Session 1 of Rune-X

Alright, for some reason despite being pumped about gaming I’ve not had much energy to blog. To keep some content going up I’m posting this chatlog from the first session of Rune-X: My online IRC game. We’ve not really gotten into the reality TV aspects of the setting yet, I’m hoping to start bringing that in next session.

Edit: I’ve cleaned up the log a fair bit, remove a lot of join/leave messages, chatter and whatnot as well as some logging bugs from the fact I was connected to the channel multiple times (They why my nick changes so much). Hopefully this will make it a bit easier to read.

### Log session started at Sat Jun 4 09:54:15 2011 ###
[…]
[16:53:26] <Eowyn> What should my 1 handed close combat weapon be? Not sure what a modern soldier would carry, I think we’ve moved beyond bayonets
[16:54:24] <~Canageek-DM> Yes, but at the same time the game has heavy fantasy elements, and WWI bits and peices are still around as the military wouldn’t acknowledge them as anacronisms
[17:03:09] <Eowyn> So I’ll make it a bayonet
[17:04:04] <~Canageek-DM> If you want, sure
[17:04:18] <~Canageek-DM> I imagined you guys using a lot of medevial weapons due to the televised nature
[17:04:38] <~Canageek-DM> That and very few magic guns exist- They are too knew and expensive
[17:12:46] <Eowyn> Okay, a shortsword
[17:12:56] <~Canageek-DM> Your choice
[17:13:22] <Eowyn> I was just figuring I’d use what I’d trained on in the army
[17:13:35] <~Canageek-DM> If you want, sure
[17:13:50] <~Canageek-DM> But if you were an officer at the start of the war you would have been trained in a saber or shortsword
[17:13:57] <Eowyn> You be the producer. Do you try to talk me into using something medieval?
[17:14:35] <~Canageek-DM> Hmmmm, yes, I think I do
[17:14:49] <~Canageek-DM> Do you want me to roleplay it?
[17:15:17] <Eowyn> Whichever you’d rather. I’m just a passenger in the van for the next hour
[17:15:27] <~Canageek-DM> *nodnod*
[17:15:31] <~Canageek-DM> Let me think for a bit
[17:16:52] <~Canageek-DM> Take what you think is best for the character actually, it is the first season so everything is still in flux
[17:19:20] <Eowyn> Well, I basically want to play myself as I’m not a good actor, so I plan on being the combat medic of the team.
[17:19:37] <~Canageek-DM> Right, so when you find magic weapons you’ll have to learn then
[17:20:01] <Eowyn> I’ll use the close combat weapon to defend myself when I’m not patching up my buddies.
[17:20:23] <~Canageek-DM> Yeah, it might not matter- I remeber by 12th level cleric using a non-magic scimitar
[17:20:24] <Eowyn> So to start with I’ll just keep my bayonet on my rifle since I’m familiar with it
[17:20:59] <~Canageek-DM> Works for me
[17:21:06] <Eowyn> And as I get better at battle magic I want to learn how to make healing potions and magic power stores. I just want to optimize my healing powers.
[17:21:16] <~Canageek-DM> Ok, can do
[17:22:18] <Eowyn> Do you have any of those magic power stores I could borrow for the first few episodes? Or potions for the team?
[17:22:45] <~Canageek-DM> No to start with, I want to see how you do with the rules as written
[17:22:56] <Eowyn> Very well.
[17:23:41] <~Canageek-DM> If you have a lot of trouble I’ll add it as treasure or for sale in the nearby town
[17:25:25] <Eowyn> Good. Doing this as a reality show is rather comforting, as I know having our whole team die would end the show.
[17:25:32] <Eowyn> Unless….
[17:25:37] <~Canageek-DM> No, they you play the next team ^^
[17:25:59] <~Canageek-DM> The motto of X-Crawl was “If you die…YOU DIE!”
[17:26:02] <Eowyn> What are your plans if you have to cancel the show?
[17:26:15] <~Canageek-DM> What do you mean? If the team dies?
[17:26:32] <Eowyn> No if the ratings are abysmal
[17:26:45] <~Canageek-DM> :D I am the DM, so I get to pick the ratings
[17:26:58] <Eowyn> I was still roleplaying
[17:27:01] <~Canageek-DM> But if they were I’d set a game in a new genre
[17:27:03] <~Canageek-DM> Ohhhh
[17:27:04] <~Canageek-DM> >.>
[17:27:17] <Eowyn> :D
[17:27:59] <~Canageek-DM> Oh, then I’d probably fire you all and start over
[17:28:03] <~Canageek-DM> Tweak the concept a bit
[17:28:13] <Eowyn> Oh good, no total party kill
[17:28:15] <~Canageek-DM> however based on the early numbers I’d say there is no danger of that
[17:28:33] <Eowyn> Good, I have a hard time in civilian life.
[17:29:06] <~Canageek-DM> Most of our contesents seem to, I’m glad to provide you with profitable outlets
[17:29:12] <Eowyn> I haven’t met the rest of the team, what can you tell me about them?
[17:29:57] <~Canageek-DM> That is still being determined by our human resources department, but ideally we wold like a more aggressive spell caster and one or more frontline ifghters
[17:30:20] <~Canageek-DM> We have one of each so far ,though there is a contract issue with one so she may not be involed for a period of time
[17:31:10] <Eowyn> But then she hopes to join up when that’s resolved?
[17:31:13] fudgebob [~fudgebob@27B34E.4FEA8A.0EDFA7.34CDF3] has joined #Rune-X
[17:31:17] <Eowyn> Hi
[17:31:21] <fudgebob> hi
[17:31:33] <fudgebob> sorry for being late
[17:32:01] <Eowyn> Fine by me, Canageek was just roleplaying the producer with me
[17:32:24] <~Canageek-DM> Eowyn, can you summarize so that I can make sure everything is clear with you?
[17:34:16] <Eowyn> When I’m able to learn more battle magic you’ll help with my training. If we have a lot of trouble you’ll make some healing potions available.
[17:34:54] <Eowyn> But if we die, we die. (However, I believe I’m a very competent medic. Just hope I don’t get taken down.)
[17:35:45] <Eowyn> And the rest was mostly me selecting my close combat weapon, and I decided to keep using the bayonet I had in the army.
[17:35:57] <Eowyn> Did I miss anything important?
[17:36:49] <~Canageek-DM> Not that I can see
[17:37:12] <~Canageek-DM> (Fudgebob, what is your characters name and is it finished? We can drop out of character do to that)
[17:37:48] <fudgebob> ((I send the pdf already
[17:38:36] <~Canageek-DM> (Oh, you did, right)
[17:39:49] <~Canageek-DM> (Corwen?)
[17:41:29] fudgebob is looking for his copy
[17:46:00] <fudgebob> … and still looking.
[17:46:07] <~Canageek-DM> Forwarding it to you
[17:48:32] <~Canageek-DM> Sent
