Ideas for my online game

As you all probably know, I am planning on running an online game this summer. I am not officially recruiting yet, as I am unsure of my schedule once I start my job, and that seems like an important thing to know. However, I love writing out game ideas, so I thought I would set some down here.

Idea #1: “XSlayers” (Ie Dungeonslayers meets X-Crawl) I’ve blogged about this one a lot before, specifically when I first mentioned my summer game. To recap: The players are sports starts who descend into short, premade dungeons before a live and televised audience. A Master of Ceremonies runs the show,  providing live commentary, flavour and possibly altering the dungeon as the players move through it.

Idea #2: “Megaslayers” This is very similar to idea #1, except that the players move through a large megadungeon. A megadungeon is one of those giant, many levelled complexes with perhaps hundreds of rooms in it, where the players will never truly “clear” it: New monsters will move in, old ones will leave, and monsters may well migrate as the players kill others and create vacuums within the dungeon. This is set in the same world as number 1, but instead of being a short sports event this is a weekly show. Players still are in a modern setting, but instead of being in a small dungeon 1-page dungeon style affair they are in a long megadungeon, and thus can play monsters off against one another, retreat to the surface, will have to rest in the dungeon and conserve resources.

Idea #3: “XSlayers Classic”  This would be like idea #1 except that instead of going through an adaptation of a one-page dungeon or something short that I cook up the part will go through an adaption of a classic adventure. Probably an old TSR adventure, but I can take suggestions provided players promise not to use out of game knowledge to their advantage. This could very well branch into “Megaslayers Classic” if a longer adventure like the Temple of Elemental Evil is chosen to.

Idea #4: Straight up Dungeonslayers: If the modern-reality TV dungeon idea is not popular then I could go with running a traditonal fantasy version of Dungeonslayers.

Idea #5: “Dungeonslayers Classic”: If people like the idea of mixing Dungeonslayers and classic D&D adventures, but do not like the idea of the modern-dungeon crawling then I could do that to.

Idea #6: “Megadungeonslayers” Again, Megadungeon+Dungeonslayers but no modern.

Idea #7: Dimensional Hoppers: Another idea that I have blogged about before, this game would involve the players travelling across dimensions in search of a way home. Each dimension will be part of a slightly different genre and tech level for a highly episodic feel, but with (hopefully) continuing characters. I would be using a variant BRP system.

Idea #8: Dungeonworld/The Sargasso of Dungeons: Really I can’t think of much to add to this, except that I’d probably use Dungeonslayers, or if I can’t get support for that something like Warrior, Rouge & Mage or a retroclone. This one could be modern, fantasy or some combination of the above.

Idea #9: Tangents. I recently found the Tangents book for Alternity and discovered that it has a really cool adventure series in it. I would be willing to run this with the caveat that players either have to make their own characters or use a premade one from the adventure, as I don’t have enough experience to help them with it as I do the other systems.

I think I’m the most interested in running #1,#3 and #7, followed by #4, #5, #8 and #9, but if I get a bunch of enthusiastic players for any of them I think I’d catch the enthusiasm myself pretty quickly. Also it should be noted that while I listed a bunch of megadungeon ideas they all rated pretty low on my list: This is likely because I’ve not run enough dungeons yet to create a good atmosphere in most of them, and have them react organically to events in the dungeon. The Sargasso would be an inherently random place, so I think it might work more easily… That isn’t to say I wouldn’t try, which is why I listed them. Ideas which I really like, but am unsure I could run, like this idea I have for a game set on a Spacehulk/Sargasso of Death setting I haven’t listed, as I am sure I could run it, but can’t think of a system I am comfortable enough with and that has enough creatures for me to stock it with.

So, does anyone have any feedback on these ideas? Would anyone be interested in playing in one of them? Questions on bits of the setting that seem unclear? Just want more details on one or more of them? Please leave a comment!

Until then, or next time, Stay Geeky!

–Canageek

Blog Recommendation: From the Sorcerer’s Skull

I planned to write this post months and months ago, however universities came along and tackled me, held me down and beat me with knowledge and group projects. On the plus side I now have a totally awesome summer job (nuclear chemistry, including monitoring radiation levels reaching the west coast from Japan), an undergraduate thesis position for next year (NMR studies on protein-small molecule interactions), a working knowledge of polymer chemistry, some useful tidbits about analytical chemistry and some interesting tidbits about physical chemistry and some really useful lab experience.

However, I did not set pen to paper (or bits to memory) to bore you about my academic studies! I came to recommend unto you a most awesome blog: From The Sorcerer’s Skull.

