Advice for New DMs

#RPGChat recently had a discussion of advice for new DMs. I wasn’t able to find it in time, but went back to through my writing in past RPGChats and pulled out what I think my best advice for DMs is. A lot of this isn’t direct advice on how to run a game; there are a lot of lists of that stuff already, so it is hard to find new things to say; rather, this is mostly advice on issues around the game and even advice on other advice. I’ve also limited this list to advice I’ve got personal experience with from one side of the table or the other.

  1. Take all advice you read online with a grain of salt. There is a standard rule you see in every list, which is “Don’t railroad.” Guess what? I once had a very unsuccessful session, one of the worst ones I’ve run. I sat down and talked to the players. They asked me to give more guidance in the sessions and have them less freeform. Take away: Not every rule works for every DM and every group.
  2. Figure out how many people you are comfortable with running for and don’t go over that number. I’m fine with 4-6 depending on the game, I know other GMs who won’t run for more then 4. Running for more people is harder. More people means it is harder to get them to agree on what they are doing, you have to split your attention more ways, running larger combats is harder, and you might not even hear what quieter players want to do. Feel free to tell people your game is full; you don’t have to invite all your friends.
  3. Only you are allowed to invite new people to the game. If someone has a friend, relative, significant other that they want to invite, have them talk to you first. I was once in a game where the DM was not the host. The host kept inviting more and more people until we topped a dozen. The game did not last long after that, since running a game for that many people is really hard. I set a rule during my Call of Cthulhu days limiting it to 4 people; the sessions when I stuck to that rule were by far the best ones of the campaign.
  4. Put the most soft-spoken or shy players close to you. The loud, attention-demanding players will make themselves heard from across the table, the softer-spoken or new and shy players will not.
  5. Feel free to uninvite players. I’ve had some very good friends who were not good players. We simply stopped inviting them. Some got better with time, and in a few years started gaming with us again, others never did. Don’t let one bad player ruin your game. (If you can help it. It is more tricky when they are providing rides for everyone else, or are someones significant other.) To be honest, in some of these cases we would literally just stop inviting the person and not talk about the game around them; that made letting them back into the game when they’d gotten more mature a few years later much easier and avoided a conflict with a good friend. I’m not saying that is the best or most mature approach, just the one we used when we were in high school.
  6. Feel free to ask players to help contribute to out of game stuff. I did a lot of DMing when I was in high school and had no money. I developed the method of asking everyone to bring a contribution to dinner. I’d provide sausages or burgers, and the players would contribute side-dishes, drinks and snacks as they were able. Players who couldn’t afford to do that would help with the cooking and cleaning. On the note of cleaning, don’t be afraid to ask players to help clean up. This is obvious now, but back in high school days we’d game until 2 am, I’d usher everyone out the door and then collapse, then have to spend the next morning cleaning. One day it clicked that I could ask everyone to help tidy before they left, and hosting got a lot more pleasant.
  7. Don’t kill a player’s character the first few sessions they are there. It sucks, and discourages them from wanting to come back. Even in a horror game you can scare the pants off them without killing them.
  8. Design problems, not puzzles. A puzzle has a set solution; your players might not think of it. A problem has an infinite number of solutions, and that is just counting the ones you haven’t thought of. You can give the players some ways to solve a problem, sure, but be sure to keep an open mind to things you haven’t thought of.

Well, those are my random tips for new and young GMs. Hope you find them useful, and I’d love to hear any tips that you have that you think aren’t said enough onlne. Until next time, stay geeky.

–Canageek

Published in: on September 18, 2015 at 12:00 pm  Comments (5)  
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The Advantages of Skill Based Games

I have a strong preference for RPG systems that define a character primarily by the skills they possess, such as The Call of Cthulhu (and other BRP based games), GURPS, Eclipse Phase, Alternity and Shadowrun. There are other games which involve skills: D&D, Fate, and so on, but they aren’t based primarily around a set of skills everyone has. D&D has a common skill list for all players, but most of the time it is overshadowed by other things, and many others may have ‘skills’ or ‘professions’ but each character only possesses two or three of these, there isn’t a universal set that everyone divides points between.

Games that use these old-fashioned long skill lists are currently falling out of fashion due to a perception that they are hard to get into, that you need a spreadsheet to play them, and that games with less stuff on the character sheet are faster to play. In my opinion these are all untrue. Certainly, games like GURPS benefit from a spreadsheet when making a character, and no one is ever going to call Alternity a rules-light game, but there are also games like The Call of Cthulhu, which is quite rules light, doubly so as I play a variant that removes a lot of the rules.

So, why do I like skills so much? I like the flexibility they provide and how easy they are to DM. I can customize a character in a skill based game to resemble a real person much more then I can in any other type of system I have seen. The average Call of Cthulhu character gets 400 skill points, of which, on average, 130 are earmarked for skills related to the characters non-work related experiences and interests. So, I have the freedom to drop a few points into painting if my character paints miniatures as a hobby, without harming the core skills that define what he does in the party. In my GURPS game I’ve used the points that I put into Connoisseur (Literature), and it has come up in play that another character had some skill related to the writings of H. P. Lovecraft. Such things do a lot of flesh out the character, and make them feel alive. In other games I don’t have the freedom to spend a point or two (or the game systems equivalent) on something totally unrelated to the characters main role in the party. This is something that is lost when you only have 4 skills or whatever; you really have to put them into something that will benefit the party, or you are letting the rest of your team down. In systems with an excess of points I can get to a level that helps the party, then put points into stuff purely for roleplaying.

Furthermore as a DM these games are pretty easy to run. If a character wants to do something, I just find the closes skill on the character sheet and have them roll that; if they have something related I can let them apply it at a bonus or a penalty, depending on how relevant it is (Say, using Chemist to analyze some biochemical evidence gathered from a crime scene instead of biochemistry: If you know one, you probably took a class or two of the other at one point, but wouldn’t know as much as an actual biochemist). I don’t have to make a call in each situation about what stat is the most important, which is a pain for things like rock climbing as there are strength, dexterity, constitution and mental components. I just find ‘hey, here is a climb skill, roll that unless you can find something more appropriate to the task, or at least close.’

That is why I like skill based games. I do hope we see more of them over time, given that as of late games that use a very limited set of characteristics and abilities are more popular. Perhaps I’ll even set down my ideas for a system I’ve had kicking around in my head for years and years sometime.

Sorry this post was so late; what with playing twice a week I’ve been getting my fill of thinking about gaming in the real world, instead of online. Until I get the urge to write again, Stay Geeky.

–Canageek

Published in: on September 17, 2013 at 9:00 am  Comments (4)  
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A House Rule for The Call of Cthulhu

I was listening to The Miscatonic University Podcast today and a throw away comment gave me some blog material, in the form of a house rule. In The Call of Cthulhu you have almost no control over advancing your character. While this is a great curb to power gaming, it does mean that a professor of linguistics who doesn’t get a chance to use his academic skills during the adventure will not get better at his chosen profession. So I thought of this as a house rule:

After each adventure, a character can choose one of their profession skills to gain a free checkmark in, that they may attempt to raise as if they had successfully used the skill during the adventure.

This represents the fact they have been working at their chosen career when not on camera, and means that the player has some direction over their advancement, if not much. Now, I’d extend this further, and allow the player to pick any skill they’ve consistently worked on outside of the adventure. I was thinking of this as a replacement for things such as the Gun Club rules in H. P. Lovecraft’s Arkham: Unveiling the Legend-Haunted City. It would be easy to replace them with “If you are a member of the gun club, and attend regularly, you may check a skill related to a weapon you have been practising with after any adventure, as if you had succeeded on an attack roll with it during the adventure”. This could either be in addition to the profession skill, or as an alternative. I’m sure you can think of other ways the player could raise their skill through out of game practice.

One thing I do is give the players a few months between adventures to recover and work on their own goals. This would work as a great addition to that: each month they can check one skill or go into therapy, or study tomes, etc.

I hope you have fun with this, and I’ll try to get back into doing weekly posts. Until next time, stay geeky

–Canageek

Obstacles Breed Creativity

Recently I was discussing spells with someone, and if they should be well defined or loosely defined. Interestingly, we both argue our positions based on what will encourage creativity the most. UbAh advocates loosely defined spells so that players can add on their own spins to solve problems outside of combat. I advocate strong definitions so that players can do the same. I think UbAh’s argument, that if you can think up creative things to do with magic, and then can do it, it encourages creativity, is pretty obvious, so I’m going to spend some time stating my own, less obvious argument.

I think challenges and speedbumps are important. The fun in roleplaying games comes from challenges you have to overcome; a game where you walk into the dungeon, find no traps and no monsters is pretty boring, as my players can tell you when I tried to run the sample adventure included in the 2nd edition Traveller book on the fly. Heck, it doesn’t even make a good story. You need challenges to make a good story, a good game and so on.

Think about this: If the players have magic that can do anything they can think of, why don’t they just use magic to bypass your puzzle? I’ll give you an example from one of my favourite Living Greyhawk Ket adventures: There is a monk tied to a chair. The chair is on a platform that is suspended 30 feet or so over a deep pool of water. It is suspended by a long, greased, pole. The monk is able to keep balanced on the platform, but she has been doing it for a while and is getting tired. You need to rescue her.

Now, if you have a spell that can undo her ropes, or levitate her and her chair over to you, the puzzle is trivial, no creativity is needed; you need to unscrew a screw, and are holding a screwdriver. However, if you have magic, but NOT one of those effects, things get more interesting. For example, one solution I’ve thought of is to use reduce person on a gnome or a halfling to make them tiny and just really light, tie their feet to the middle of a rope, then have one PC on each side suspend them where he or she can untie the ropes. Another is to use stoneshape to bend the rock around the pole, so it can no longer rotate freely, things like that. You don’t have the exact spell you want, so you have to use what you are given.