[…]
[17:51:28] <fudgebob> Eowyn: who is your character? :)
[17:52:03] <Eowyn> I’m Eowyn, a skilled combat medic
[17:52:20] <Eowyn> Ada is my RL name
[17:52:34] <fudgebob> ah :D
[17:52:59] <Eowyn> For combat magic I chose heal 6 so I can reattach severed limbs
[17:53:28] <Eowyn> And my character sheet so far is a lot of comments on the latest post on Canageek’s blog.
[17:54:35] <fudgebob> nice!
[17:54:51] <~Canageek-DM> Canageek-DM is Matthew, and also giving up setting up a Shoutcase stream of music for the gaming session as Ada woudln’t be able to listen anyway
[…]
[18:13:46] <~Canageek-DM> So do you have any questions while we wait or shall I just plan out the town by the dungeon?
[18:34:50] <~Canageek-DM> [14:58:41] <fudgebob> no, I sent the link via igor: http://dl.dropbox.com/u/128029/games/fudgebob%27s%20OQ%20charsheet.pdf
[18:36:30] Corwen [~fudgebob@27B34E.4FEA8A.0EDFA7.500996] is now known as Roberto
[18:37:01] Roberto takes the nearest available seat
[18:38:42] Eowyn sits near Roberto but not adjecent, in an aisle seat.
[…]
[18:40:44] <Roberto> “Why did you take this ‘job’, Eowyn? For fame, money, or both?”
[18:40:50] Canageek-DM [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as MC-Lemberg
[18:41:14] <~MC-Lemberg> d20
[18:41:15] Golem rolls the dice for MC-Lemberg (d20) and rolled 13.
[18:41:32] <Eowyn> “Mostly money. As I said, I can’t hold down a civilian job. And I’d rather not be a merc.”
[18:42:12] <Eowyn> “What about you, Roberto? And do you have a nickname, Rob, Bob?”
[18:42:49] <Roberto> “Right. I’m also gunning for that – money does change everything. Call me Eel”
[18:44:19] <Roberto> “If we’re teaming-up, we need more muscle… I can shoot but close-quarters-combat is not my thing”
[18:44:54] <~MC-Lemberg> “Alrighty you two, listen up. Here is how things are going to work: We land at a small airfeild somewhere in the boarderlands in about 4 hours. From there you will be dropped off  by Jeep just outside a small town known as Pechersky”
[18:45:26] <Eowyn> “The producer briefed me, I’ll fill you in when we’ve got time.”
[18:45:46] <Roberto> “Then what, Mr. MC? … Uh ok, Eowyn”
[18:46:26] <~MC-Lemberg> “You’ve been given a map leading from town to the complex you are to raid. The local nation was a backwards Swords & Sorcery level kingdom untli the armies rolled over it, so they’ve seen guns and whatnot, but try not to spook the populace much”
[18:47:16] <~MC-Lemberg> “The owners of the complex oppsed said rolling over of the complex and have not been seen in a number of years, so it is highly likely they have died in battle, leaving it open for our use”
[18:49:10] Roberto readies his equipment
[18:49:28] <MC-Lemberg> “You choose when you are finished exploring on a per-person basis, and you will be credited for how deeply into the complex you explore, monsters killed, style, teamwork and other factors”
[18:51:07] <MC-Lemberg> “I also shouldn’t tell you this, but as you are new: We’ve not told the locals what you are doing, and our scrying spells and automata are subtle- if you get them angry by killing them, offending any religous or political belifes or sleeping with somebodies daughter you are on your own- take care when revealingwhat you are up to”
[18:51:50] <DM-OOC> Advantage of two connections: One dies and I can keep going
[18:52:03] <MC-Lemberg> “Are there any questions?
[18:52:42] <Roberto> “Aside from our stuff, are you giving us extra equipment?”
[18:53:29] <MC-Lemberg> “No, though if you have anything you wish to purchase with your remaning budget please let us know and we can have it waiting with the jeeps when we land”
[18:54:38] <Roberto> “Noted, MC.”
[18:55:30] Eowyn hands Lemberg a list.
[18:55:31] <MC-Lemberg> (let me know when you are ready to land: If you want to make any last minute purchaes, either dungeon gear or modern let me know: Keep in mind you are about to be tracped in a medevial economy so if you want to buy a roll o fduct tape you need to do it now )
[18:55:42] <DM-OOC> What is on the list?
[18:56:26] <Eowyn> (I will be providing the list after my sister is done checking email etc. on my laptop. I can list things like duct tape etc after kids are tucked in)
[18:56:39] <DM-OOC> Works for me
[18:58:38] <DM-OOC> The plane lands at a decrepit war-era airport, bouncing to stop on a runway, just before a nastly looking pothole
[18:58:49] <MC-Lemberg> The plane lands at a decrepit war-era airport, bouncing to stop on a runway, just before a giant pothole
[18:5[19:00:32] <Roberto> ( ok
[19:00:42] <Roberto> ( glock and body armor
[19:01:15] <Roberto> ( turns out to be “double-leather armor” ;)
[19:02:22] <DM-OOC> Works for me
[19:02:51] DM-OOC sketches the town you are going to in his mind
[19:04:33] <DM-OOC> Did you see the bit bout landing?
[19:04:53] <Eowyn> With a pothole? Yes
[19:04:57] <MC-Lemberg> “Oh, and before we land I’ll also need you to fill out these life-insurance and surviors benifits forms”
[19:05:10] Eowyn scribbles.
[19:05:33] Roberto looks up “I knew it.” *sighs and signs
[19:05:35] Eowyn lists Doctors without Borders as beneficiary.
[19:05:42] <DM-OOC> It turns out that for an evil corperations paying you to die for the publics enterainment they have really good benifits, though you do note they keep about half the the life insurance policy, though it is still far better then you could afford on your own
[19:06:33] <Roberto> “Mine is Socialists Anonymous”
[19:06:52] Eowyn says to Eel, “HR is looking for more members for our
[19:07:08] <MC-Lemberg> “Well, I guess neither of you will be using the descentents education fund…”
[19:07:22] <Eowyn>  “Team, but one of them has some problems with her contract so hopefully she’ll join us later.”
[19:07:29] <DM-OOC> You then board the jeeps, and bounce over broken roads and around obvious battlefeilds and trenches
[19:07:53] <Roberto> *nods
[19:08:07] <MC-Lemberg> “The trip would be a lot faster, but most of the passes are so heavily mind that no one is going through them for the next hundred years. Helps keep the shooting location isolated and backwards though”
[19:08:22] <Eowyn> “Indeed.”
[19:09:03] <TheDM> You then turn around a mountain overlooking a great and fertile looking vally