The single best thing about this blog is the amazing setting known as The City and its Strange New
World
. It is really hard to describe what the city is, and no one post really describes it very well as it has mutated and evolved since the first post on it. I think I shall describe it as thus: Take a large amount of well aged noir, the good stuff with lots of hard shadows and harder men and blend that into a homogeneous mixture with a slight excess of pulp action. Add just a touch of steampunk, the origional politically motivated stuff, not the off-brand ‘aesthetics only’  lite dreck. Now mix this all heavily with traditional D&D tropes as a binder to give it structure, and ice with mythology and nonfiction as desired. Add nuggets of horror and sprinkle liberally with weird fiction. Enjoy. Here are some early example posts: Weird Weapons, Weird War; This post shows the much more modern technological level of The City and a lot of the weird adventure. Dungeon, American Style: City Lost, Canyon Grand has an interesting take on the Grand Canyon, which in the world of the City is filled with monsters. Oh, did I forget to mention that The City’s geography mirrors our own in many ways? Except sprinkled with the fantastic, and often is closer to how people several hundred years ago thought the world was like, not how it actually is. For this reason I strongly suspect that the world of The City is hollow, though I don’t think this has been stated yet.

There are also other sections of the blog: An old setting from before The City, Warlord Wednesdays which talk about an old comic (I will admit to skipping those ones), and a number of other posts on various and interesting topics. Which brings us to the next most impressive part after Trey’s creativity: The sheer number of posts he churns out. I mean, often over 25 posts per month! Almost one a day! It is nuts. I can sometimes manage one a week, but Trey? Trey is a machine! A creative, good post writing machine!

My final point is less tangible: Trey seems like a nice guy. When I posted about my friend who was having some trouble, he and a couple of other readers went and offered her best wishes, and I know he posted at least once after that. From what I can tell she is doing a fair bit better now, though things are still very rocky, and I really appreciate him doing that. Anyway, why are you still here? From The Sorcerer’s Skull is about a thosand times better then my blog! Go read that!

And until next time, Stay Geeky!

–Canageek

RPG Blog Carnival– New Year, New Game!

The RPG Blog Carnival LogoSo I have decided to join the RPG Blog Carnival this month, which is being hosted by The Action Point, with the topic of New Year, New Game.

This hits at an excellent time, as my old game is wrapping up. I started running it two and a half years ago with 3 players. Since then two have graduated and moved away, and we have had several players join, two of which still play with us. The last of the original players has requested a special conclusion for her character, so I’m taking the time to work that into the final adventure(s). I’ve never written an end to a campaign before, and I’ve never worked a players desires into an adventure before. Therefore this year I will end a campaign with a bang, and it will be awsome. For me anyway. This is Call of Cthuhlhu.

However as Alex, one of the graduated players, cannot make it down much, and he is central to the game. Therefore I’ve been starting to look at an alternate game for when he is not here.

I crafted two plans originally and presented them to my players. The first was that I would run Dungeonslayers in a traditional fantasy game. This did not meet with great enthusiasm as two of my players thought the 10 pages of rules was too complex (I pointed out that Call of Cthulhu has 300 or so, but they already know those ones, or at least are familiar with the ones they need and I tell them the rest. We ignore most of them anyway.)

My second proposal was for a dimensional hopping game, similar to (though I didn’t realize it until later) Dr. Who, Reboot, Sliders, Alternity’s Tagents setting and GURPS Infinite Worlds. I have already blogged a bit about this setting, but in my original post I said I would never run it. This game was the more popular of the two, and I have decided to run it, spurred on by my discovery of the BRP Adventures book, which has enough alternate earth adventures to keep my game going for a long time. My idea for the game has advanced somewhat beyond where it is in the posts I’ve put up, with less of an emphasis on being chased, so I don’t have to worry about my players reading this. This setting works very well with the episodic adventures my players enjoy, and allows me to drag and drop any adventure that I can find & convert. Therefore I am going to start a new game this year, with a campaign that I’ve written from scratch, though it will connect publish adventures.

However, I was reading the host’s post in the carnival and very much liked point number 3: Run a related one-shot with Disposable Characters. I decided not to run a related one shot, but just a couple of the adventures that I was going to put into my new campaign, with the pregenerated characters they come with, and just tell the players the rules. I’m hoping that this will get them over there fear of new game systems as well. I may also find a way to let them bring characters they like into the genre hopping game, as one player doesn’t like rolling up new characters, and I think it would be a cool way to introduce new characters. I am not sure how many one-shots I am going to run before starting my game. Everyone had a great time at the last game, and I have a number of these introductory one-shot adventures, so we will see how things go.

Another thing I want to do this year is finish the adventure I am writing. I am almost done: I was about 80% done at the start of the summer, but have done almost no work since then, except for stating up each NPC. I am not going to attempt to get back into writing it until this summer, but if everyone could remind me of it I would be very grateful. I mean, all I have to do is write the final scene and it is ready to go…

And my final resolution: Play more games this year. I stressed myself out a lot less last semester, spent far less hours on work, and far more relaxing than ever before…and got my highest average since entering university, despite one of my classes having the highest workload of any class I’ve taken, and another being the single hardest class I have ever taken. Therefore, I am going to try to play more games and be more social this year, so that I don’t get buried by stress. Here is to gaming increasing my marks!

Finally, I have one very evil resolution: This year I am going to kill a character. I’ve been far to much of a carebear DM, prompted by early experiences where players got mad and fought tooth and nail if I killed  even a first level character. Therefore this year I shall kill at least one established character, not a new character, or a character during a one shot, but an established character. Bwahahaha.

Well, there are my resolutions. Until next time, Stay Geeky!

