My Next Summer Game

Salutations all.

I am fully aware of how long it has been since my blog, but some personal things have kept my attention from fixating fully on roleplaying games. In fact, I’ve only DMed two games since September, and have done rather little playing. That said, I am trying to get back into the swing of things with some online playing. I’ve signed up for a GURPS Dungeon Fantasy Play-By-Post game on RPG.net, and am looking to DM a game of my own. I know my plans last summer never really came to fruition, so I’m trying to get something started a bit earlier this year. I’ve also totally changed ideas, based on my current interests.

The most likely idea I will run is the Tatters of the King Call of Cthulhu adventure series from Chaosonium. I picked it up from another gamer recently, and have been starting to read through it. I’m not done reading even the first adventure, but I’ve had very good luck with Call of Cthulhu over the past five years, and I can always switch to a number of adventures that I know are good and have run before if it turns out to not be as good as I expect.
I’m thinking of running this game as a Play-By-Post game on dndorks, due to the built in forum features (Map tool, dice roller, character sheets, character management and DM tools). I don’t really know my schedule yet, so PBP seems easier, doubly so with the issues I had running an IRC game last summer created by time zones.

The other idea I had is to take a selection of the old, free and assorted RPGs I have acquired over the years and play them on skype. We could run through the included scenarios for either a session or an adventure, depending on the enjoyment we get out of it, then podcast the results. This was just an idea I had, based on the fact I am never going to get around to playing these and now have a decent microphone and webcam. However, I suspect setting up a podcast to record from Skype is harder than it sounds, and it would be a lot of work learning a new game each week, making new characters via skype and then running an adventure in a new genre. I see this working best with either lighter games, or something like World of Synnibar which we could mock the whole way along.

Anyway, I’m going to start recruiting for the PBP, and if anyone has experience recording or podcasting games like that, drop me a line and let me know how hard it is.

Now, I’m hoping not to turn this blog into just a platform for me talking about my games, which it seems to have been for the last two summers, but I need to get back into gaming to really get my ideas flowing again.

Until next time, stay geeky.
–Canageek

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Published in: on May 6, 2012 at 12:57 pm  Leave a Comment  
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My New Campagin: Modern Dungeon Crawling with Dungeonslayers

I’ve been thinking of running an online game of Dungeonslayers this summer if I can find enough interested players. I’m going to start putting more work into this once I am done exams (end of the week), but am starting to put thought into it during my study breaks.

I’ve been a fan of modern dungeon crawling ideas since I heard about XCrawl, though I was reasonably disappointed in the book and setting when I read them (Great ideas, poor implementation –though latter books improved it a fair bit) and have done some writing on the topic.

I was looking at the dungeons posted and was thinking that it might be fun to mix things up by adding in a modern twist.

I’ve started writing up a bit of background. I’ve used some ideas from X-Crawl, some of my own and random bits from a couple of other places.

Gladiatorial matches have long been a staple of the Empire. For years gladiatorial matches have been popular on television. Recently a small arena owner, bored of traditional events set up an obstacle course filled with lethal traps and several monsters in mini-arenas. The event was huge, and the sport of Dungeonslayers was born. The mazes quickly evolved into full blown dungeons, more monsters were added, each slayer has dozens of statistics tabulated and compiled after each dungeon and managers, bookies and fans pay pour over these numbers. Slayers start in simple dungeons made of plywood, scrap metal and concrete slaying rats and spiders, and if they live eventually face demons and dragons in recreation dungeons in front of live audiences of half a million. Guns are not allowed in the dungeons as it makes it far to hard to have a live audience, but a fair amount of other things are allowed.

Dungeons would be similar to normal, but the traps may use modern mechanisms and there is of course live commentary and occasional anachronisms. Guns are not allowed in dungeons as it makes it too hard to have live audiences. I am also thinking that a a late 80s-early 90s level of technology would work quite well- TV is big, possibly some BBSes, but less gadgets and whatnot for players to want me to rule on, while at the same time being familiar enough to me to be comfortable with it. Magic replaces technology in some instances, however due to black boxing no one really cares about which is which.