[19:10:07] <TheDM> At the far end lies a small village, and through a pair of provided binoculars you see a small village of perhappes 300-500 people spread over the vally, with a small cluster of buildings forming the town proper being your destination
[19:10:34] Roberto [~fudgebob@27B34E.4FEA8A.0EDFA7.500996] is now known as Eel
[19:10:41] <MC-Lemberg> “The complex you want is at this end of the vally, about 4 hours hike from the town into the mountains”
[19:11:08] <MC-Lemberg> “The path is pretty hard to follow without a map, which we’ve obtained for you”
[19:11:23] <Eowyn> “That was my next question.”
[19:11:29] MC-Lemberg hands you each a detailed arial reconnosince map
[19:11:51] <Eel> *grunts
[19:12:16] Eowyn scans the map, then stows it in a thigh pocket.
[19:12:24] <MC-Lemberg> Any other questions before the jeep heads off?
[19:13:10] <Eowyn> Oh! How to contact you when we’re ready to leave.
[19:13:11] <Eel> “None for now… lets go, Eowyn”
[19:13:24] <MC-Lemberg> “Ah, right”
[19:13:44] MC-Lemberg hands you each a small sattelite phone the size of a housing brick
[19:14:47] <Eel> “Thanks. What’s it for?”
[19:14:51] Eowyn familiarizes herself with the controls and asks any questions about how to operate it before stowing it.”
[19:16:32] <TheDM> So are you headed to the town, or the dungeon or other?
[19:17:43] Eowyn looks at Eel.
[19:17:54] <Eel> “I say we bypass the town (can’t stand crowds, esp. strange, new ones). Dungeon, Eowyn?”
[19:19:03] <Eowyn> “Sure.”
[19:20:03] TheDM was not expecting that, grabs the next section of his notes
[19:20:22] <Eel> (( ack. np if we go to town, TheDM
[19:20:39] <TheDM> OOC: not a problem at all, just wasn’t expecting it
[19:20:49] <TheDM> OOC: Just means I skip ahead a bit
[19:21:00] <Eel> (( ok. gulps
[19:23:44] Eel takes point and Eowyn covers the rear… the only possible combination for a two-man team *shakes head
[19:24:22] <TheDM> The complex you arrive at is hewn from a great rock outcropping at the crest of a large wooded hill. Winds buffet the hill continuously, blowing and whistling through the trees, vines and other vegetation which blanket the prominence on all sides. The rock itself is a heavy blackish slate.
[19:25:30] <Eel> “Do you see anything, Eowyn? An entrance or guards?”
[19:25:36] <Eel> *whispering
[19:26:03] <Eowyn> (Dice rolling syntax?)
[19:26:25] <TheDM> d20
[19:26:26] Golem rolls the dice for TheDM (d20) and rolled 5.
[19:26:37] <TheDM> OOC: Actually you don’t need to roll
[19:26:44] <TheDM> A cave-like opening, somewhat obscured by vegetation, is noticeable at the end of a treacherous pathway which leads up to the craggy outcropping of black rock.
[19:26:52] <Eowyn> “There!”
[19:26:56] Eowyn points.
[19:27:24] <Eel> *nods “Let’s move… carefully”
[19:27:49] TheDM waits for what you do
[19:28:59] <Eel> (( I approach the cave mouth, crouched and ready for bear
[19:29:48] <TheDM> The opening is covered in vines and branches
[19:31:01] <Eel> (( how dense?
[19:31:27] <TheDM> Lightly covered, roll K:nature
[19:32:03] <Eowyn> I have my rifle out, scanning between the cave and my rear.
[19:32:18] <Eel> d100
[19:32:19] Golem rolls the dice for Eel (d100) and rolled 83.
[19:34:28] <TheDM> Eel: Is that under your skill? I’m guessing no
[19:34:55] <TheDM> You know nothing about the plants in the opening
[19:34:56] <Eowyn> If you ask me I can roll. Eowyn didn’t think to wonder.
[19:35:53] <Eel> “Ack, I can’t identify the foliage. How about you, Eowyn?”
[19:36:13] <Eowyn> D100
[19:36:14] Golem rolls the dice for Eowyn (D100) and rolled 79.
[19:36:18] <Eowyn> Dunno
[19:37:38] <TheDM> Well, you can easily brush aside the foiliage if you wish to doso
[19:38:01] <Eel> *shrugs, goes in, brushing aside the vines with his rifle
[19:38:41] Eowyn follows.
[19:39:08] <TheDM> By sweeping aside some of the vines and branches, the opening becomes easily accessible to human-size explorers.
[19:39:27] <TheDM> The opening leads straight into the rock formation, with a 10′ wide corridor leading the way to a large wooden door.
[19:39:45] <Eel> *still crouched, Eel exchanges his rifle with his handgun
[19:40:23] <Eel> *Looks for a door knob or something
[19:40:41] <TheDM> There is a large metal handle
[19:41:03] <Eel> d100 checking for traps
[19:41:13] <TheDM> Eel: You are examaning the door?
[19:41:15] <TheDM> d100
[19:41:15] Golem rolls the dice for TheDM (d100) and rolled 10.
[19:41:20] <TheDM> Nice,
[19:41:52] <Eel> “I see something”
[19:42:05] Eowyn slings her rifle over her back.
[19:42:30] <Eowyn> And I have my dagger handy on my belt, but not out.
[19:42:52] <TheDM> Bits of wood have been chipped away from the edge, indicating that it has previously been forced
[19:42:59] <TheDM> OOC: Sorry, thought I’d sent that already
[19:44:13] Eowyn reaches into her left thigh pocket and removes a brown rat, which she places on her shoulder.
[19:44:35] MC-Lemberg [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as Rat
[19:44:38] Rat chitters
[19:44:41] Eel , seeing no dead bodies, opens the door with his shotgun’s tip
[19:44:52] <Eel> “Whoa! What’s that thing?!”
[19:45:01] <TheDM> The
[19:45:02] <TheDM> door opens freely
[19:45:12] Rat [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as TheDM-OOC
[19:45:13] <Eel> *still whispering
[19:45:32] <TheDM-OOC> I forgot, how are we going to handle mapping? This is an old school adventure, the first one TSR put out
[19:45:40] <Eowyn> “My pet rat.”
[19:45:44] <TheDM-OOC> So they spend a lto of time talking about mapping
[19:45:53] <Eowyn> Old school means we should map it.
[19:46:00] Eel turns on his flashlight, in his offhand
[19:46:14] <Eowyn> I have graph paper so I could do so tonight, although no pencil.
[19:46:34] <Eowyn> But then to share it my best technology is to take a photo with my phone.
[19:47:32] <Eowyn> Fudgebob, shall I map then?
[19:48:10] <Eel> “Yes, Eowyn, please map our route… I don’t want to get lost in here”
[19:48:40] TheDM signs, glad I don’t have to mess around with maptools
[19:49:36] Canageek will give the measurements in feet so as not to be a dick
[19:50:07] <Eowyn> “My rat’s name is Patsyuk.”
[19:50:18] <Eowyn> As Wil Wheaton says.
[19:50:32] <Eel> “Past Yuck-y?”
[19:50:59] <TheDM> From the opening to the door it is 60 feet straight north