–Canageek

Published in: on January 24, 2011 at 12:37 pm  Comments (1)  
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Dungeonslayers and my Christmas game

So I’ve been having trouble finding a game that I liked the look of for a long time. I think I have finally found a fantasy RPG that is both rules light and not firmly stuck in the past. Dungeonslayers is a modern RPG, that still manages to have very few rules, while being in the same style as D&D. I’m planning on running a game of it over chat or maptools between Boxing Day and New Years if anyone is interested.

So what game will I be running? I will be running the modern dungeon crawling idea, however I am going to move it a few years earlier, when the DJs didn’t have as many resources, so that most of the stuff they put in was primitive fantasy-type stuff. This will let me use the adventure from the book to get a feel for the system. Drop me a line if you are interested in playing!

 

Oh yes, Merry Christmas, Happy Holidays, etc, etc. Forgot what day it was.

Just a short post

Sorry for the lack of posts in so long, I’ve been insanely busy with class, working from when I wake up till 2am type of busy. I will hopefully find a little time during my exam break, but really you should be looking for new posts after Christmas.

So a couple of updates:

I’ve talked to my group and they want to stick with BRP/CoC for now, largely due to liking their characters. However, I’m planning a big finally for the campaign, as one of the 2 remaining original players is graduating, and the others has a plan in mind for retiring her character. That means I am on the lookout for non-horror BRP adventures if anyone has any recommendations. Oh and they want more combat, in CoC as well. This should remove many characters very, very quickly.

Secondly…. I’ve started planning my next online game. I might run some maptools, IRC or skype or such over the Christmas break, failing that I’ll set up a play-by-post in April, after the end of 2nd semester.

Anyway the idea is…. a dungeon crawling game loosely based on XCrawl, with bonus experience for narrating your actions like a sports commentator, and a 2nd thread for non-player commentary. Since part of the game would be to please the crowd at the end of every adventure there would be a vote for the best character by the observers, with an XP bonus for amusing the audience.

To make this more silly your game states would be your stats in world, tracked the same way that they do baseball stats. My Dad likes baseball because of all the stats you can track and the weird things that happen (For example there is one play, don’t as me what it is, that has only happened 3 times. 2 of them were on consecutive days, as some player heard about it and thought ‘Shoot, I could do that’ and managed to do it the next day.)
Now instead of batting average you have BAB or THAC0, and so on (I was going to give more examples, but I don’t know baseball stats). Instead of some odd play with passes and runners you have “The last time a Young Adult Red Dragon was felled in 3 rounds by a 5th level party was back in 1996 by the ‘Sharpe Dressed Elves’….”

I’ve talked about this, and written about it so much that I want to give it a try. I’ll have to write an adventure, or at least convert one as I’m not running 3.5 or 4e online, they are both way too slow. I’m thinking of some retroclone or old edition since combat goes faster, possibly with a BRP style d% skills system tacked on (Very light weight: Like a page long in total).

Well, I have to go, until next time, whenever that is, Stay Geeky.

–Canageek

When should I update my blog?

I’ve been wondering when I should update my blog? I used to find that I got the most hits on Monday right before lunch, but that seems to have changed. So when would you like my blog to update? Check each day that you think would be good.

While I’m at it I’d like to know your opinion on the sharing buttons I’ve added to each post: Annoying or useful?


Also are there any services that I should add to the list? I’ve gotten hits from Stumbleupon before, and I know a lot of RPG bloggers on Twitter. I think Facebook now has a higher population then Canada so it gets added. But would anyone really Digg one of my posts? Or Reddit? I don’t want to clutter up my posts too much, but if you want something added just leave me a comment.

Alright, that is enough for this post. I’ll try to get something less lame up for next week. Until then, Stay Geeky.

Published in: on September 20, 2010 at 11:23 am  Comments (1)  
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I’ve joined the RPG Bloggers Network!

Hail and well met my fellow geeks! I am now an official member of the RPG Bloggers Network! It is a collective of people who blog about RPGs. Yep….that is pretty much all I have to say, other then that you should go check it out. If you like my blog you will certainly find something good to read there.

Anyway, sorry for posts being late recently- This were rather hectic at work and it took a lot out of me. I’ll try to keep to a post a week, though that may not last past the start of uni.

Anyway, until next time, Stay Geeky.
–Canageek

Published in: on August 12, 2010 at 11:29 am  Comments (2)  
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My Blogs Theme

I’m finding that my theme is too thin and is making my posts look intimidatingly long. Given then I almost never update this thing (though that may change as I’m now on a coop semester & thus am working set 8 hour days) and am on a students budget I can’t really justify $15USD/year for custom CSS just to make the blog wider. Though I suppose if my lady-love learns CSS it might be worth it to give her practice, for one year at least. Anyway, I want your feedback: Should I switch to another theme I like less to make the blog wider, or is it fine how it is? Ideally I’d like a variable width theme, but there are almost none of those on wordpress. Someday I’ll have to get a private wordpress and make my own theme. You know, when I have a steady job, after gradschool.

Published in: on December 28, 2009 at 5:30 pm  Comments (2)  
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