On a Wildspace Deluge

Continuing my series of finding the best Spelljammer bits from around the web, Hack & Slash has a post showing some of the best

Ghost Ship by Brom, showing a group of people with drawn weapons on a very battered hammership.

Spelljammer could have used more art like this. It feels like something is happening in this picture, rather then just people standing around.

official art. For example, I did not know that Brom did Spelljammer art. It also shows off some of the problems with the art: Designs that didn’t match the rules, or descriptions of the ships, a lot of the art being reused too many times to save costs, and some of it being um, rather bland to be honest. You’ve got a swashbuckling setting with people leaping from ship to ship, and most of the art just has people standing around.

Hope you enjoy this little bit of Spelljammer,
–Canageek

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Published in: on July 23, 2016 at 9:00 am  Comments (4)  
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On Reflections in Wildspace

I love the Spelljammer setting. It is silly, swashbucklery and D&D IN SPAAACEEEE. However, it has some issues that occur when contact is made with the players. This post, from the Hack and Slash blog has solutions to a number of the problems with Spelljammer. First, it solves why you can’t make a killing just running goods from one point on a planet to another, in a really nice way. Then it has some advice about trying to do too much, some ideas about 3D space battles and why you can rule no 3D battles (I’d just rule that moving off the 2D plane is a very slow process that can take hours, myself, but each to their own.) It them wraps up with some details on XP, gold, weapon ranges and some other system-specific things.

I recommend any DM running SJ check it out, it isn’t long and has some good points.

Until next time, stay geeky.
—Canageek

Published in: on July 3, 2016 at 2:27 pm  Comments (2)  
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