Any suggestions on using Dungeonslayers for this? Ideas for me to put in my dungeons? What about converting traditional fantasy dungeons to have a live-sports feel? Heck, would anyone be interested in playing? I’ve not worked out times or medium or whatnot yet, but I can start work on that once I have preliminary expressions of interest.

Well, sorry for the long gap between posts, school distracted me for a while. I’ll try to post more regularly after exams. I’ve got my first ever blog recommendation coming up, which I meant to write up oh, a few months ago and got busy. Anyway, until next time, Stay Geeky.

–Canageek

[Let me tell you about my character] Dick Chandler

Back near the start of my blog I posted up a character I was using for Ada’s Serenity game. I meant to post more characters, but I’ve been DMing pretty exclusively. However, to keep myself sane I joined a Call of Cthulhu group playing via Google Wave. Anyway, here is my character: I started with a concept, then rolled stats. Since I rolled so badly the DM let me boost them up to the point buy value, so I tweaked them to fit my vision. I added notes on him as I wrote it, which is why they are scattered throughout the statblock. I’m a bit worried that I’ve spread my skills a bit thin, but if we do more than one adventure it should work itself out as I’ll increase them more quickly.

Richard (Dick) Chandler

Summary: Dick Chandler is a cop who fell from grace after refusing to let a murderer walk. He now works in Arkham as a private dick, spying on cheating spouses, running background checks and whatnot. Lately he has been growing bored due to a lack of challenge, and melancholy as he feels he misses the feeling of making the world a little safer, one killer at a time. (more…)

Just a short post

Sorry for the lack of posts in so long, I’ve been insanely busy with class, working from when I wake up till 2am type of busy. I will hopefully find a little time during my exam break, but really you should be looking for new posts after Christmas.

So a couple of updates:

I’ve talked to my group and they want to stick with BRP/CoC for now, largely due to liking their characters. However, I’m planning a big finally for the campaign, as one of the 2 remaining original players is graduating, and the others has a plan in mind for retiring her character. That means I am on the lookout for non-horror BRP adventures if anyone has any recommendations. Oh and they want more combat, in CoC as well. This should remove many characters very, very quickly.

Secondly…. I’ve started planning my next online game. I might run some maptools, IRC or skype or such over the Christmas break, failing that I’ll set up a play-by-post in April, after the end of 2nd semester.

Anyway the idea is…. a dungeon crawling game loosely based on XCrawl, with bonus experience for narrating your actions like a sports commentator, and a 2nd thread for non-player commentary. Since part of the game would be to please the crowd at the end of every adventure there would be a vote for the best character by the observers, with an XP bonus for amusing the audience.

To make this more silly your game states would be your stats in world, tracked the same way that they do baseball stats. My Dad likes baseball because of all the stats you can track and the weird things that happen (For example there is one play, don’t as me what it is, that has only happened 3 times. 2 of them were on consecutive days, as some player heard about it and thought ‘Shoot, I could do that’ and managed to do it the next day.)
Now instead of batting average you have BAB or THAC0, and so on (I was going to give more examples, but I don’t know baseball stats). Instead of some odd play with passes and runners you have “The last time a Young Adult Red Dragon was felled in 3 rounds by a 5th level party was back in 1996 by the ‘Sharpe Dressed Elves’….”

I’ve talked about this, and written about it so much that I want to give it a try. I’ll have to write an adventure, or at least convert one as I’m not running 3.5 or 4e online, they are both way too slow. I’m thinking of some retroclone or old edition since combat goes faster, possibly with a BRP style d% skills system tacked on (Very light weight: Like a page long in total).

Well, I have to go, until next time, whenever that is, Stay Geeky.

–Canageek

To Combat or Not to Combat

Alright, I will confess it: I have a strange and returning urge to run a dungeon crawl. I’m tired of running Call of Cthuhlhu’s free for adventures and trying to remember a large cast of NPCs motivations and personalities, scare my players. More and more I just want to draw a big map, place a bunch of loot and monsters on it and tell them ‘go’.

