If I get a request or comment of somesort it will be much easier to keep posting!

I’ve been offered membership in the RPG Bloggers Network once I start updating again, so I’m very eager to get back into the once-a-week schedule I had going for so long.

Oddly though I’m less obsessed with RPGs now then I was a couple of months ago I am in my first ever weekly game. It is BRP/CoC and going very well. We’ve gone through a couple of adventures so far and everyone seems to be having a blast.

Anyway, that is enough rambling from me, until next time, Stay Geeky!

–Canageek

Published in: on July 13, 2010 at 7:12 pm  Comments (1)  
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