Now, this depends on your spells working the same way each time, or else you can’t be sure if your solution will work in any specific instance. You need enough flexibility in it to allow any pretty much any spell to be used outside of combat, but if you have too much freedom the players can do exactly what they want, which removes the need for them to be creative.

Published in: on February 1, 2013 at 12:15 am  Comments (3)  
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A Tangential Universe

The universe is composed of many dimensions. The simplest view of these is as cables in a bundle. At the centre of the bundle is baseline, (0,0), the parties’s home. Each universe out from that diverges slightly at some point in the past.

First come historical changes: Japan invades Russia during WWII, preventing them from using Siberian troops against the Germans; WWII never happens as Hitler died in 1929, The Roman Republic managed civic reforms that prevented it from becoming an Imperial state; China discovered America and gains access to its natural resources during the middle ages; The Egyptian Empire avoids cultural and technological stagnation and still stands in the 22nd century. In a cable this is the thin strands of copper at the center.

Further out from that in the bundle metaphor lie worlds that diverged far enough back in time so as to have biological changes: Empires of Cat-people, dog-people, Civilizations of dolphins, lands where dinosaurs roam the earth. While there are many more of these dimensions then there are of the Historical dimensions there is much less known about them due to the fact they have been far less heavily explored.  This would be the strands of rubber insulation around the copper.

Then you have the rubber coating of the cable: These are realms where things diverged back when the solar system or universe was forming. Earths locked in ice ages; earths backing in the sun; earths with CO2 atmospheres and whatnot all exist here. Very little is known about this region as exploring it is very dangerous for obvious reasons.

Beyond that lies Terra Incognita, the land unknown. This is the strange region that no one really understands. Almost no travellers have returned from here, and those that do report wildly varying laws of physics, worlds full of magic, worlds with psionic and stranger things. Most expeditions to this region have not returned, and it is thought this is because they traveled into areas in which dimensional travelling technology does not work, or areas where the laws of physics do not support the existence of human life. This is normally described as the area beyond the cable.

This is the basic outline of the universe my next campaign will take place in. I’ve given some of the ideas I am working off of before, but what with running this campaign very soon I thought it would help with the adventure to set things down on digital paper. I will freely admit that most of this is taken directly from Tangents, which is the backdrop of my campaign, but with my own ideas mixed in. I’ve started out with tangents as the base, which I’ve posted a summary of below, and then will spend latter posts documenting my divergence from this idea, including  the problems with the cable model, the fuzzy nature of individual strands, tears in the universe and how to travel using them and what the Z-coordinate means.

Until Next TIme, Stay Geeky

–Canageek

Rune-X Session 2

Alright, I’ve not felt much like blogging as of late, but I did manage another session of Rune-X. I tried to work in a bit more narration this time. I think it may have been a mistake trying to do a semi-parody of dungeoncrawling while running my first real dungeon crawl. We shall see- I have another session shedualed for Sunday afternoon with more players.

### Log session started at Fri Jun 17 17:59:28 2011 ###
[17:59:28] Channel topic is: Fight for fame and money in the reality TV show RUNE-X!
[18:12:29] Canageek|2 [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as TheDM
[18:14:27] <@TheDM> So, to recap you had arrived and gone straight to the dungeon complex, a fortress or abode, since abandoned by its rulers, presumably slain when the great war sweat through the pre-industrializatoin valley
[18:15:04] <@TheDM> You proceeded into the first hallway and found a slain group of people outside the inner door
[18:15:43] <@TheDM> Your score for the dungeon will be determined by how much treasure you take with you when you leave, how much of it you explore, and what challanges you overcome while inside
[18:16:11] <@TheDM> The audiance at home is watching by scrying, and you all have recived a small earpeice piping the narrators commentary into your ears
[18:16:14] fudgebob [~fudgebob@27B34E.4FEA8A.0EDFA7.B2D00D] is now known as Eel
[18:16:22] <Eowyn> Not when we leave for the night I hope?
[18:16:26] <@TheDM> So far it has been theme music- there has not been much to say
[18:16:48] <~Canageek-OOC> Hmm? What was that in respons to?
[18:17:04] <Eowyn> The score for the dungeon
[18:17:35] <~Canageek-OOC> No, though total time taken may be a factor
[18:18:06] <~Canageek-OOC> Any questions?
[18:18:15] <Eel> *examines door
[18:18:38] Eowyn [~AndChat@OWIRCN-df1377d8.sub-174-252-115.myvzw.com] is now known as Ada
[18:18:42] <~Canageek-OOC> Ada/Eowyn: do you have the map?
[18:18:57] <Ada> I’m just trying to reconcile that with the plan to leave the dungeon at the end of each play session
[18:19:17] <Ada> I know where it is.
[18:20:02] <~Canageek-OOC> The formula isn’t public, but speculation has been that it takes into account amount of time healing from wounds vs adventuring time, and number of times you had to leave to heal
[18:20:16] <~Canageek-OOC> The end of session is the direction yelling ‘cut’ basically
[18:20:30] Ada [~AndChat@OWIRCN-df1377d8.sub-174-252-115.myvzw.com] is now known as Eowyn
[18:20:52] <~Canageek-OOC> However people had to go suddenly last time, and you’ve not been to town yet- was hoping to get to town before the end of this session
[18:20:53] <Eowyn> Well, I should be able to keep healing time to a

[18:23:22] <@TheDM> Correction, there is no door- just  a set of stairs leading up to a 4 way intersection
[18:23:47] <@TheDM> You’d partailly looted the bodies as I recall, shall I go over that again?
[18:24:04] <Eowyn> (Do the stairs take up one square or what?)
[18:24:17] <Eowyn> We’d want to finish looting them.
[18:24:19] <~Canageek-OOC> Less then 1 square
[18:25:16] <@TheDM> I’ll recap all the treasure to make sure we don’t miss anything
[18:25:18] <@TheDM> Body #1—A human fighter, slumped against a wall. His broken sword, sheared off about eight inches above the pommel, tells the story of his demise. The body has been stripped of any armor, and there are no items of value on the remains, other than a belt pouch containing 5 gold pieces (g.p.).
[18:25:30] Canageek-OOC [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as Narrator
[18:25:42] <~Narrator> A voice murmers in your earpeice
[18:26:13] <Eowyn> (Silver pieces as I recall)
[18:26:15] <~Narrator> “Tragic, you all remeber what happened this this brave band in episode 4, don’t you? That WAS quite a struggle they put up, too bad it all came to naught.”
[18:26:23] <~Narrator> “Lets hope that this group does better!”
[18:26:28] <@TheDM> OOC: Yes
[18:26:38] <@TheDM> (Silver, not gold)
[18:26:44] Eel throws away the useless sword “Pity, I could have used that”
[18:27:20] <@TheDM> Body #2—A human magic-user, impaled against a wall: The killing sword, still thrust through the body, is lodged in the wall, which has a large section of wood at this point. When the sword was removed, the body will crumple to the floor, exposing a blood-stained carving. The carved letters form the word “QUASQUETON” in the “common” language.
[18:27:54] <Eowyn> … which I made a note of
[18:27:57] <~Narrator> “Quite clever of Eel to remove the sword right away, I wonder if they will determin the meaning of that word….IN TIME!”
[18:28:02] <Eel> … peers up the stairs “Eowyn, shall we… go on with the show?” *winking
[18:28:22] <@TheDM> The sword, upon being removed, proved worthless, since its handle is very loose and the overall quality of the weapon is poor.
[18:28:46] <Eowyn> “As soon as we finish looking these remains over.”
[18:28:51] <@TheDM> The body was bereft of any items of great value. The magic-user’s robe, now bloodstained and ruined, has a pocket and within it is a purse containing 2 s.p. and a  pouch full of garlic buds
[18:29:12] <Eowyn> (I had stowed those with my spices)
[18:29:15] <Eel> (( I hates it when TheDM gives oh so vague clues
[18:29:32] <@TheDM> OOC: As I recall that was were we got to last time
[18:30:23] <Eowyn> (( Sounds about right ))
[18:30:55] <@TheDM> The next body you find is a human berserker/fighter by  his dress, obviously a guard who defended to the death. The body is sprawled on the floor, and a broken wooden shield lies nearby. The body has no armor on it. There is no weapon on the body or nearby, nor are there any other items of value on the remains.
[18:31:47] <~Narrator> “Such a pity that so much of the last groups gear was taken by the victors– I wonder if our intrepid adventures will get far enough to see it used against them?”
[18:31:54] Eowyn checks her own armor and gear to s[18:29:32] <@TheDM> OOC: As I recall that was w[18:32:42] <@TheDM> It is, the guards appear to be local hires, using very a mix of cheap locally made junk and castoffs of the armies that marched through here
[18:33:26] <@TheDM> The final body lying at the foot of the steps is another human berserker/fighter guard. This body, with a bashed head from the blow of a war hammer, lies on the floor face down. There is no armor or weapon on the body except for a small sheathed dagger on the belt. The belt is very ornately decorated leather, which would appear to be worth something, except for the bloodstains ruining its appearance.
[18:33:29] <Eel> “Hmmmm. Poor pickings for us”
[18:34:09] <@TheDM> You can see another body lying just east of the intersectoin
[18:34:13] <Eel> “Want that, Eowyn?” *offering the dagger & belt
[18:34:27] <Eowyn> “Sure.”
[18:34:34] <@TheDM> OOC: Ada: Fill in the ‘door’ you drew on the map to make stairs and it should be prefect
[18:34:34] Eowyn examines the dagger.
[18:34:56] <@TheDM> OOC: Do you want to map in past the intersection or head back to town? I know it is late where Ada is
[18:35:15] <Eowyn> OOC And the intersection is immediately after the stairs?
[18:35:31] <@TheDM> Yes, just 4 steps leading up to it
[18:35:38] <Eowyn> (( Only 9:35))
[18:35:49] <@TheDM> *2 steps
[18:37:15] <~Narrator> ((Alright-The passage goes 80 feet forward befor hitting a wall- you can’t see which way it turns at that distance with the poor light
[18:37:24] <@TheDM> Errr
[18:37:30] <@TheDM> The passage goes 80 feet forward befor hitting a wall- you can’t see which way it turns at that distance with the poor light
[18:37:52] <Eowyn> And to the right and left?
[18:37:55] <@TheDM> It goes east & west at least 10 feet in either direction, but you can’t see more without going up the stairs
[18:38:21] <@TheDM> There are 2 doors on either side of the north passage immediatly after the intersection
[18:38:44] Eowyn scribbles.
[18:38:51] <Eowyn> Got it.
[18:38:56] <@TheDM> A passage to the east immediatly north of that, and one to the west right after that
[18:39:10] <@TheDM> SO, with the intersection at 0:
[18:39:22] <Eel> “We go up, you cover our left, I cover our right… so there won’t be any surprises. That ok, Eowyn?”
[18:39:34] <@TheDM> Doors EW +1 square, +2 W passage, +3 E passage
[18:39:35] <Eowyn> “Sure.”
[18:39:47] <@TheDM> You head up the stairs?
[18:39:47] <Eel> *nods
[18:39:56] <Eel> yes, as planned
[18:40:04] <Eel> wait!
[18:40:08] <@TheDM> You carefully step around the bodies, trodding on the dried ….
[18:40:08] <Eowyn> That is reversed to where you said the passages were
[18:40:12] <@TheDM> Oh
[18:40:33] <@TheDM> West is the southmost
[18:40:39] TheDM got E & west confused
[18:41:13] <Eowyn> ((Too bad I don’t have white-out))
[18:41:30] <@TheDM> OOC: Might I recommend pencil? *sheepish look*
[18:41:44] TheDM might not tell you some passages and such until you are closer and such