[19:51:03] Eowyn unslings her pack and retrieves notepad and pencil. Also a rat treat, which she feeds to Patsyuk.
[19:51:14] <Eowyn> “Ratty, basically.”
[19:52:20] Eel shines the flashlight down the hall
[19:52:52] Eowyn scribbles.
[19:53:10] <Eowyn> How wide is the hall, 10′?
[19:53:20] <TheDM> Wait, 10′ in width is how wide?
[19:53:24] <TheDM> 10 feet or yards?
[19:53:38] <Eowyn> Ten feet
[19:53:40] <Eel> (( feet for dungeons methinks
[19:53:49] <Eowyn> (3 meters, plus a bit)
[19:55:03] bynw [~fenix@OWIRCN-cd9b0e44.client.mchsi.com] has joined #Rune-X
[19:55:17] <Eowyn> 10″ is inches and I don’t think there’s a corresponding symbol for yards. Hi bynw
[19:55:38] <TheDM> The passage continues 120′ before reaching another door, with 3 sets of alcoves 20′, 70′, 110′ down the corridor from the door
[19:55:50] <TheDM> that is [19:45:32] <TheDM-OOC> I forgot, how are we going to handle mapping? This is an old school adventure, the first one TSR put out
[19:45:40] <Eowyn> “My pet rat.”
[19:45:44] <TheDM-OOC> So they spend a lto of time talking about mapping
[19:45:53] <Eowyn> Old school means we should map it.
[19:46:00] Eel turns on his flashlight, in his offhand
[19:46:14] <Eowyn> I have graph paper so I could do so tonight, although no pencil.
[19:46:34] <Eowyn> But then to share it my best technology is to take a photo with my phone.
[19:46:51] TheDM-OOC [~Canageek@OWIRCN-ebfed2a1.vc.shawcable.net] is now known as Canageek
[19:46:59] ChanServ [ChanServ@chanserv.otherworlders.org] has set mode +qo Canageek Canageek
[1[19:59:55] <Eowyn> So when you say twenty feet down, is there 20′ of wall till the *start* of the alcove?
[20:00:24] <TheDM> http://www.flickr.com/photos/ada_kerman/
[20:00:30] Eowyn glances at the first pair of alcoves
[20:00:47] <TheDM> The alcove starts 10′ from the door and ends 20′ from it
[20:01:06] <Eel> (( how dark is the dungeon? what are the walls made of?
[20:01:31] <TheDM> Pitch black, you will need lights
[20:01:41] <TheDM> The hallway is carved from the same black shale
[20:01:57] <Eel> (( damp or dry?
[20:02:05] <~Canageek> Dry
[20:02:27] TheDM isn’t going into why there would not be shale in this type of vally and will just use the adventure as written
[20:03:16] Eel continously pans the flashlight while guarding over Eowyn, who is mapping the area
[20:04:18] <Eowyn> First map is emailed to Flickr.
[20:04:39] Eowyn nods at Eel in thanks and tucks her pencil behind her ear.
[20:05:16] <~Canageek> http://www.flickr.com/photos/ada_kerman/5798778740/in/photostream
[20:06:12] <Eowyn> (I’m your maptools ;))
[20:06:16] <~The_DM> Looks good to me
[20:06:31] <~The_DM> Give me a tactics roll
[20:06:45] <Eel> (( nice!
[20:07:33] <Eel> d100
[20:07:33] Golem rolls the dice for Eel (d100) and rolled 73.
[20:08:05] <Eel> (( meh
[20:08:17] <Eowyn> D100
[20:08:17] Golem rolls the dice for Eowyn (D100) and rolled 39.
[20:08:56] <Eel> (( tactics would be perception? or what?
[20:09:08] <~The_DM> Knowledge?
[20:09:22] <Eowyn> What sort?
[20:09:28] <~The_DM> Preception -10 (I’m not using the only 25/50/75 guidelines as I disagree with the advice)
[20:09:48] <~The_DM> Military, tactics….this is a game of ‘I have a skill that is close, I’ll ask the DM’
[20:09:53] <Eowyn> I fail then, with a percep of 33
[20:10:10] <Eel> (( failed too
[20:10:14] <~The_DM> Don’t you have some military skill?
[20:10:23] <Eowyn> Combat?
[20:10:52] <~The_DM> I’ll give you it- the alchoves are probably gardposts
[20:10:55] <~The_DM> the nearest set are empty
[20:11:13] <~The_DM> empty and barren of any markings.
[20:11:53] Eowyn pulls out her flashlight and tucks the notepad in a pocket.
[20:12:30] <Eowyn> Eel, go ahead and stow your light so you can do more with your gun.
[20:12:45] Eel complies
[20:13:10] <Eel> “Where to, stalwart mapper?” *smiling
[20:13:30] <Eowyn> So… do we want to have a commanding officer? Seems a bit unnecessary with such a small team
[20:14:01] <Eowyn> “Only one way to go, forward to the next door. Being wary of the other niches.”
[20:14:18] <Eel> “Too much I think… let just do the Buddy System, ok?”
[20:14:20] <~The_DM> Preception rolls
[20:14:56] <~The_DM> Please and thank you
[20:15:20] <Eel> d100
[20:15:20] Golem rolls the dice for Eel (d100) and rolled 57.
[20:16:31] <Eowyn> D100
[20:16:31] Golem rolls the dice for Eowyn (D100) and rolled 4.
[20:16:37] <Eowyn> Ding ding ding
[20:16:38] <Eel> (( yay! I made it
[20:16:59] <Eel> (( wow!
[20:17:02] <Eowyn> Nice. I guess a sniper needs high perception
[20:17:19] Eowyn thanks the golem
[20:18:08] <Eel> (( hmmm. I forgot about getting grenades :(
[20:18:21] <Eel> (( what do we see, The_DM
[20:18:31] <~The_DM> OCC: Explosives + Treasure = happy DM
[20:19:26] <~The_DM> You notice that there is a pair of steps at the end of the hallway, with several slumped over forms on them
[20:19:47] <~The_DM> Eowyn can also tell that there is something stange about the walls in the middle alcoves as you approach them
[20:20:32] <Eowyn> “See that, Eel?”
[20:20:45] <Eel> “What? A trap?!?”
[20:20:50] <Eowyn> Do the steps go anywhere or is it just a raised area?
[20:21:00] Eowyn shrugs.
[20:21:00] <~Canageek> To a doorway at the end of the hallway
[20:21:03] <Eowyn> Could be.
[20:21:36] Eel looks around for a ‘pole’
[20:22:02] <~Canageek> There are a bunch of sticks back at the entrance
[20:22:22] <Eowyn> Rolling mechanisms.
[20:22:25] <Eowyn> D100
[20:22:26] Golem rolls the dice for Eowyn (D100) and rolled 60.
[20:22:30] <Eowyn> Nada
[20:23:13] <~The_DM> You have no idea, and can’t place the feeling
[20:23:17] <~The_DM> it just looks odd
[20:23:53] Eel gets a stick, uses it as a probe at the walls and steps and bodies “Yell if you hear ‘clicks’, Eowyn”
[20:24:01] Eowyn [~AndChat@OWIRCN-6e121c80.sub-174-252-103.myvzw.com] is now known as Ada
[20:24:05] Ada yawns
[20:24:22] <Ada> I should go soon, but would like to get to the next door first.
[20:24:26] Ada [~AndChat@OWIRCN-6e121c80.sub-174-252-103.myvzw.com] is now known as Eowyn
[20:24:27] <Eel> d100
[20:24:27] Golem rolls the dice for Eel (d100) and rolled 44.
[20:24:31] <Eowyn> Perception
[20:24:37] <Eowyn> D100
[20:24:38] Golem rolls the dice for Eowyn (D100) and rolled 43.
[20:24:46] <Eowyn> Nothing
[20:24:47] <Eel> (( nice rolls