I find this really odd: I’m only about as old as 2nd edition, and started gaming heavily in 2002 with Living Greyhawk, so I’ve not got any rose-coloured memories of early D&D.

Additionally I was often frustrated in my Living Greyhawk days with pure-combat adventures. Adventures where one went to point A, killed monster B and got treasure C. Isn’t that the definition of a dungeon crawl? 4e combat is more fun, but I still find that it gets boring if more then 1 hour out of 4 is spent on it. Older edition combats went much faster, but I found them more crufty and arbitrary, and rather boring in the options available.

So this leaves me wondering why on earth I want to run or play in a dungeon crawl? Is it some buried desire in all gamers? Or something I picked up from reading old editions & Dragon magazines and hearing my father’s stories growing up?

Or is me desire to organize things just manifesting in an excuse to make meticulous notes? To play in such a game so I have an excuse to make a map and keep track of every copper and such? To play in a really freeform game where I can make money by looting a dungeon down to it’s bare stone walls, using some of my treasure to set up a furniture warehouse where I can sell doors and tables and whatnot? (All of which I could keep track of in meticulous detail)?

I don’t know: If  you look through my blog several of my settings basically attempt to ‘explain’ dungeons, possibly because this itch stays in my head and gets more and more romanticized. Possibly because since I have so few readers I never get comments on the settings and keep moving on without fleshing them out since I don’t get any feedback to urge me to write more. I do think I might like this more as a PBF/PBP game, since it wouldn’t be as concentrated, letting me sit down and dungeon crawl a bit each day instead of for days on end.

So…Am I crazy? Does anyone have any advice or suggestions?

About My Character: McCord (Serenity) [Version 2]

I posted this character a while ago based on stats someone else wrote for me a while back. Now I’ve bought the book and have been playing for a bit so I thought I’d post the updated version. The game is being run over at DnDorks if you want to take a gander.

Captain Dirk McCord
============
Veteran | Personality: Rough and Tumble Trader
Agility      : D10
Strength     : D6
Vitality     : D6
Alertness    : D10
Intelligence : D6
Willpower    : D10

Initiative : 2d10
Life Points : 16

Assets
—–
Two-Fisted
Good Name (Minor)
Fightin’ Type
Trustworthy Gut (Minor)

Complications
————-
Loyal (Minor)
Credo (Major) (Always deal straight, Never rip a man off, Never sell tainted goods)
Prejudiced (Minor) – Alliance (Bureaucrats)
Dull sense: Smell
Dull sense: Taste
Skills
——
Animal Handling        D2
Artistry               D0
Athletics              D6
Covert                 D6
Craft                  D0
Discipline             D4
Guns                   D6
+–Pistols D10
Heavy Weapons          D0
Influence              D6
+– Bargain D8
+–Persuade D8
Knowledge              D4
Linguist               D2
Mechanical Engineering D2
Medical Expertise      D2
Melee Weapon Combat    D4
Perception             D6
+–Intuition D8
Performance            D0
Pilot                  D2
Planetary Vehicle      D2
Ranged Weapons         D0
Scientific Expertise   D0
Survival               D2
Technical Engineering  D2
Unarmed Combat         D4

Note: The above stats include 2 Advancement Points that were spent on Influence: Bargain as its something his background should have, I just didn’t have the points for it. The dull sense struck me as something that would hurt a trader like him when he is being wined and dined as he has to be careful not to let on he can’t really taste the expensive wine, but also lets him note taste the disgusting rich man’s food he never got a taste for. Didn’t make sense not to take just one as they are tied together in the human body. I gave him Two-Fisted because I love the western gunslinger who shoots with a gun in each hand and Firefly didn’t have anyone doing that. I’m thinking given his crew his next points just might go into Discipline. If not I’d like to get Planetary Vehicle up, Looking at my character again I’d really like to get Covert specialized in ‘Conceal on Person’ or Slight of Hand, or somesuch.