[18:42:34] <@TheDM> ((Everything you drew last week was described correctly))

[18:44:24] <Eowyn> Uploaded the newer map, with scribbled out corrections
[18:46:35] <Eowyn> I may do a fair copy later, and put a pencil in my gaming binder
[18:46:56] <@TheDM> OOC: I could recomend arrows showing the real passages, sorry about that
[18:47:13] <@TheDM> OOC: Also there is a body just E of the intersection you can see
[18:47:18] <Eowyn> Added
[18:47:40] <@TheDM> Are you proceeding into the intersection?
[18:47:44] <Eowyn> The body is to the direction Eel said he’d cover
[18:47:48] <@TheDM> Ok
[18:48:05] <Eowyn> I believe so
[18:48:21] <Eel> “move!” *whisper
[18:48:32] Eowyn moves
[18:48:48] <@TheDM> You carefully step around the bodies, trodding on the dried blood of those whom have already died for the amusiment of the masses, silently hoping for a better death for yourselfs. Emerging warely into the intersection only the sound of your footseps on the stop floor greet you, echoing hollowly down the hallways.
[18:48:48] <Eel> my area clear, Narrator?
[18:49:34] <Eel> “I wish I bought a flash-bang… it would have been more dramatic” *laughs
[18:49:36] <@TheDM> To the east lies the dead body of a dwarven warrior, a trail of blood leading back to the battle site at the bottom of the stairs
[18:50:23] Eowyn checks to the west
[18:50:48] <@TheDM> Each passage, east & west extends 30′ from the intersection before making a right angled-turn to the south
[18:51:04] Eel kicks the dead dwarf, checking if he is alive or booby-trapped
[18:52:03] <@TheDM> The dead dwaf shifts out of the posture he was in with the sickening sound of dead meat
[18:53:14] <Eel> seeing the east passage is clear, Eel squats down to start the body search
[18:53:16] <@TheDM> No traps go off, and the dead dwarf appears to be well & truely dead
[18:53:31] <Eel> “East wing clear”
[18:53:57] <~Narrator> “Isn’t that horrible folks? You think that these adventures would have more respect when their bodies could soon join the deceased on the cold stone floor!”
[18:54:14] <Eowyn> “Nothing apparent to the west.”
[18:54:31] <@TheDM> In his right hand he still clutches his war hammer, and it appears that he crawled, wounded,to this point, since a trail of dried blood leads back to the battle location. A sack turned inside out lies alongside the body, now empty.
[18:54:48] <@TheDM> Armor has. been stipped from the body, although the fighter’s helm is still on his head. This headgear, however, has a noticeable dent in it which will make it unusable and thus worthless.
[18:55:43] <@TheDM> !roll d100
[18:55:43] <@ChanServ> 47 == 47
[18:55:49] Eel examines hammer
[18:55:58] <Eowyn> ((Is that a one-handed or two-handed hammer?)?
[18:56:28] <@TheDM> Eel: As you kneel to search the body you find a small smear of blood leading to a chink in the wall
[18:56:52] <@TheDM> !roll 1d2
[18:56:52] <@ChanServ> 2 == 2
[18:56:56] <@TheDM> 2 handed
[18:57:36] <Eel> *examines chink
[18:57:44] <Eel> … carefully, eyeballing not touching
[18:58:15] <@TheDM> Inside you see a flash of gold, looks circular
[18:58:15] recursive_faults [~hitokiri@OWIRCN-3e3de74c.res.rr.com] has joined #Rune-X
[19:02:36] <Eel> (( hello, recursive_faults, glad to see you here :)
[19:02:57] <@TheDM> Eel: What are you doing about the gold?
[19:02:59] <Eowyn> “What’s that, Eel?” *whispering*
[19:06:22] <Eel> “I don’t know… but it is… shiny!”
[19:06:31] Narrator pipes music over your earpeices
[19:06:37] <Eel> “Should I? Get it, I mean?”
[19:06:45] <~Narrator> ((http://radio.otherworlders.org/listen.pls  ))
[19:07:03] <Eowyn> Can you fish it out without putting your fingers in?
[19:08:36] Eel takes out his knife and tries to pry-out the shiny thing
[19:09:52] <@TheDM> It takes some work, but you eventually fish out a large golden ring, coated in blood
[19:10:00] <@TheDM> The ring is not thick, but it is solidly made
[19:10:23] <@TheDM> You can make Culture(Dwarven) checks at default
[19:10:45] <@TheDM> Or any skill related to jewlery or similar you can think of
[19:10:51] <Eowyn> !roll d100
[19:10:51] <@ChanServ> 87 == 87
[19:10:56] <Eowyn> Nothing
[19:12:15] <Eel> “Can we detect if it is ‘magical’?” *tries not to guffaw
[19:12:40] <@TheDM> OOC: Magic is very well known in this setting, FYI
[19:14:03] <@TheDM> OOC: But I don’t think either of you have the ‘Detect Magic’ spell
[19:14:34] <Eel> OOC: that’s why he was laughing… no detect magic ;)
[19:14:51] <~Narrator> OOC: Ahhh, I thought you’d gotten the impression it was a low magic setting
[19:15:13] <Eowyn> OOC Yep, but if the ring breaks its leg I can heal it!
[19:16:17] TheDM waits to hear what you do next
[19:16:34] <Eel> “Can you read the inscription, Eowyn?”
[19:16:41] <Eel> *hands it back to Eowyn
[19:17:08] Ina [~G.Vegt@OWIRCN-661d2d7c.solcon.nl] has joined #Rune-X
[19:17:13] <@TheDM> Eel…How did you know it had an inscription?
[19:17:29] <@TheDM> It does, on the inside the band in bold, deeply cut runes
[19:17:35] Eowyn cleans the blood off the ring.
[19:17:55] <Eowyn> “I don’t know Dwarven.”
[19:18:33] <@TheDM> You are not sure it is in Dwarven, though that would be logical. Either way you can’t read it
[19:18:51] <Eel> “Ok. I’ll try it on then… I am a human Detect Magic device” *winks
[19:19:24] <@TheDM> The ring is much too large for your finger, and does not resize. Nothing happens expcpt some of the dried blood rubs off on your finger
[19:19:33] <Eel> “… just watch my back, Eowyn, and heal me if I get cut in half!?!”
[19:19:38] <Eel> “… or worse!”
[19:19:45] <Eowyn> “Will do.”
[19:19:55] <Eel> “Drats!”
[19:20:21] <Eowyn> “Maybe it’s a keepsake, I wonder if he has family that would want the ring.”
[19:21:19] Eel looks at Eowyn’s fingers, shakes head “Nah, too risky. Medics are much too precious”
[19:21:43] <Eel> *shrugs “Where to now, stalwart buddy?”
[19:22:12] <Eowyn> “West?”
[19:23:51] <Eel> “West it is… lead on”
[19:24:04] <Eel> “No, wait… I’ll take point”
[19:24:12] Eowyn proceeds carefully behind Eel.
[19:24:26] <~Narrator> You reach the end of the passage with no incident
[19:24:36] Eel trods forward carefully, shotgun ready
[19:25:21] <~Narrator> It extends 130′ south of your position, with a passage east 70′ south
[19:26:25] <Eowyn> East? That would go back towards the passage with the alcoves.
[19:26:40] <@TheDM> OOC: Yes, East
[19:27:24] Narrator [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as Canageek-DM
[19:27:29] <Eowyn> (( Oh right, we did go up slightly)
[19:27:56] <@TheDM> Slightly- only a foot or so. 2 steps.
[19:28:06] <Eel> “Be carful with the mapping, Eowyn… I get lost easilly”
[19:28:41] <Eowyn> “Will do.”
[19:28:56] <@TheDM> So, are you heading south?
[19:29:18] Eel raises an eyebrow at Eowyn
[19:29:20] <Eowyn> “I’d like to go south, then east.”
[19:29:38] <Eel> “Going”
[19:29:48] <@TheDM> One second
[19:30:01] <Eowyn> Hmm… maybe that passage hooks up with the strange walls in the alcove
[19:30:15] TheDM is cross-refrencing
[19:31:33] <@TheDM> The passage to the east extends 10′ then ends in a stone door
[19:33:04] TheDM waits
[19:33:27] <Eowyn> “If you don’t open it I will.”
[19:35:31] <Eel> *opens with a hard yank!
[19:36:23] <@TheDM> The door grinds open to reveale the alcoves you saw earlier
[19:36:38] <@TheDM> There is no handle from the other side of the door, and indeed no way to tell there is a door there at all
[19:37:01] <Eel> “Was this some sort of murder-hole?”
[19:37:10] <Eowyn> Except that it looked strange to me from the other side.
[19:37:31] <~Canageek-DM> Yes, though you couldn’t put your finger on it
[19:37:38] <~Canageek-DM> (1 point off from what you needed as I recall)
[19:39:39] <Eowyn> ((I should get to sleep soon))
[19:39:54] <@TheDM> OOC: Alright, then lets call cut and let you head back to town
[19:40:01] Canageek-DM [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as TheNarrator
[19:40:33] <Eel> (( ok
[19:40:50] TheNarrator ‘s voice murmers in your ear: Why don’t the two of you head back to town? I’m going to have some more delver’s join you there in a day or so and would make things easier if had an inn room or somthing to meet up in
[19:41:16] <Eel> *comms* “Okey”
[19:42:01] <@TheDM> You make your way back, easy from this spot as you can just go through the secret door. However that will leave it open, as there is no way to close it from the other side. Do you take the shortcut or go the long way?