[20:25:07] <~Canageek> Alrighty, what are you doing? Going on to the 3rd alcove? You really can’t tel lmuch more about this one
[20:25:31] <Eowyn> He said he was poking the bodies, which are all the way to the door
[20:26:06] <~Canageek> Oh, ok, you stop when you hit the 3rd alco[20:16:31] <Eowyn> D100
[20:16:31] Golem rolls the dice for Eowyn (D100) and rolled 4.
[20:16:37] <Eowyn> Ding ding ding
[20:16:38] <Eel> (( yay! I made it
[20:16:59] <Eel> (( wow!
[20:17:02] <Eowyn> Nice. I guess a sniper needs high perception
[20:17:19] Eowyn thanks the golem
[20:18:08] <Eel> (( hmmm. I forgot about getting grenades :(
[20:18:21] <Eel> (( what do we see, The_DM
[20:18:31] <~The_DM> OCC: Explosives + Treasure = happy DM
[20:19:26] <~The_DM> You notice that there is a pair of steps at the end of the hallway, with several slumped over forms on them
[20:19:47] <~The_DM> Eowyn can also tell that there is something stange about the walls in the middle alcoves as you approach them
[20:20:32] <Eowyn> “See that, Eel?”
[20:20:45] <Eel> “What? A trap?!?”
[20:20:50] <Eowyn> Do the steps go anywhere or is it just a raised area?
[20:21:00] Eowyn shrug[20:30:42] Eel signals Eowyn to jump back if things go south
[20:32:00] <Eowyn> A knowledge roll… (Culture, other?) On Zelligar and Rogahn
[20:32:04] <Eowyn> D100
[20:32:04] Golem rolls the dice for Eowyn (D100) and rolled 83.
[20:32:10] <Eel> d100
[20:32:10] Golem rolls the dice for Eel (d100) and rolled 18.
[20:32:26] <~Canageek> Not a chance, Eel: They are not major international figures, though they could be local
[20:32:27] <Eel> 18 out of 48
[20:32:28] <Eowyn> A cartoony ? appears over Eowyn’s head
[20:32:35] <~Canageek> You’d need to have rolled a 01 to get that
[20:32:55] <Eel> :)
[20:34:06] <~The_DM> So, what are you doing?
[20:34:53] <~The_DM> OOC: Turns out you don’t need a bot to roll dice
[20:34:56] <~The_DM> !1d100
[20:35:03] <Eowyn> Stopping for the night, possibly after we open the next door. I’m not going to map more today though
[20:35:08] <~The_DM> !roll 1d100
[20:35:09] <@ChanServ> 34 == 34
[…much dice rolling here removed]
[20:35:43] Eowyn grins.
[20:35:44] Eel searches the bodies
[…]
[20:35:55] Eowyn does too.
[20:36:04] <Eowyn> D100
[20:36:04] Golem rolls the dice for Eowyn (D100) and rolled 78.
[20:36:14] <Eowyn> Nothing on perception
[20:37:14] <~The_DM> Past the third pair of alcoves and at the end of the corridor from the entrance are two steps up. At this intersection is a grisly sight—the remains of a hand-to-hand battle where no less than five combatants died.
[20:38:37] Argosy [~Argosy@OWIRCN-4c552661.az.npgco.com] has joined #Rune-X
[20:38:48] <Eel> hi Argosy
[20:38:57] <Eel> sadly, we just ended the game :(
[20:39:06] <Argosy> Aw.
[20:39:09] Eel [~fudgebob@27B34E.4FEA8A.0EDFA7.500996] is now known as fudgebob
[20:39:36] <~The_DM> Three of them were adventurers themselves, explorers from the outer world. This ill-fated trio obviously had their first and last battle at this spot. Their opponents,also slain here, are two guards. The bodies arrayedhere, each in various states of decomposition, are as follows(the stench of decaying bodies is strong and repulsive, andthe sight doubly so):
[20:40:13] <~The_DM> You are searching them, correct?
[20:40:22] <~The_DM> Eowyn: Want to do this next session?
[20:40:23] <fudgebob> yes
[20:40:25] <Eowyn> We both said so
[20:40:37] <~The_DM> Body #1—A human fighter, slumped against a wall. His broken sword, sheared off about eight inches above the pommel, tells the story of his demise. The body has beenstripped of any armor, and there are no items of value onthe remains, other than a belt pouch containing 5 gold
[20:40:37] <~The_DM> pieces (g.p.).
[20:40:37] <Eowyn> Depends how much is on them
[20:41:01] <fudgebob> *grabs the gold
[20:41:11] <~The_DM> Oh crap, not gold
[20:41:12] <Eowyn> Eel, shall we keep party treasure and divide it when we come out?
[20:41:13] <~The_DM> One second
[20:41:14] <~The_DM> >.>
[20:41:46] <Eowyn> Pause now as the DM converts the currency to the new rules
[20:42:17] <~The_DM> Local silver peices, each about half the size of a dime
[20:42:33] <Eowyn> How big are our regular silvers?
[20:42:51] <fudgebob> *Eel “I’ll hold it for us, divvy it up later, ok?”
[20:42:57] <~The_DM> (The same as sp from your inventory: I got a replica silver coin from a shipwrek from my parents, was amazed how tiny they are)
[20:43:11] <Eowyn> Cool
[20:43:40] Eowyn nods at Eel.
[20:43:55] <~The_DM> Body #2—A human magic-user, impaled against a wall. The killing sword, still thrust through the body, is lodged in the wall, which has a large section of wood at this point.
[20:45:02] <Eowyn> (( detect magic on the sword. Oops, I can’t! *grin*
[20:45:10] <~The_DM> The body is bereft of any items of great value. The magic-user’s robe, now bloodstained and ruined, has a pocket and within it is a purse containing 2 s.p. and apouch full of garlic buds.
[20:45:34] <Eowyn> “I’ll take the garlic. Unless you want half?”
[20:45:52] <fudgebob> *Eel “I could use that sword. Or do you want it, Eowyn?” *pulling the weapon out
[20:45:58] <fudgebob> … cleaning the blood with the magic-user’s robes
[20:46:08] <Eowyn> “I’m good with my bayonet for now.”
[20:46:39] <~The_DM> When the sword is removed, the body crumples to the floor, exposing a blood-stained carving. The carved letters form the word “QUASQUETON” in the “common” language.
[20:46:53] Eowyn removes a pouch containing assorted spices from her pack and stows the garlic.”
[20:47:02] <fudgebob> “Thanks. You keep the garlic, I’ll keep the silver… less complicated inventory-wise”
[20:47:18] <~The_DM> The sword, upon being removed, proves practically worthless, since its handle is very loose and the overall quality of the weapon is very poor.
[20:47:20] Eowyn notes the word on her pad.
[20:47:50] <~The_DM> If someone’s cient keeps good logs can you emai them to me? KVIRC does, but they are ugy
[20:48:29] <Eowyn> I don’t know of logs with this app
[20:48:55] <fudgebob> (( oops. I gotta go now… got surpirse visitors
[20:49:05] <~The_DM> Alrighty, we can pick up here next time
[20:49:09] <~The_DM> I’ll email you all
[20:49:33] <Eowyn> Good game guys
[20:49:43] The_DM agress
[20:49:48] <~The_DM> Looking forward to trying combat