McCord started out as a small trader. His home planet, Redwood, wasn’t on the rim, but it sure wasn’t a core world. He ran a small shop selling tools and did it well.  He gradually bought up some other shops in nearby towns, focusing on getting basic, good tools. He discovered he could sell basic goods such as shovels for a fortune to the outer worlds. He started buying them cheaply from his suppliers then selling them at a fair mark-up on the outer worlds. He met a lot of ship captains and a lot of grateful farmers and miners. He insisted on running his own ship a lot of the time, refusing to run any business he didn’t understand. He always made sure to do his fair share of the work, even learning gunplay to help defend his goods. Then came the war, and he stayed carefully neutral, refusing to carry goods for either side.
He survived the war, carrying food and basic goods to devastated worlds, sometimes at a loss. However, in the aftermath an alliance bureaucrat ruled that his shovels had built alliance trenches and ignored all evidence that he’d sold them to reputable local stores. His business was stripped from him and given to a massive corporation that has proceeded to charge massive prices for everything as they are now the only supplier. He asked around and found that right after they finished stealing his company that bureaucrat retired and took a job on the corporation’s board of directors. He called in some favours, scrapped up his personal savings and bought an old firefly and a load of basic goods. He found some friends and put together a crew. Now starting over on the outer worlds, he’s pretty sure the Browncoats were right, and is just a little bitter about doing so.

He carries a gun at his left ankle and a small utility knife on his right, just in case. When expectin’ trouble he carries a gun on each hip in fast draw holsters, but does not do so from day to day as he believes that tells people that your lookin’ for a fight.

His accent is an odd mix of normal and high’ falutin speech since he was born speakin’ one way and spent a lot of time speakin’ the other so as not to be taken as a bumpkin.

Possessions: Unpaid: Last Chance: A Firefly class ship (well technically. It was at one point anyway). The DM has stated it has basic gear such as spacesuits and a big winch. His pilot discovered the weapons a few months after they took off and he’s not sure how he feels flying an armed ship.

Paid:

  • Gun Cleaning Kit
  • Patch Tape
  • Purification Crystals
  • Drink, Good Whiskey (2)
  • Ballistic Mesh
  • Knife, Combat (belt)
  • Knife, Utility x3 (Misc pockets + belt)
  • Pistol x2 (A small revolver, left ankle, concealed), Other in cabin or vehicle he’s driving…just in case (Stole that idea from the book Casino Royal where Bond keeps a longbarrel 45 in his car for ranged shooting: No game effects but I liked the idea)
  • Derringer (In case he has to go to some fancy shindig where carrying guns is impolite but allowed)
  • Commpack, Long Range
  • Compack, Short Range, x6
  • Distress Beacon
  • Microtransmitter x6
  • Laserlight Mist
  • CuttingTourch
  • Scarpware x4
  • Scrapper’s Gel x4
  • Tool Kit, Basic
  • Tool Set, Electronic
  • Tool Set, Mechanics
  • Formal Wear (Very shiny, 40 credits, could easily pass at any Alliance company even if the fashion is a year or two out of date now he dressed conservatively enough that it is unlikely to be noticed. Think black business suit but western). He paid extra at the time to make it last.
  • Newtech Pistol (x2, revolver, longbarrel) (+1 damage, Makes fancy Weerrrs and Clicks when cocked or fired. [Yes, I made sure the DM would let it werrr and click like in the show….yes I was willing to pay extra for that.)
  • Medical Supplies, Emergency.
  • Immunization Packets (12)
  • Large Hovercraft

Cash: 91.4 credits.