[19:42:54] <Eowyn> I don’t care
[19:43:03] <@TheDM> Eel: ?
[19:44:59] <Eowyn> OK, we’ll close the door to leave less sign that we’ve been here and exit the long way.
[19:45:30] <@TheDM> Alright, you treck back to town. You find it is a very small town, mostly comprised of old feildstone houses
[19:46:08] Eel follows Eowyn lead
[19:46:52] <@TheDM> For the most part it looks like it was pulled from the last century, but then and again there is an anacronism- a feild laborur wearing an undershirt and combate fatigue pants, a truck tire used as a flower planter
[19:47:06] <Eel> “Should we look for the Shop or the Tavern, Eowyn?” *grins
[19:47:19] <@TheDM> The town seems poor, but stable- you don’t see anyone fat, but no one seems to be starving to death
[19:47:44] <Eowyn> “Tavern first. Want to share a room? Cheaper and we can watch each other’s backs.”
[19:47:57] <@TheDM> You get a number of curious looks as you walk through town, and a group of children shadow you down the street, pointing and whispering
[19:48:02] <Eel> “Agreed”
[19:49:03] <~TheNarrator> You quickly fine a small hostel, more of a bed and breakfast due to the low amount of traffic the town recives. It is howerver just down the street from the bar
[19:49:52] <@TheDM> The women who runs it loosk suprised to see you, but quickly names a price of 1 s.p/week/person
[19:50:25] <Eowyn> Does she seem inclined to haggle?
[19:50:53] <~TheNarrator> You notice the stoicism or perhappes reticism the region is known for when she doesn’t ask any questions about your strange dress or reason for visiting
[19:51:14] <~TheNarrator> Eowyn: Is is hard to say, roll a social skill of some sort
[19:51:25] Eel flashes a smile at the lady
[19:51:36] <Eowyn> !roll d100
[19:51:36] <@ChanServ> 30 == 30
[19:51:59] <Eel> … sometimes impresses, sometimes depresses ;)
[19:52:15] <Eowyn> Perception would make it, trade wouldn’t

[19:53:21] <@TheDM> You think you would have a better chance at haggaling if you were not heavily armed and appeared in town suddenly, loooking like trouble, but don’t think it is impossible

[19:53:56] Eowyn tries to signal to Eel to bargain
[19:54:33] <Eowyn> (If the DM were still here)
[19:54:50] <Eel> ((lol
[19:54:59] TheDM is
[19:55:11] <Eel> !roll d100 convince Madam
[19:55:11] <@ChanServ> 40 == 40
[19:55:27] <@TheDM> Eel: Is that a pass with a -10 penatly on your skill?
[19:55:47] <Eel> (( I don’t know. where is the link again for my charsheet, TheDM?

[19:56:26] <@TheDM> You started with 28, so you fail
[19:56:4[19:56:44] TheInnKeeper [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] has joined #Rune-X
[19:57:02] <~TheInnKeeper> No- you look like trouble enough, I need the money to cover any damage you hooligins cause!
[19:57:36] <~TheInnKeeper> That reminds me, I’ll need a 5 silver damage deposit from the yer husband and yer, split however yer want
[19:57:52] <Eel> “What?!?!”
[19:58:12] <Eowyn> “Here’s a silver. I’m only paying for the nights I sleep here, mind you, but I’ll be in and out often enough to make at least a week.
[19:58:23] <~TheInnKeeper> You’ll get it back when you leave, minus whatever you break
[19:58:25] Eowyn digs out the 5 silver from the treasure.
[19:58:26] <Eel> (( do we have enough money?
[19:58:28] <~TheInnKeeper> No explosives in the house
[19:58:49] <@TheDM> OOC: Should, you found 5 silver in the dungeon
[19:59:04] <@TheDM> OCC: You suspect you could get her down to 3 silver or so bargening
[19:59:19] <@TheDM> But if you fail when she is already suspecious it could have consequences
[19:59:37] <Eowyn> “Here, but I need a receipt.”
[20:00:12] <Eel> “Ack. Lets just pay-up and sleep… This lady is too much hassle”
[20:01:45] <@TheDM> Alright, you pay up and have a room
[20:01:50] <@TheDM> she takes your money and gives you a recite in large, crude writing.
[20:03:07] <Eowyn> In between sessions I’ll see if anyone sells detect magic casting
[20:03:27] <Eowyn> But I won’t be surprised if the town is too small
[20:03:58] <Eel> (( hehe
[20:04:00] <Eowyn> And I’ll sell or trade healing to anyone who needs it, until the other delvers show up
[20:04:17] <@TheDM> There is a general store that sells dry goods, milk and fresh meat from the surrounding farms, and a few cheap firearms, but people are not exactly spilling information at you just yet
[20:04:21] <Eel> (( good game. looking forward to the next episode
[20:04:32] <@TheDM> Alright, that should make you popular, we can discuss it next episode
[20:04:38] <Eowyn> Okay
[20:04:54] <Eel> good idea, Eowyn
[20:05:00] <Eowyn> I’ll set my rates to what they can afford
[20:05:33] <Eowyn> Sort of a healer’s instinct… get to town, patch people up
[20:05:56] <Eel> OOC: I think Eowyn is a Lost, Amazing Race, Survivor expert ;)
[20:05:57] <@TheDM> Alright, sorry if I’m loosing focus here- 8 pm and I’ve not eaten since lunch. I wanted to get this wrapped up before Ada went to bed
[20:06:00] <Eowyn> Thanks for the game, guys
[20:06:11] <Eel> thank you, TheDM and Eowyn :)
[20:06:23] <Eel> no combats yet!
[20:06:37] <Eowyn> Or traps
[20:06:44] <@TheDM> Nope, though I had outlined one in my notes that I forgot about as an opening
[20:06:45] <Eowyn> Go eat!
[20:06:48] <@TheDM> Fixed it
[20:06:52] <Eel> we have beginners luck
[20:06:54] <@TheDM> Alright, get some sleep dear freind
[20:07:05] <Eowyn> Thanks, my friend
[20:07:06] <@TheDM> Yep, however it is an easy enoucnter to move :D
[20:07:08] Sent part request, waiting for reply…
### Log session terminated at Fri Jun 17 20:07:08 2011 ###

 

Session 1 of Rune-X

Alright, for some reason despite being pumped about gaming I’ve not had much energy to blog. To keep some content going up I’m posting this chatlog from the first session of Rune-X: My online IRC game. We’ve not really gotten into the reality TV aspects of the setting yet, I’m hoping to start bringing that in next session.

Edit: I’ve cleaned up the log a fair bit, remove a lot of join/leave messages, chatter and whatnot as well as some logging bugs from the fact I was connected to the channel multiple times (They why my nick changes so much). Hopefully this will make it a bit easier to read.