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Ideas for my online game

As you all probably know, I am planning on running an online game this summer. I am not officially recruiting yet, as I am unsure of my schedule once I start my job, and that seems like an important thing to know. However, I love writing out game ideas, so I thought I would set some down here.

Idea #1: “XSlayers” (Ie Dungeonslayers meets X-Crawl) I’ve blogged about this one a lot before, specifically when I first mentioned my summer game. To recap: The players are sports starts who descend into short, premade dungeons before a live and televised audience. A Master of Ceremonies runs the show,  providing live commentary, flavour and possibly altering the dungeon as the players move through it.

Idea #2: “Megaslayers” This is very similar to idea #1, except that the players move through a large megadungeon. A megadungeon is one of those giant, many levelled complexes with perhaps hundreds of rooms in it, where the players will never truly “clear” it: New monsters will move in, old ones will leave, and monsters may well migrate as the players kill others and create vacuums within the dungeon. This is set in the same world as number 1, but instead of being a short sports event this is a weekly show. Players still are in a modern setting, but instead of being in a small dungeon 1-page dungeon style affair they are in a long megadungeon, and thus can play monsters off against one another, retreat to the surface, will have to rest in the dungeon and conserve resources.

Idea #3: “XSlayers Classic”  This would be like idea #1 except that instead of going through an adaptation of a one-page dungeon or something short that I cook up the part will go through an adaption of a classic adventure. Probably an old TSR adventure, but I can take suggestions provided players promise not to use out of game knowledge to their advantage. This could very well branch into “Megaslayers Classic” if a longer adventure like the Temple of Elemental Evil is chosen to.

Idea #4: Straight up Dungeonslayers: If the modern-reality TV dungeon idea is not popular then I could go with running a traditonal fantasy version of Dungeonslayers.

Idea #5: “Dungeonslayers Classic”: If people like the idea of mixing Dungeonslayers and classic D&D adventures, but do not like the idea of the modern-dungeon crawling then I could do that to.

Idea #6: “Megadungeonslayers” Again, Megadungeon+Dungeonslayers but no modern.

Idea #7: Dimensional Hoppers: Another idea that I have blogged about before, this game would involve the players travelling across dimensions in search of a way home. Each dimension will be part of a slightly different genre and tech level for a highly episodic feel, but with (hopefully) continuing characters. I would be using a variant BRP system.

Idea #8: Dungeonworld/The Sargasso of Dungeons: Really I can’t think of much to add to this, except that I’d probably use Dungeonslayers, or if I can’t get support for that something like Warrior, Rouge & Mage or a retroclone. This one could be modern, fantasy or some combination of the above.

Idea #9: Tangents. I recently found the Tangents book for Alternity and discovered that it has a really cool adventure series in it. I would be willing to run this with the caveat that players either have to make their own characters or use a premade one from the adventure, as I don’t have enough experience to help them with it as I do the other systems.

I think I’m the most interested in running #1,#3 and #7, followed by #4, #5, #8 and #9, but if I get a bunch of enthusiastic players for any of them I think I’d catch the enthusiasm myself pretty quickly. Also it should be noted that while I listed a bunch of megadungeon ideas they all rated pretty low on my list: This is likely because I’ve not run enough dungeons yet to create a good atmosphere in most of them, and have them react organically to events in the dungeon. The Sargasso would be an inherently random place, so I think it might work more easily… That isn’t to say I wouldn’t try, which is why I listed them. Ideas which I really like, but am unsure I could run, like this idea I have for a game set on a Spacehulk/Sargasso of Death setting I haven’t listed, as I am sure I could run it, but can’t think of a system I am comfortable enough with and that has enough creatures for me to stock it with.

So, does anyone have any feedback on these ideas? Would anyone be interested in playing in one of them? Questions on bits of the setting that seem unclear? Just want more details on one or more of them? Please leave a comment!

Until then, or next time, Stay Geeky!

–Canageek

Blog Recommendation: From the Sorcerer’s Skull

I planned to write this post months and months ago, however universities came along and tackled me, held me down and beat me with knowledge and group projects. On the plus side I now have a totally awesome summer job (nuclear chemistry, including monitoring radiation levels reaching the west coast from Japan), an undergraduate thesis position for next year (NMR studies on protein-small molecule interactions), a working knowledge of polymer chemistry, some useful tidbits about analytical chemistry and some interesting tidbits about physical chemistry and some really useful lab experience.

However, I did not set pen to paper (or bits to memory) to bore you about my academic studies! I came to recommend unto you a most awesome blog: From The Sorcerer’s Skull.