The gun has a story: He was working a deal and some hotshot corporate executives took him out and whined and dined him. Took him shooting and gave him this fancy gun. Well he was a young trader and long story short he wound up with several tonnes of lead tained ‘silver’ cutlery. Never figured out what to do with it, still has most of it in a storage facility somewhere as he bought it from his company to ensure it never entered circulation. He has kept the gun around as a reminder ever since. That and its a damn fine gun, easy to maintain, takes normal ammo and packs the punch of a mule’s kick. This is based in part on a story a businessman told me once (Only it was a knife and he figured out they were trying to wine and dine him and was not fooled.) I can’t wait for the cutlery to show up in the plot..hehehe.)

Edit: Almost forgot: His reason for learnin’ to use a gun so well came up in game when told someone didn’t believe reavers existed.

“He undoes the button at his cuff and rolls up the sleeve of his nice blue shirt. As it slides up you can see a horrible puckered scar sliding up his forearm. Was about ten years back now, when I was a welp just getting started out. Made myself a bit of money dirtside and wanted to start trading into the black. Was riding on a tramp liner named the Marie Celeste looking to set up some trade routes on the rim. Next comartment over was a squad of Alliance troops being sent to some to some backwater or another. I played cards with them a time or two, good men. Three days out of Buthers world we were attacked. They hit us out of nowhere, cut through the side of the hull. Sloppy, air leakin’ from a bad fast sealjob. They tore through the luxury compartment and….” McCord shudders. “I was lucky, in last class with the Marines ‘tween me and the Reavers. Some of us that knew which end of a gun to hold went forward to help. Those weren’t met I was fightin’ they were beasts. You shot them once they got back up. You shot them twice they slowed down. We learned how to shoot them in the head pretty gorram fast. Was barely enough. Not many people who fought survived. Me, handful of marines, couple a’ others. They didn’t get past us though, all the women and young’uns survived. Mostly they used captured guns same as anyone, but some…some used blades. Serrated blades, so it don’t cut clean. They leave puckered scares.” *lets his eyes fall to the scar on his arm*

An Introduction to My Campaign Setting

When I run games I usually use published adventures. As times go on I’m finding I’m modifying them more and more both stat wise (4e is really helping with this as encounter design is simpler)  and to involve the players. Example: I’ve rewritten large parts of H1: Keep on the Shadowfell as I run it online.

I wanted a world so characters could have constant backgrounds, but I didn’t want to deal with having to adapt adventures, have players know far more about the world then me, or have the setting book give away all the secrets creating a huge PC knowledge/Play knowledge gap. So I’ve been writing up a loose little world. Its not got much more then a couple nations and geography, but it lets me know where the swamps and jungles and such are. I don’t really have any sense of scale either. The biggest thing I’m lacking is….a name. I can’t think up a name for my setting. If anyone wants to help out with that I’d be very grateful. I labelled it Nova’s World for now after my original screen name (Novamaster, which was shortened to Nova when I felt that was pretentious.) but that feels weak.

Here is the introduction I wrote for the first post of my current game:

The empire of Nerath is falling. In the north the Empire is still strong, true, but it is embroiled with a war, with the loyal Imperial forces fighting the rebellion. Both sides have been locked in war for at least a hundred years, the stalemate doing little but draining each. At sea the island colonies lie abandoned, and to the north, past the rebel forces, the barbarian tribes once more reign supreme. The southlands lie mostly peaceful but they have not seen a tax collector or imperial patrol in generations, and even there trouble brews. The southern jungle advances more each year, long dormant evils stir in forgotten crypts and the distances between the towns grows. But all is not lost for bold hero’s such as yourselves, forged in the fires of the war to the north, or born in some other fashion, stride the land.

The empire of Nerath is falling, but civilization need not fall with it.

OOCThis is the ‘default’ background and players are encouraged to work elements of it into there histories:
Most of you are ex-soldier from the north, joined up for your four years for adventure, for the money, to take a burden off a family after a bad harvest. For the past for years the army has fed you, clothed you and housed you. Now its over. Your term expired and you choose not to reenlist for whatever reason. Aimless you have drifted southwards, longing for peace after four years of battle. However, things have not been going so well, and you find your payout money growing a little thin.