### Log session started at Sat Jun 4 09:54:15 2011 ###
[…]
[16:53:26] <Eowyn> What should my 1 handed close combat weapon be? Not sure what a modern soldier would carry, I think we’ve moved beyond bayonets
[16:54:24] <~Canageek-DM> Yes, but at the same time the game has heavy fantasy elements, and WWI bits and peices are still around as the military wouldn’t acknowledge them as anacronisms
[17:03:09] <Eowyn> So I’ll make it a bayonet
[17:04:04] <~Canageek-DM> If you want, sure
[17:04:18] <~Canageek-DM> I imagined you guys using a lot of medevial weapons due to the televised nature
[17:04:38] <~Canageek-DM> That and very few magic guns exist- They are too knew and expensive
[17:12:46] <Eowyn> Okay, a shortsword
[17:12:56] <~Canageek-DM> Your choice
[17:13:22] <Eowyn> I was just figuring I’d use what I’d trained on in the army
[17:13:35] <~Canageek-DM> If you want, sure
[17:13:50] <~Canageek-DM> But if you were an officer at the start of the war you would have been trained in a saber or shortsword
[17:13:57] <Eowyn> You be the producer. Do you try to talk me into using something medieval?
[17:14:35] <~Canageek-DM> Hmmmm, yes, I think I do
[17:14:49] <~Canageek-DM> Do you want me to roleplay it?
[17:15:17] <Eowyn> Whichever you’d rather. I’m just a passenger in the van for the next hour
[17:15:27] <~Canageek-DM> *nodnod*
[17:15:31] <~Canageek-DM> Let me think for a bit
[17:16:52] <~Canageek-DM> Take what you think is best for the character actually, it is the first season so everything is still in flux
[17:19:20] <Eowyn> Well, I basically want to play myself as I’m not a good actor, so I plan on being the combat medic of the team.
[17:19:37] <~Canageek-DM> Right, so when you find magic weapons you’ll have to learn then
[17:20:01] <Eowyn> I’ll use the close combat weapon to defend myself when I’m not patching up my buddies.
[17:20:23] <~Canageek-DM> Yeah, it might not matter- I remeber by 12th level cleric using a non-magic scimitar
[17:20:24] <Eowyn> So to start with I’ll just keep my bayonet on my rifle since I’m familiar with it
[17:20:59] <~Canageek-DM> Works for me
[17:21:06] <Eowyn> And as I get better at battle magic I want to learn how to make healing potions and magic power stores. I just want to optimize my healing powers.
[17:21:16] <~Canageek-DM> Ok, can do
[17:22:18] <Eowyn> Do you have any of those magic power stores I could borrow for the first few episodes? Or potions for the team?
[17:22:45] <~Canageek-DM> No to start with, I want to see how you do with the rules as written
[17:22:56] <Eowyn> Very well.
[17:23:41] <~Canageek-DM> If you have a lot of trouble I’ll add it as treasure or for sale in the nearby town
[17:25:25] <Eowyn> Good. Doing this as a reality show is rather comforting, as I know having our whole team die would end the show.
[17:25:32] <Eowyn> Unless….
[17:25:37] <~Canageek-DM> No, they you play the next team ^^
[17:25:59] <~Canageek-DM> The motto of X-Crawl was “If you die…YOU DIE!”
[17:26:02] <Eowyn> What are your plans if you have to cancel the show?
[17:26:15] <~Canageek-DM> What do you mean? If the team dies?
[17:26:32] <Eowyn> No if the ratings are abysmal
[17:26:45] <~Canageek-DM> :D I am the DM, so I get to pick the ratings
[17:26:58] <Eowyn> I was still roleplaying
[17:27:01] <~Canageek-DM> But if they were I’d set a game in a new genre
[17:27:03] <~Canageek-DM> Ohhhh
[17:27:04] <~Canageek-DM> >.>
[17:27:17] <Eowyn> :D
[17:27:59] <~Canageek-DM> Oh, then I’d probably fire you all and start over
[17:28:03] <~Canageek-DM> Tweak the concept a bit
[17:28:13] <Eowyn> Oh good, no total party kill
[17:28:15] <~Canageek-DM> however based on the early numbers I’d say there is no danger of that
[17:28:33] <Eowyn> Good, I have a hard time in civilian life.
[17:29:06] <~Canageek-DM> Most of our contesents seem to, I’m glad to provide you with profitable outlets
[17:29:12] <Eowyn> I haven’t met the rest of the team, what can you tell me about them?
[17:29:57] <~Canageek-DM> That is still being determined by our human resources department, but ideally we wold like a more aggressive spell caster and one or more frontline ifghters
[17:30:20] <~Canageek-DM> We have one of each so far ,though there is a contract issue with one so she may not be involed for a period of time
[17:31:10] <Eowyn> But then she hopes to join up when that’s resolved?
[17:31:13] fudgebob [~fudgebob@27B34E.4FEA8A.0EDFA7.34CDF3] has joined #Rune-X
[17:31:17] <Eowyn> Hi
[17:31:21] <fudgebob> hi
[17:31:33] <fudgebob> sorry for being late
[17:32:01] <Eowyn> Fine by me, Canageek was just roleplaying the producer with me
[17:32:24] <~Canageek-DM> Eowyn, can you summarize so that I can make sure everything is clear with you?
[17:34:16] <Eowyn> When I’m able to learn more battle magic you’ll help with my training. If we have a lot of trouble you’ll make some healing potions available.
[17:34:54] <Eowyn> But if we die, we die. (However, I believe I’m a very competent medic. Just hope I don’t get taken down.)
[17:35:45] <Eowyn> And the rest was mostly me selecting my close combat weapon, and I decided to keep using the bayonet I had in the army.
[17:35:57] <Eowyn> Did I miss anything important?
[17:36:49] <~Canageek-DM> Not that I can see
[17:37:12] <~Canageek-DM> (Fudgebob, what is your characters name and is it finished? We can drop out of character do to that)
[17:37:48] <fudgebob> ((I send the pdf already
[17:38:36] <~Canageek-DM> (Oh, you did, right)
[17:39:49] <~Canageek-DM> (Corwen?)
[17:41:29] fudgebob is looking for his copy
[17:46:00] <fudgebob> … and still looking.
[17:46:07] <~Canageek-DM> Forwarding it to you
[17:48:32] <~Canageek-DM> Sent
[…]
[17:51:28] <fudgebob> Eowyn: who is your character? :)
[17:52:03] <Eowyn> I’m Eowyn, a skilled combat medic
[17:52:20] <Eowyn> Ada is my RL name
[17:52:34] <fudgebob> ah :D
[17:52:59] <Eowyn> For combat magic I chose heal 6 so I can reattach severed limbs
[17:53:28] <Eowyn> And my character sheet so far is a lot of comments on the latest post on Canageek’s blog.
[17:54:35] <fudgebob> nice!
[17:54:51] <~Canageek-DM> Canageek-DM is Matthew, and also giving up setting up a Shoutcase stream of music for the gaming session as Ada woudln’t be able to listen anyway
[…]
[18:13:46] <~Canageek-DM> So do you have any questions while we wait or shall I just plan out the town by the dungeon?
[18:34:50] <~Canageek-DM> [14:58:41] <fudgebob> no, I sent the link via igor: http://dl.dropbox.com/u/128029/games/fudgebob%27s%20OQ%20charsheet.pdf
[18:36:30] Corwen [~fudgebob@27B34E.4FEA8A.0EDFA7.500996] is now known as Roberto
[18:37:01] Roberto takes the nearest available seat
[18:38:42] Eowyn sits near Roberto but not adjecent, in an aisle seat.
[…]
[18:40:44] <Roberto> “Why did you take this ‘job’, Eowyn? For fame, money, or both?”
[18:40:50] Canageek-DM [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as MC-Lemberg
[18:41:14] <~MC-Lemberg> d20
[18:41:15] Golem rolls the dice for MC-Lemberg (d20) and rolled 13.
[18:41:32] <Eowyn> “Mostly money. As I said, I can’t hold down a civilian job. And I’d rather not be a merc.”
[18:42:12] <Eowyn> “What about you, Roberto? And do you have a nickname, Rob, Bob?”
[18:42:49] <Roberto> “Right. I’m also gunning for that – money does change everything. Call me Eel”
[18:44:19] <Roberto> “If we’re teaming-up, we need more muscle… I can shoot but close-quarters-combat is not my thing”
[18:44:54] <~MC-Lemberg> “Alrighty you two, listen up. Here is how things are going to work: We land at a small airfeild somewhere in the boarderlands in about 4 hours. From there you will be dropped off  by Jeep just outside a small town known as Pechersky”
[18:45:26] <Eowyn> “The producer briefed me, I’ll fill you in when we’ve got time.”
[18:45:46] <Roberto> “Then what, Mr. MC? … Uh ok, Eowyn”
[18:46:26] <~MC-Lemberg> “You’ve been given a map leading from town to the complex you are to raid. The local nation was a backwards Swords & Sorcery level kingdom untli the armies rolled over it, so they’ve seen guns and whatnot, but try not to spook the populace much”
[18:47:16] <~MC-Lemberg> “The owners of the complex oppsed said rolling over of the complex and have not been seen in a number of years, so it is highly likely they have died in battle, leaving it open for our use”
[18:49:10] Roberto readies his equipment
[18:49:28] <MC-Lemberg> “You choose when you are finished exploring on a per-person basis, and you will be credited for how deeply into the complex you explore, monsters killed, style, teamwork and other factors”
[18:51:07] <MC-Lemberg> “I also shouldn’t tell you this, but as you are new: We’ve not told the locals what you are doing, and our scrying spells and automata are subtle- if you get them angry by killing them, offending any religous or political belifes or sleeping with somebodies daughter you are on your own- take care when revealingwhat you are up to”
[18:51:50] <DM-OOC> Advantage of two connections: One dies and I can keep going
[18:52:03] <MC-Lemberg> “Are there any questions?
[18:52:42] <Roberto> “Aside from our stuff, are you giving us extra equipment?”
[18:53:29] <MC-Lemberg> “No, though if you have anything you wish to purchase with your remaning budget please let us know and we can have it waiting with the jeeps when we land”
[18:54:38] <Roberto> “Noted, MC.”
[18:55:30] Eowyn hands Lemberg a list.
[18:55:31] <MC-Lemberg> (let me know when you are ready to land: If you want to make any last minute purchaes, either dungeon gear or modern let me know: Keep in mind you are about to be tracped in a medevial economy so if you want to buy a roll o fduct tape you need to do it now )
[18:55:42] <DM-OOC> What is on the list?
[18:56:26] <Eowyn> (I will be providing the list after my sister is done checking email etc. on my laptop. I can list things like duct tape etc after kids are tucked in)
[18:56:39] <DM-OOC> Works for me
[18:58:38] <DM-OOC> The plane lands at a decrepit war-era airport, bouncing to stop on a runway, just before a nastly looking pothole
[18:58:49] <MC-Lemberg> The plane lands at a decrepit war-era airport, bouncing to stop on a runway, just before a giant pothole
[18:5[19:00:32] <Roberto> ( ok
[19:00:42] <Roberto> ( glock and body armor
