So here are the minutes from the character creation and setting discussion. There is still room for new players, and I will be updating this as we go.
- We are going to start with the modern dungeoncrawling idea, Rune-X, and after the first adventure possibly move on to the dimension hopping game
- Mullem is in favour of adapting a classic adventure.
- Guns will be allowed in the crawl, but be reduced in power to avoid risk to the audiance. Therefore they will ‘count as’ bows
The character concepts:
[13:25:09] <Mark> I’d like to keep it simple. A fighter-type. Maybe with a little bit of military experience. A smattering of skills and maybe a bit of battle-magic. Someone fairly resourceful, with a focus on fighting.
Going to it for the fame and glory
[13:25:59] <Ada> So maybe I should be a combat medic.
Is having trouble adapting to civilian life, and the money makes it more lucrative then mercenary work
Quirkygirl will be making a sorcery users. She likes danger, exitement and killing things.
Some imporant exerpts:
[13:22:14] <~Canageek> As I don’t have much of a defined world, I’m going to set the game in something vaugly related to our world, but with magic and whatnot
[13:23:31] <~Canageek> It just came out of a large war, and the Emporor wants something to keep the people happy in the post-war depression as the industries retool
[13:24:05] <~Canageek> So he brought in a new form of gladiator games, which have been hugely popular
[13:24:43] <~Canageek> I’m thinking a late-60s level of technology, with some specific advances in the areas of television as the Emporor views that as an easy tool to control the masses
[13:25:27] <~Canageek> Wait, make that modern, but computers are heavily maingframe based and state owned