The single best thing about this blog is the amazing setting known as The City and its Strange New
World
. It is really hard to describe what the city is, and no one post really describes it very well as it has mutated and evolved since the first post on it. I think I shall describe it as thus: Take a large amount of well aged noir, the good stuff with lots of hard shadows and harder men and blend that into a homogeneous mixture with a slight excess of pulp action. Add just a touch of steampunk, the origional politically motivated stuff, not the off-brand ‘aesthetics only’  lite dreck. Now mix this all heavily with traditional D&D tropes as a binder to give it structure, and ice with mythology and nonfiction as desired. Add nuggets of horror and sprinkle liberally with weird fiction. Enjoy. Here are some early example posts: Weird Weapons, Weird War; This post shows the much more modern technological level of The City and a lot of the weird adventure. Dungeon, American Style: City Lost, Canyon Grand has an interesting take on the Grand Canyon, which in the world of the City is filled with monsters. Oh, did I forget to mention that The City’s geography mirrors our own in many ways? Except sprinkled with the fantastic, and often is closer to how people several hundred years ago thought the world was like, not how it actually is. For this reason I strongly suspect that the world of The City is hollow, though I don’t think this has been stated yet.

There are also other sections of the blog: An old setting from before The City, Warlord Wednesdays which talk about an old comic (I will admit to skipping those ones), and a number of other posts on various and interesting topics. Which brings us to the next most impressive part after Trey’s creativity: The sheer number of posts he churns out. I mean, often over 25 posts per month! Almost one a day! It is nuts. I can sometimes manage one a week, but Trey? Trey is a machine! A creative, good post writing machine!

My final point is less tangible: Trey seems like a nice guy. When I posted about my friend who was having some trouble, he and a couple of other readers went and offered her best wishes, and I know he posted at least once after that. From what I can tell she is doing a fair bit better now, though things are still very rocky, and I really appreciate him doing that. Anyway, why are you still here? From The Sorcerer’s Skull is about a thosand times better then my blog! Go read that!

And until next time, Stay Geeky!

–Canageek

My New Campagin: Modern Dungeon Crawling with Dungeonslayers

I’ve been thinking of running an online game of Dungeonslayers this summer if I can find enough interested players. I’m going to start putting more work into this once I am done exams (end of the week), but am starting to put thought into it during my study breaks.

I’ve been a fan of modern dungeon crawling ideas since I heard about XCrawl, though I was reasonably disappointed in the book and setting when I read them (Great ideas, poor implementation –though latter books improved it a fair bit) and have done some writing on the topic.

I was looking at the dungeons posted and was thinking that it might be fun to mix things up by adding in a modern twist.

I’ve started writing up a bit of background. I’ve used some ideas from X-Crawl, some of my own and random bits from a couple of other places.

Gladiatorial matches have long been a staple of the Empire. For years gladiatorial matches have been popular on television. Recently a small arena owner, bored of traditional events set up an obstacle course filled with lethal traps and several monsters in mini-arenas. The event was huge, and the sport of Dungeonslayers was born. The mazes quickly evolved into full blown dungeons, more monsters were added, each slayer has dozens of statistics tabulated and compiled after each dungeon and managers, bookies and fans pay pour over these numbers. Slayers start in simple dungeons made of plywood, scrap metal and concrete slaying rats and spiders, and if they live eventually face demons and dragons in recreation dungeons in front of live audiences of half a million. Guns are not allowed in the dungeons as it makes it far to hard to have a live audience, but a fair amount of other things are allowed.

Dungeons would be similar to normal, but the traps may use modern mechanisms and there is of course live commentary and occasional anachronisms. Guns are not allowed in dungeons as it makes it too hard to have live audiences. I am also thinking that a a late 80s-early 90s level of technology would work quite well- TV is big, possibly some BBSes, but less gadgets and whatnot for players to want me to rule on, while at the same time being familiar enough to me to be comfortable with it. Magic replaces technology in some instances, however due to black boxing no one really cares about which is which.

Any suggestions on using Dungeonslayers for this? Ideas for me to put in my dungeons? What about converting traditional fantasy dungeons to have a live-sports feel? Heck, would anyone be interested in playing? I’ve not worked out times or medium or whatnot yet, but I can start work on that once I have preliminary expressions of interest.

Well, sorry for the long gap between posts, school distracted me for a while. I’ll try to post more regularly after exams. I’ve got my first ever blog recommendation coming up, which I meant to write up oh, a few months ago and got busy. Anyway, until next time, Stay Geeky.

–Canageek

Escape to the Tangents

I’ve been reading the Alternity supplement Tangents and I’m really caught by the idea. I’ll probably never run a game in it, since I’d have to write all the adventures myself, but I have thought up a really cool campaign opening. This would also work for GURPS infinite worlds, which I suspect Tangents is copied off of, and the d20 Modern Dimension Hopping setting, stolen from Tangents.

“We were just rookies, about to do our first solo mission. A probe had crashed in an unoccupied world and we were to go retrieve it. We were sitting in a conference room, planning things out, exited as hell, when suddenly the alarms all start going off, their wailing punctuated by the distant thunder of explosions. As we headed for the door the sharp staccato of machine guy fire began, and the emergency evacuation siren began to scream. We ran for the transport bay, but had to detour around a sealed section, so most of the transports were gone. We were shoved into one of the smallest d-hoppers, an outdated and barely functional little model with just enough room for us. We set the only coordinates that we could think of, those of the crashed probe. As we shifted out we watched soldiers in unknown uniforms burst in. We know that we can’t go home, but we don’t know where else to go. Our only hope of getting off this empty world was to find the probe and pull the coordinates of it’s last jumps out of memory. Hopefully by backtracking along it’s route we will be able to find an outpost that is still safe. If we are really lucky the attacks will not be following us across the dimensions…but we aren’t taken any chances….”

My Christmas Game

EDIT: A very, very helpful person (Thanks Chrysalis) on IRC has helped me clarify my post:

The game is a dungeon crawl gone reality TV show. Contestants enter the dungeon, slay monsters and disarm traps, while live and televised audiences look on and are helped on through the gripping action, the highs and lows, in a manner similar to sports commentary.

This means players are expected to supply their actions as sports commentary, a wild and gripping way to describe the action, but also embed inside little statistical information such as ‘The last time a Young Adult Red Dragon was felled in 3 rounds by a 5th level party was back in 1996 by the Sharpe Dressed Elves.

The rules that will be used are from Dungeonslayers. No prior rules knowledge needed to play the game and characters can be made on the spot. Character creation and playing involves things like ridiculous outfits, over the top stage presences and armour that shouldn’t work.

I am looking at 4-6 players for a one-off session before the 2nd of January, due to holiday constraints. The game will be run over IRC or via Maptools.

Original, less well organized post follows.

Hello all! Another self-interested post: I am going to run a game over either IRC or via Maptools sometime between when I post this and January 2nd. It would be a one shot adventure and I’ll just pick whatever day the most people will be free on. Likewise I’ll pick whichever platform people choose, and just post the map as you explore it to flikr or photobucket since it doesn’t use tactical combat.

I’ll be using the very nice looking Dungeonslayers rules as they look quite good for fast play, yet at the same time are quite slick and modern.