[19:01:15] <Roberto> ( turns out to be “double-leather armor” ;)
[19:02:22] <DM-OOC> Works for me
[19:02:51] DM-OOC sketches the town you are going to in his mind
[19:04:33] <DM-OOC> Did you see the bit bout landing?
[19:04:53] <Eowyn> With a pothole? Yes
[19:04:57] <MC-Lemberg> “Oh, and before we land I’ll also need you to fill out these life-insurance and surviors benifits forms”
[19:05:10] Eowyn scribbles.
[19:05:33] Roberto looks up “I knew it.” *sighs and signs
[19:05:35] Eowyn lists Doctors without Borders as beneficiary.
[19:05:42] <DM-OOC> It turns out that for an evil corperations paying you to die for the publics enterainment they have really good benifits, though you do note they keep about half the the life insurance policy, though it is still far better then you could afford on your own
[19:06:33] <Roberto> “Mine is Socialists Anonymous”
[19:06:52] Eowyn says to Eel, “HR is looking for more members for our
[19:07:08] <MC-Lemberg> “Well, I guess neither of you will be using the descentents education fund…”
[19:07:22] <Eowyn>  “Team, but one of them has some problems with her contract so hopefully she’ll join us later.”
[19:07:29] <DM-OOC> You then board the jeeps, and bounce over broken roads and around obvious battlefeilds and trenches
[19:07:53] <Roberto> *nods
[19:08:07] <MC-Lemberg> “The trip would be a lot faster, but most of the passes are so heavily mind that no one is going through them for the next hundred years. Helps keep the shooting location isolated and backwards though”
[19:08:22] <Eowyn> “Indeed.”
[19:09:03] <TheDM> You then turn around a mountain overlooking a great and fertile looking vally
[19:10:07] <TheDM> At the far end lies a small village, and through a pair of provided binoculars you see a small village of perhappes 300-500 people spread over the vally, with a small cluster of buildings forming the town proper being your destination
[19:10:34] Roberto [~fudgebob@27B34E.4FEA8A.0EDFA7.500996] is now known as Eel
[19:10:41] <MC-Lemberg> “The complex you want is at this end of the vally, about 4 hours hike from the town into the mountains”
[19:11:08] <MC-Lemberg> “The path is pretty hard to follow without a map, which we’ve obtained for you”
[19:11:23] <Eowyn> “That was my next question.”
[19:11:29] MC-Lemberg hands you each a detailed arial reconnosince map
[19:11:51] <Eel> *grunts
[19:12:16] Eowyn scans the map, then stows it in a thigh pocket.
[19:12:24] <MC-Lemberg> Any other questions before the jeep heads off?
[19:13:10] <Eowyn> Oh! How to contact you when we’re ready to leave.
[19:13:11] <Eel> “None for now… lets go, Eowyn”
[19:13:24] <MC-Lemberg> “Ah, right”
[19:13:44] MC-Lemberg hands you each a small sattelite phone the size of a housing brick
[19:14:47] <Eel> “Thanks. What’s it for?”
[19:14:51] Eowyn familiarizes herself with the controls and asks any questions about how to operate it before stowing it.”
[19:16:32] <TheDM> So are you headed to the town, or the dungeon or other?
[19:17:43] Eowyn looks at Eel.
[19:17:54] <Eel> “I say we bypass the town (can’t stand crowds, esp. strange, new ones). Dungeon, Eowyn?”
[19:19:03] <Eowyn> “Sure.”
[19:20:03] TheDM was not expecting that, grabs the next section of his notes
[19:20:22] <Eel> (( ack. np if we go to town, TheDM
[19:20:39] <TheDM> OOC: not a problem at all, just wasn’t expecting it
[19:20:49] <TheDM> OOC: Just means I skip ahead a bit
[19:21:00] <Eel> (( ok. gulps
[19:23:44] Eel takes point and Eowyn covers the rear… the only possible combination for a two-man team *shakes head
[19:24:22] <TheDM> The complex you arrive at is hewn from a great rock outcropping at the crest of a large wooded hill. Winds buffet the hill continuously, blowing and whistling through the trees, vines and other vegetation which blanket the prominence on all sides. The rock itself is a heavy blackish slate.
[19:25:30] <Eel> “Do you see anything, Eowyn? An entrance or guards?”
[19:25:36] <Eel> *whispering
[19:26:03] <Eowyn> (Dice rolling syntax?)
[19:26:25] <TheDM> d20
[19:26:26] Golem rolls the dice for TheDM (d20) and rolled 5.
[19:26:37] <TheDM> OOC: Actually you don’t need to roll
[19:26:44] <TheDM> A cave-like opening, somewhat obscured by vegetation, is noticeable at the end of a treacherous pathway which leads up to the craggy outcropping of black rock.
[19:26:52] <Eowyn> “There!”
[19:26:56] Eowyn points.
[19:27:24] <Eel> *nods “Let’s move… carefully”
[19:27:49] TheDM waits for what you do
[19:28:59] <Eel> (( I approach the cave mouth, crouched and ready for bear
[19:29:48] <TheDM> The opening is covered in vines and branches
[19:31:01] <Eel> (( how dense?
[19:31:27] <TheDM> Lightly covered, roll K:nature
[19:32:03] <Eowyn> I have my rifle out, scanning between the cave and my rear.
[19:32:18] <Eel> d100
[19:32:19] Golem rolls the dice for Eel (d100) and rolled 83.
[19:34:28] <TheDM> Eel: Is that under your skill? I’m guessing no
[19:34:55] <TheDM> You know nothing about the plants in the opening
[19:34:56] <Eowyn> If you ask me I can roll. Eowyn didn’t think to wonder.
[19:35:53] <Eel> “Ack, I can’t identify the foliage. How about you, Eowyn?”
[19:36:13] <Eowyn> D100
[19:36:14] Golem rolls the dice for Eowyn (D100) and rolled 79.
[19:36:18] <Eowyn> Dunno
[19:37:38] <TheDM> Well, you can easily brush aside the foiliage if you wish to doso
[19:38:01] <Eel> *shrugs, goes in, brushing aside the vines with his rifle
[19:38:41] Eowyn follows.
[19:39:08] <TheDM> By sweeping aside some of the vines and branches, the opening becomes easily accessible to human-size explorers.
[19:39:27] <TheDM> The opening leads straight into the rock formation, with a 10′ wide corridor leading the way to a large wooden door.
[19:39:45] <Eel> *still crouched, Eel exchanges his rifle with his handgun
[19:40:23] <Eel> *Looks for a door knob or something
[19:40:41] <TheDM> There is a large metal handle
[19:41:03] <Eel> d100 checking for traps
[19:41:13] <TheDM> Eel: You are examaning the door?
[19:41:15] <TheDM> d100
[19:41:15] Golem rolls the dice for TheDM (d100) and rolled 10.
[19:41:20] <TheDM> Nice,
[19:41:52] <Eel> “I see something”
[19:42:05] Eowyn slings her rifle over her back.
[19:42:30] <Eowyn> And I have my dagger handy on my belt, but not out.
[19:42:52] <TheDM> Bits of wood have been chipped away from the edge, indicating that it has previously been forced
[19:42:59] <TheDM> OOC: Sorry, thought I’d sent that already
[19:44:13] Eowyn reaches into her left thigh pocket and removes a brown rat, which she places on her shoulder.
[19:44:35] MC-Lemberg [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as Rat
[19:44:38] Rat chitters
[19:44:41] Eel , seeing no dead bodies, opens the door with his shotgun’s tip
[19:44:52] <Eel> “Whoa! What’s that thing?!”
[19:45:01] <TheDM> The
[19:45:02] <TheDM> door opens freely
[19:45:12] Rat [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as TheDM-OOC
[19:45:13] <Eel> *still whispering
[19:45:32] <TheDM-OOC> I forgot, how are we going to handle mapping? This is an old school adventure, the first one TSR put out
[19:45:40] <Eowyn> “My pet rat.”
[19:45:44] <TheDM-OOC> So they spend a lto of time talking about mapping
[19:45:53] <Eowyn> Old school means we should map it.
[19:46:00] Eel turns on his flashlight, in his offhand
[19:46:14] <Eowyn> I have graph paper so I could do so tonight, although no pencil.
[19:46:34] <Eowyn> But then to share it my best technology is to take a photo with my phone.
[19:47:32] <Eowyn> Fudgebob, shall I map then?
[19:48:10] <Eel> “Yes, Eowyn, please map our route… I don’t want to get lost in here”
[19:48:40] TheDM signs, glad I don’t have to mess around with maptools
[19:49:36] Canageek will give the measurements in feet so as not to be a dick
[19:50:07] <Eowyn> “My rat’s name is Patsyuk.”
[19:50:18] <Eowyn> As Wil Wheaton says.
[19:50:32] <Eel> “Past Yuck-y?”
[19:50:59] <TheDM> From the opening to the door it is 60 feet straight north
[19:51:03] Eowyn unslings her pack and retrieves notepad and pencil. Also a rat treat, which she feeds to Patsyuk.
[19:51:14] <Eowyn> “Ratty, basically.”
[19:52:20] Eel shines the flashlight down the hall
[19:52:52] Eowyn scribbles.
[19:53:10] <Eowyn> How wide is the hall, 10′?
[19:53:20] <TheDM> Wait, 10′ in width is how wide?
[19:53:24] <TheDM> 10 feet or yards?
[19:53:38] <Eowyn> Ten feet
[19:53:40] <Eel> (( feet for dungeons methinks
[19:53:49] <Eowyn> (3 meters, plus a bit)
[19:55:03] bynw [~fenix@OWIRCN-cd9b0e44.client.mchsi.com] has joined #Rune-X
[19:55:17] <Eowyn> 10″ is inches and I don’t think there’s a corresponding symbol for yards. Hi bynw
[19:55:38] <TheDM> The passage continues 120′ before reaching another door, with 3 sets of alcoves 20′, 70′, 110′ down the corridor from the door
[19:55:50] <TheDM> that is [19:45:32] <TheDM-OOC> I forgot, how are we going to handle mapping? This is an old school adventure, the first one TSR put out
[19:45:40] <Eowyn> “My pet rat.”
[19:45:44] <TheDM-OOC> So they spend a lto of time talking about mapping
[19:45:53] <Eowyn> Old school means we should map it.
[19:46:00] Eel turns on his flashlight, in his offhand
[19:46:14] <Eowyn> I have graph paper so I could do so tonight, although no pencil.
[19:46:34] <Eowyn> But then to share it my best technology is to take a photo with my phone.
[19:46:51] TheDM-OOC [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as Canageek
[19:46:59] ChanServ [ChanServ@chanserv.otherworlders.org] has set mode +qo Canageek Canageek
[1[19:59:55] <Eowyn> So when you say twenty feet down, is there 20′ of wall till the *start* of the alcove?
[20:00:24] <TheDM> http://www.flickr.com/photos/ada_kerman/
[20:00:30] Eowyn glances at the first pair of alcoves
[20:00:47] <TheDM> The alcove starts 10′ from the door and ends 20′ from it
[20:01:06] <Eel> (( how dark is the dungeon? what are the walls made of?
[20:01:31] <TheDM> Pitch black, you will need lights
[20:01:41] <TheDM> The hallway is carved from the same black shale
[20:01:57] <Eel> (( damp or dry?
[20:02:05] <~Canageek> Dry
[20:02:27] TheDM isn’t going into why there would not be shale in this type of vally and will just use the adventure as written
[20:03:16] Eel continously pans the flashlight while guarding over Eowyn, who is mapping the area