I added a bit more latter:

The known world is circular, with water filling the center and around it (Think of a crater or volcano rim, except much much more massive) The eastern 2 thirds are a series of islands and archipelegos, the wastern third a continent.

This continent is the shape of the crescent moon. The the north are the icy wasts, south of that the lands controlled by the rebellion. At the end of the rebellions terrortory lies no mans land. A long thin strip of land with swamps at the top and mouthains at the bottom, it is were Nerest and the Rebellions armies have clashed for close to 100 years. South of the lies the noble Empire of Nerest. As one travles south one finds oneself in lands that consider themselves members of the empire but have not seen a tax collector in a generation or more. (Read wheel of time? The first one? Rands hometown? Yeah, that) Finally there are the southern jungles. Filled with strange animals and beasts, and slowly expanding northwards the southern jungles are a place of mystery.

The simplest explanation for adventueres wandering the land, is as I’ve stated in the game thread, many youths go north, join the army for 4 years , fight against the undead and demons of the rebellion and then find they no longer feel at home in there home villages. However this is not the only path, as there are many ways to take up the sword or staff. From questing for lost artifacts, to wanting to see the world, many wind up on the roads.

I need to add some names for the jungles and mountain ranges and such I know, I just can’t seem to think up names I like (suggestions will be appreciated) As you probably guessed from reading that I’ve placed the locations outlined in the 4e DMG & H1 in the southlands. The map looked a lot like what I wanted the southlands too anyway so it worked.

Earlier this year I wrote out a whole bunch of stuff, including how each 4e race and class might fit into the world and a bunch of other things. Then I went and lost that notebook. So while I was at a chemistry confrence I rewrote out some things (I’m an undergrad, there were a number of time the talk went right over my head. Heck, the prof I was there with told me during a couple talks the speaker lost him) and connected them to the default 4e D&D setting so I could easily use those adventures. As a note they say copywrite me on it, that obviously does not include the Wizards IP, and I don’t mean to imply it does. I just didn’t realize that till after I scanned it and don’t want to have to use an image editor to fix it on each image. If WoTC complains I’ll fix it. Also if I compile it I’ll take all the stuff they own out and make it Creative Commons.

It uses the default gods of whatever I’m running, probably either the Greyhawk gods (Well, the 3e ones with St. Cuthbert LG as he should be) or the 4e gods. I figured instead of a whole bunch of different nations I’d have a dukedoms and baronies and such, probably because thats the impression I got reading old D&D adventures and whatnot.

Sorry the writing is so bad, I was writing on a bad surface while listening with one ear for when I could understand things again. Also I have a small writing disability, though this is the most illegible thing I’ve written in a number of years.

I also outlined things on IRL with someone I met on at  irc://irc.otherworlders.org:6667/ #enworld. (Or over HTML if you don’t have a IRC client handy) the spelling is terrible as well, I wasn’t paying any attention to it.

<gruegirl> could you give me the basics of the setting
<Canageek> Its pretty basic as it doesn’t effect the mod much
<Canageek> The known world is in a rouge hourglass/cresent moon type shape
<gruegirl> who’s in power around where we start?
<Canageek> The far south is mostly apandoned jungel, with runs and such in it from before people migrated north
<Canageek> in the mid south is farland that aside from goblis and cluts and such is mostly peaceful
<Canageek> now the  army is in the north so you don’t want to travel alone unless your reasonbly well armed and know how to use your weapons as most bandits will leave you alone then
<Canageek> caravans are the primary method of travel and communication
<gruegirl> which army?
<Canageek> The far north is an icy wastland filled with barbarian tribess –yes I know how cliche that is
<Canageek> There are two large nations: The Alliance and the Empire
<Canageek> The Alliance is a leage of Necromancers and Diabolits that rule the nroth between the Icy wasts and the Narrows  – The thin part of the hour glass
<Canageek> the Alliance nominally controls all of the souther half, but in reality they only activally control the top 1/3 or so
<Canageek> They are a mostly benelovent empre composed of variuse dutchies and fifedoms
<Canageek> the futher south you get the weaker the control gets though most of the people pay at least lip service to the monarch
<Canageek> thats about all I have as I’ve never had enough people intersted in a gamme long enough to find out the details
<gruegirl> k
<Canageek> OH, and theres some mountain ranges and things but thats not really important right now
<Canageek> I’m ravamping the setting to have some elemetns from Ebberon in it as well as some 4e stuff
<gruegirl> k
<Canageek> For now it doesn’t really matter as I’m running KotS and it all takes place in a small area
<Canageek> in the southland
<Canageek> I’m thinking the Alliance has elements of the Teifling Empre in it
<Canageek> and a number of Dragonborn famiies are promoint in the Empires ranks
<gruegirl> I’ll be a Teifling jungle girl, what roles are in the party right now?
[…]
<Canageek> Ok, you mind if i post part of the convo to give info on the world setting?
<gruegirl> no prob