To recap my idea:

Anyway the idea is…. a dungeon crawling game loosely based on XCrawl, where modern day gladiators descend into D&D style dungeons to fight monsters and traps for the amusement of the audience. Little touches such as bonus experience for narrating your actions like a sports commentator will hopefully contribute to the atmosphere.

To make this more silly your game states would be your stats in world, tracked the same way that they do baseball stats. My Dad likes baseball because of all the stats you can track and the weird things that happen (For example there is one play, don’t as me what it is, that has only happened 3 times. 2 of them were on consecutive days, as some player heard about it and thought ‘Shoot, I could do that’ and managed to do it the next day.)
Now instead of batting average you have BAB or THAC0, and so on (I was going to give more examples, but I don’t know baseball stats). Instead of some odd play with passes and runners you have “The last time a Young Adult Red Dragon was felled in 3 rounds by a 5th level party was back in 1996 by the ‘Sharpe Dressed Elves’….”

Now I’m going to have it a bit more fantasy than I planned originally, so that I can use a modified form of the adventure that comes with the rules, since I’ve never run Dungeonslayers before. This updates the idea a little, with it being more heavily fantasy that I originally planned, however I’m sure I can find ways to keep the fact that you are throwing your lives onto the alter of television in your minds. Also, though it should be obvious, please don’t read the sample adventure.

If you want any more details or want to express interest in playing please leave a comment below, email or IM my gmail: username Canageek. (Don’t you love spam? Stupid bots)

Anyway, until next time (or I run this) Stay Geeky!

–Canageek

P.S. I’ve run this game, and it went quite well, though I only had two players. They both hit second level, just, and got about 1/4 to 1/2 way through the adventure. I’m looking to finish the adventure, though I’m not sure when I will have time: If I am very lucky and don’t have much work I might be able to doso on the weekend of Jan 8-9, 2010. Drop me a comment here if you are interested in playing.

Every Book’s a Sourcebook: Worlds of the Imperium

Recently I was reading a blog by the name ‘Blog of Holding’ and read this post. In summary he thinks that every book has roleplaying ideas in it, just waiting to be unlocked. I think this is an excellent idea, so I am going to go over some of the books I have done this summer. As a warning each one of these posts will have spoilers in it, though I will try not to give away too much. (more…)

An Interview With The Hellrider. Part 1: Demons Ate the Goddamn World.

“Alright, listen up as I don’t wanna have to say this mor’n once. I’m sick of tell’n every yokel and farmer I run across to piss off so I figure I’ll tell you once and be done with it.

My name’s Thor and I founded the Hellriders. Start from the start? What, you mean the very start? Fuck, alright, gimmie a light. (more…)

Shattered Future: Part I: The Northern Tribes

There was a time when gods walked the earth. They lived in great temples of glass and metal and ruled over man from on high. All was good, everyone had food and clean water and warm beds. The gods taught us magic, and gave us gifts for we served them and brought food to there great homes. It was a golden time, a time of milk and honey. Then the Gods warred among themselves with terrible weapons of fire. Many men fought alongside them with terrible weapons the gods gave them, weapons then spewed smoke and light. This war broke the world and shattered time, so that a man in one village might live for 5 seasons and walk to the next village and find that 10 seasons had passed.

Most of the Gods of our land and their servants lived to the south, in a warm land filled with food and wealth. However when they warred with the Gods across the sea that land became a blasted wasteland, torn by great fire. Now a great wall of wind separates us from that land, wind the howls so fast that it carries great masses of rock through it, granting only death to those who try to cross it. Rumours exist of tunnels, old even in the time of the Gods that might allow man to cross the great divide. Who knows what treasure lies down in the land of the gods?

We have lived here on the great plains, living with our horses, trading  with the homesteaders and fighting with the raiders and monsters that roam the plains with us.We avoid the homes of the Gods, the great cities of iron and steel for the monsters that now infest them takes the luster off the treasure they are reported to hold.

To the west lie the great mountains and well beyond them the great wrecks left when the sea fell, and finally the great sea itself. To the north lies the great frozen plains, and rumours of a landbridge across the sea there persist. To the east lies the great radioactive wastes, and the toxic seas. Legend has it of another great ocean for to the east beyond that but no one has ever returned from such a journey.

And that my son are our lands. Beware the raiders and city dwellers for both are evil, live close to the land and stay away from the works of the gods and you will live long and have many children.

Televised Dungeon Crawling: The Introduction

I’ve been batting around this idea for a campaign for a while now, but due to lack of players and time, I don’t think its going to happen in the near future. As such, I’m going to write it up here and get some feedback and whatnot. I have stolen from a number of sources, most obviously a rather bad book by the name of: XCrawl: Adventures in the Extreme Dungeon Crawl League, followed by the gladiatorial games of the Roman Empire and some Dragon magazine articles.

Basic concept: Brave adventures explore artificial dungeons stocked with deadly traps and monsters for the amusement of a televised audience.

Edit: It seems some people don’t get this concept: You play a character in a modern setting who goes into dungeons for money or fame or whatever and all the while your exploits are broadcast out to millions of viewers. Have you seen the trailer for Death Race (Or even the movie?) Like that but based on D&D instead of Autoduel. Your modern day Gladiators, who may or may not survive each entry into the dungeon. When you hack a troll apart millions cheer, and if the troll eats you…well, your family might get royalties when they release the DVD of your adventures.

Right, so the same concept of XCrawl, –I did say I was stealing from it. However, I’m not going to put a zillion pages of useless background into this post, as XCrawl did. I also have a couple different ideas on how to implement this idea, something XCrawl only gave a passing nod too. Honestly, I don’t think the XCrawl book is work buying as it spends most of its pages on a world setting and very few on actual rules and ideas for dungeon crawling. It does have some good ideas (A dungeon scoring system, mojo points, Dungeon Jockeys) which I’ll leave for you to uncover, but really, I think someone was being paid by the page…which is why they outlined an entire setting…then destroyed it and rebuilt it, with the original setting conveyed through a magic sword. Anyway, here is what I think you can do with the same basic idea.

These dungeons could be straight out of D&D with stone walls & torches or they could be plywood and spraypaint. They could be a converted office building that’s still furnished so you have kobolds hiding in cubical farms. The important part is you have modern day people risking their necks in a dungeon as fans watch it on pay-per-view. I’ll outline various ways of doing this in subsequent posts. I’m not sure what else to say about this without going into implementations, so I will leave this here for now.

It should be noted this is different from the as of yet unnamed ‘My Work/Nova’s World’ setting I detailed previously.

In this first post I will outline a dark form of this setting, and latter on I will write up a lighter interpretation. I’m also thinking of a version of them closer to a Gladiatorial type event. I might even backport this to a Roman fantasy style setting. Anyway, as always comments are both welcome and appreciated, and until next time Stay Geeky!

–Canageek

P.S. I just realized I forgot my tagline on my last two posts! *sigh*

Edit: Added a better description based on @ExplodingDragon’s comments on twitter.