[20:04:18] <Eowyn> First map is emailed to Flickr.
[20:04:39] Eowyn nods at Eel in thanks and tucks her pencil behind her ear.
[20:05:16] <~Canageek> http://www.flickr.com/photos/ada_kerman/5798778740/in/photostream
[20:06:12] <Eowyn> (I’m your maptools ;))
[20:06:16] <~The_DM> Looks good to me
[20:06:31] <~The_DM> Give me a tactics roll
[20:06:45] <Eel> (( nice!
[20:07:33] <Eel> d100
[20:07:33] Golem rolls the dice for Eel (d100) and rolled 73.
[20:08:05] <Eel> (( meh
[20:08:17] <Eowyn> D100
[20:08:17] Golem rolls the dice for Eowyn (D100) and rolled 39.
[20:08:56] <Eel> (( tactics would be perception? or what?
[20:09:08] <~The_DM> Knowledge?
[20:09:22] <Eowyn> What sort?
[20:09:28] <~The_DM> Preception -10 (I’m not using the only 25/50/75 guidelines as I disagree with the advice)
[20:09:48] <~The_DM> Military, tactics….this is a game of ‘I have a skill that is close, I’ll ask the DM’
[20:09:53] <Eowyn> I fail then, with a percep of 33
[20:10:10] <Eel> (( failed too
[20:10:14] <~The_DM> Don’t you have some military skill?
[20:10:23] <Eowyn> Combat?
[20:10:52] <~The_DM> I’ll give you it- the alchoves are probably gardposts
[20:10:55] <~The_DM> the nearest set are empty
[20:11:13] <~The_DM> empty and barren of any markings.
[20:11:53] Eowyn pulls out her flashlight and tucks the notepad in a pocket.
[20:12:30] <Eowyn> Eel, go ahead and stow your light so you can do more with your gun.
[20:12:45] Eel complies
[20:13:10] <Eel> “Where to, stalwart mapper?” *smiling
[20:13:30] <Eowyn> So… do we want to have a commanding officer? Seems a bit unnecessary with such a small team
[20:14:01] <Eowyn> “Only one way to go, forward to the next door. Being wary of the other niches.”
[20:14:18] <Eel> “Too much I think… let just do the Buddy System, ok?”
[20:14:20] <~The_DM> Preception rolls
[20:14:56] <~The_DM> Please and thank you
[20:15:20] <Eel> d100
[20:15:20] Golem rolls the dice for Eel (d100) and rolled 57.
[20:16:31] <Eowyn> D100
[20:16:31] Golem rolls the dice for Eowyn (D100) and rolled 4.
[20:16:37] <Eowyn> Ding ding ding
[20:16:38] <Eel> (( yay! I made it
[20:16:59] <Eel> (( wow!
[20:17:02] <Eowyn> Nice. I guess a sniper needs high perception
[20:17:19] Eowyn thanks the golem
[20:18:08] <Eel> (( hmmm. I forgot about getting grenades :(
[20:18:21] <Eel> (( what do we see, The_DM
[20:18:31] <~The_DM> OCC: Explosives + Treasure = happy DM
[20:19:26] <~The_DM> You notice that there is a pair of steps at the end of the hallway, with several slumped over forms on them
[20:19:47] <~The_DM> Eowyn can also tell that there is something stange about the walls in the middle alcoves as you approach them
[20:20:32] <Eowyn> “See that, Eel?”
[20:20:45] <Eel> “What? A trap?!?”
[20:20:50] <Eowyn> Do the steps go anywhere or is it just a raised area?
[20:21:00] Eowyn shrugs.
[20:21:00] <~Canageek> To a doorway at the end of the hallway
[20:21:03] <Eowyn> Could be.
[20:21:36] Eel looks around for a ‘pole’
[20:22:02] <~Canageek> There are a bunch of sticks back at the entrance
[20:22:22] <Eowyn> Rolling mechanisms.
[20:22:25] <Eowyn> D100
[20:22:26] Golem rolls the dice for Eowyn (D100) and rolled 60.
[20:22:30] <Eowyn> Nada
[20:23:13] <~The_DM> You have no idea, and can’t place the feeling
[20:23:17] <~The_DM> it just looks odd
[20:23:53] Eel gets a stick, uses it as a probe at the walls and steps and bodies “Yell if you hear ‘clicks’, Eowyn”
[20:24:01] Eowyn [~AndChat@OWIRCN-6e121c80.sub-174-252-103.myvzw.com] is now known as Ada
[20:24:05] Ada yawns
[20:24:22] <Ada> I should go soon, but would like to get to the next door first.
[20:24:26] Ada [~AndChat@OWIRCN-6e121c80.sub-174-252-103.myvzw.com] is now known as Eowyn
[20:24:27] <Eel> d100
[20:24:27] Golem rolls the dice for Eel (d100) and rolled 44.
[20:24:31] <Eowyn> Perception
[20:24:37] <Eowyn> D100
[20:24:38] Golem rolls the dice for Eowyn (D100) and rolled 43.
[20:24:46] <Eowyn> Nothing
[20:24:47] <Eel> (( nice rolls
[20:25:07] <~Canageek> Alrighty, what are you doing? Going on to the 3rd alcove? You really can’t tel lmuch more about this one
[20:25:31] <Eowyn> He said he was poking the bodies, which are all the way to the door
[20:26:06] <~Canageek> Oh, ok, you stop when you hit the 3rd alco[20:16:31] <Eowyn> D100
[20:16:31] Golem rolls the dice for Eowyn (D100) and rolled 4.
[20:16:37] <Eowyn> Ding ding ding
[20:16:38] <Eel> (( yay! I made it
[20:16:59] <Eel> (( wow!
[20:17:02] <Eowyn> Nice. I guess a sniper needs high perception
[20:17:19] Eowyn thanks the golem
[20:18:08] <Eel> (( hmmm. I forgot about getting grenades :(
[20:18:21] <Eel> (( what do we see, The_DM
[20:18:31] <~The_DM> OCC: Explosives + Treasure = happy DM
[20:19:26] <~The_DM> You notice that there is a pair of steps at the end of the hallway, with several slumped over forms on them
[20:19:47] <~The_DM> Eowyn can also tell that there is something stange about the walls in the middle alcoves as you approach them
[20:20:32] <Eowyn> “See that, Eel?”
[20:20:45] <Eel> “What? A trap?!?”
[20:20:50] <Eowyn> Do the steps go anywhere or is it just a raised area?
[20:21:00] Eowyn shrug[20:30:42] Eel signals Eowyn to jump back if things go south
[20:32:00] <Eowyn> A knowledge roll… (Culture, other?) On Zelligar and Rogahn
[20:32:04] <Eowyn> D100
[20:32:04] Golem rolls the dice for Eowyn (D100) and rolled 83.
[20:32:10] <Eel> d100
[20:32:10] Golem rolls the dice for Eel (d100) and rolled 18.
[20:32:26] <~Canageek> Not a chance, Eel: They are not major international figures, though they could be local
[20:32:27] <Eel> 18 out of 48
[20:32:28] <Eowyn> A cartoony ? appears over Eowyn’s head
[20:32:35] <~Canageek> You’d need to have rolled a 01 to get that
[20:32:55] <Eel> :)
[20:34:06] <~The_DM> So, what are you doing?
[20:34:53] <~The_DM> OOC: Turns out you don’t need a bot to roll dice
[20:34:56] <~The_DM> !1d100
[20:35:03] <Eowyn> Stopping for the night, possibly after we open the next door. I’m not going to map more today though
[20:35:08] <~The_DM> !roll 1d100
[20:35:09] <@ChanServ> 34 == 34
[…much dice rolling here removed]
[20:35:43] Eowyn grins.
[20:35:44] Eel searches the bodies
[…]
[20:35:55] Eowyn does too.
[20:36:04] <Eowyn> D100
[20:36:04] Golem rolls the dice for Eowyn (D100) and rolled 78.
[20:36:14] <Eowyn> Nothing on perception
[20:37:14] <~The_DM> Past the third pair of alcoves and at the end of the corridor from the entrance are two steps up. At this intersection is a grisly sight—the remains of a hand-to-hand battle where no less than five combatants died.
[20:38:37] Argosy [~Argosy@OWIRCN-4c552661.az.npgco.com] has joined #Rune-X
[20:38:48] <Eel> hi Argosy
[20:38:57] <Eel> sadly, we just ended the game :(
[20:39:06] <Argosy> Aw.
[20:39:09] Eel [~fudgebob@27B34E.4FEA8A.0EDFA7.500996] is now known as fudgebob
[20:39:36] <~The_DM> Three of them were adventurers themselves, explorers from the outer world. This ill-fated trio obviously had their first and last battle at this spot. Their opponents,also slain here, are two guards. The bodies arrayedhere, each in various states of decomposition, are as follows(the stench of decaying bodies is strong and repulsive, andthe sight doubly so):
[20:40:13] <~The_DM> You are searching them, correct?
[20:40:22] <~The_DM> Eowyn: Want to do this next session?
[20:40:23] <fudgebob> yes
[20:40:25] <Eowyn> We both said so
[20:40:37] <~The_DM> Body #1—A human fighter, slumped against a wall. His broken sword, sheared off about eight inches above the pommel, tells the story of his demise. The body has beenstripped of any armor, and there are no items of value onthe remains, other than a belt pouch containing 5 gold
[20:40:37] <~The_DM> pieces (g.p.).
[20:40:37] <Eowyn> Depends how much is on them
[20:41:01] <fudgebob> *grabs the gold
[20:41:11] <~The_DM> Oh crap, not gold
[20:41:12] <Eowyn> Eel, shall we keep party treasure and divide it when we come out?
[20:41:13] <~The_DM> One second
[20:41:14] <~The_DM> >.>
[20:41:46] <Eowyn> Pause now as the DM converts the currency to the new rules
[20:42:17] <~The_DM> Local silver peices, each about half the size of a dime
[20:42:33] <Eowyn> How big are our regular silvers?
[20:42:51] <fudgebob> *Eel “I’ll hold it for us, divvy it up later, ok?”
[20:42:57] <~The_DM> (The same as sp from your inventory: I got a replica silver coin from a shipwrek from my parents, was amazed how tiny they are)
[20:43:11] <Eowyn> Cool
[20:43:40] Eowyn nods at Eel.
[20:43:55] <~The_DM> Body #2—A human magic-user, impaled against a wall. The killing sword, still thrust through the body, is lodged in the wall, which has a large section of wood at this point.
[20:45:02] <Eowyn> (( detect magic on the sword. Oops, I can’t! *grin*
[20:45:10] <~The_DM> The body is bereft of any items of great value. The magic-user’s robe, now bloodstained and ruined, has a pocket and within it is a purse containing 2 s.p. and apouch full of garlic buds.
[20:45:34] <Eowyn> “I’ll take the garlic. Unless you want half?”
[20:45:52] <fudgebob> *Eel “I could use that sword. Or do you want it, Eowyn?” *pulling the weapon out
[20:45:58] <fudgebob> … cleaning the blood with the magic-user’s robes
[20:46:08] <Eowyn> “I’m good with my bayonet for now.”
[20:46:39] <~The_DM> When the sword is removed, the body crumples to the floor, exposing a blood-stained carving. The carved letters form the word “QUASQUETON” in the “common” language.
[20:46:53] Eowyn removes a pouch containing assorted spices from her pack and stows the garlic.”
[20:47:02] <fudgebob> “Thanks. You keep the garlic, I’ll keep the silver… less complicated inventory-wise”
[20:47:18] <~The_DM> The sword, upon being removed, proves practically worthless, since its handle is very loose and the overall quality of the weapon is very poor.
[20:47:20] Eowyn notes the word on her pad.
[20:47:50] <~The_DM> If someone’s cient keeps good logs can you emai them to me? KVIRC does, but they are ugy
[20:48:29] <Eowyn> I don’t know of logs with this app
[20:48:55] <fudgebob> (( oops. I gotta go now… got surpirse visitors
[20:49:05] <~The_DM> Alrighty, we can pick up here next time
[20:49:09] <~The_DM> I’ll email you all
[20:49:33] <Eowyn> Good game guys
[20:49:43] The_DM agress
[20:49:48] <~The_DM> Looking forward to trying combat

My Summer Game: Details Finally Decided

So here are the minutes from the character creation and setting discussion. There is still room for new players, and I will be updating this as we go.

Minutes

  • We are going to start with the modern dungeoncrawling idea, Rune-X, and after the first adventure possibly move on to the dimension hopping game
  • Mullem is in favour of adapting a classic adventure.
  • Guns will be allowed in the crawl, but be reduced in power to avoid risk to the audiance. Therefore they will ‘count as’ bows

The character concepts:

[13:25:09] <Mark> I’d like to keep it simple. A fighter-type. Maybe with a little bit of military experience. A smattering of skills and maybe a bit of battle-magic. Someone fairly resourceful, with a focus on fighting.
Going to it for the fame and glory

[13:25:59] <Ada> So maybe I should be a combat medic.
Is having trouble adapting to civilian life, and the money makes it more lucrative then mercenary work

Quirkygirl will be making a sorcery users. She likes danger, exitement and killing things.

Some imporant exerpts:
[13:22:14] <~Canageek> As I don’t have much of a defined world, I’m going to set the game in something vaugly related to our world, but with magic and whatnot
[13:23:31] <~Canageek> It just came out of a large war, and the Emporor wants something to keep the people happy in the post-war depression as the industries retool
[13:24:05] <~Canageek> So he brought in a new form of gladiator games, which have been hugely popular
[13:24:43] <~Canageek> I’m thinking a late-60s level of technology, with some specific advances in the areas of television as the Emporor views that as an easy tool to control the masses
[13:25:27] <~Canageek> Wait, make that modern, but computers are heavily maingframe based and state owned

When should I host my game?

I do apologize for the highly focused nature of my blog as of late, but I do want to get this game going before the summer slips away from me.

So, latest update: I’m pretty much decided on Open Quest, a free version of RuneQuest as the rule system for my game. It is fantasy based, so it has a magic system that looks pretty interesting, it is based on BRP, which I’ve been using with Call of Cthulhu for several years now, so I already know most of the rules, and importantly for an online game were I can’t lend rulebooks, it is free.

This means I’m ready to start planning an adventure and making characters.

So, to everyone interested in playing my game: Would Saturdays or Sundays be better? Also, what time? Make sure you specify timezone, I’m free pretty much all weekend. Once I have filtered things down to time-compatible people we can pick which of the setting ideas to run. Note: The settings that I specified last time That doesn’t have to be for the entire summer- I’m having more energy on weekends and after work as of late, so I think I might be up for my Dimension Travelling game after the dungeon crawl, and the two systems are almost identical except for the magic.

I don’t expect people to be at every session, though I would like you to try for half, and I am very open to players joining in part way. So if you can’t make it this weekend don’t sweat it, just let me know when you are interested. If I have several players who can only make it some of the time I might even set up a ‘and you return to the town at the end of every session’ type deal, so players can drop in and out at will.

I guess that about wraps it up, so until next time, Stay Geeky.

–Canageek

Update: I’ve decided that 1 pm pacific time would be a good time to start making characters at irc.otherworlders.net #RuneQuest. Let me know if you need help getting on IRC or figuring out what time that is in your area.

Published in: on May 17, 2011 at 11:58 pm  Comments (4)  
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Code of Conduct for my game

So I have decided to make this weeks post on what I’ll expect out of players for my game. It is pretty simple, and I’ve never had a problem with it in an online game.

In the words of TheWyrm from IRC:

  1. “You get to role play your character.  You are still responsible, as a player, for the behavior of your character if it disrupts the game, because you chose that character personality and can freely modify it.  As such, claims that being ‘in character’ is an excuse to behave in a way that lowers enjoyment of the game for others is unacceptable.”
  2. “The game does not occur in a vacuum.  Your behaviour outside the game, in the D&D community and towards the other players, will impact your ability to play the game.  If you pick fights with or troll other players outside the game, just like with a real life game, don’t expect a place for you at the table at the next game.”
  3. “You have two main responsibilities in the game: Have fun, and help others have fun.  If you’re not having fun, talk to (not gripe at) the DM or find a different game.  If your enjoyment of the game comes at the expense of others enjoyment, D&D is not for you.”

I think these points are very eloquent and relevant and would like to see what other people think of them. I’m not running D&D- I’m currently looking at GORE and OpenQuest for my summer game, but I think they still apply.

I’d also add

4. “It is the players responsibility to contribute to the party. If you make yourself more effort then you are worth by stealing from the party, getting them into repeated trouble or other such antics asking your character to leave the party is a valid option”

Sorry for the short post, I’m not feeling that inspired this week. So, what do you think of those guidelines?

In other news, no one I emailed about my change of system has emailed me back, so if you are intrested in a weekend OpenQuest or GORE game (Both d% roll under systems) please let me know!

Thanks for reading! Until next time, Stay Geeky!

–Canageek

Published in: on May 15, 2011 at 11:49 pm  Leave a Comment  
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