So thats what I have so far. If I ever find my old notebook I’ll scan those pages, or I’ll type up more. I’ll probably write more posts on my world in future as I’ve got a lot of stuff in my head that just needs to be set down. I wanted to compile everything I had in one place as a way of starting off however. So, what does everyone think? Is it a lame mesh of cliche’s and horribly overdone tropes? Or does it look like a fun place to play?

Let Me Tell You About My Character: McCord (Serenity)

This is a character I’m going to be running in Ada’s Serenity game. I don’t have a first name yet and someone else is doing my stats. I’ll be updating the stats and story as I work on them. Feel free to comment on how I could improve him, background or stat-wise.

McCord started out as a small trader. His home planet, Redwood, wasn’t on the rim, but it sure wasn’t a core world. He ran a small shop selling tools and did it well. He gradually bought up some other shops in nearby towns, focusing on getting basic, good tools. He discovered he could sell basic goods such as shovels for a fortune to the outer worlds. He started buying them cheaply from his suppliers then selling them at a fair mark-up on the outer worlds. He met a lot of ship captains and a lot of grateful farmers and miners. He insisted on running his own ship a lot of the time, refusing to run any business he didn’t understand. He always made sure to do his fair share of the work, even learning gunplay to help defend his goods. Then came the war, and he stayed carefully neutral, refusing to carry goods for either side. He survived the war, carrying food and basic goods to devastated worlds, sometimes at a loss. However, in the aftermath an alliance bureaucrat ruled that his shovels had built alliance trenches and ignored all evidence that he’d sold them to reputable local stores. His business was stripped from him and given to a massive corporation that has proceeded to charge massive prices for everything as they are now the only supplier. He asked around and found that right after they finished stealing his company that bureaucrat retired and took a job on the corporation’s board of directors. He called in some favours, scrapped up his personal savings and bought an old firefly and a load of basic goods. He found some friends and put together a crew. Now starting over on the outer worlds, he’s pretty sure the alliance was Browncoats were right, and is just a little bitter about doing so.

Captain McCord
============
Veteran | Personality: Rough and Tumble Trader
Agility      : D8
Strength     : D8
Vitality     : D8
Alertness    : D10
Intelligence : D10
Willpower    : D10
Initiative : D8+D10
Life Points : 18

Assets
—–
Nose for Trouble (Minor)
Friends in Low Places (Minor)
Trustworthy Gut (Minor)

Complications
————-
Memorable (Minor) (No sure about this one)
Branded (Major) (Oh yeah, I’m in alliance records)
Loyal (Minor)
Credo (Major) (What does this do? I have some sort of code of ethics?)
(Can we add a bias/dislike of Alliance Bureaucrats? Heck, can be all Bureaucrats if needed) Prejudiced (Minor) – Alliance (Bureaucrats)? What would Major do?
Skills
——
Animal Handling        D2
Artistry               D0
Athletics              D6
Covert                 D4
Craft                  D0
Discipline             D4
Guns                   D6
+–Pistols D10
Heavy Weapons          D0
Influence              D6
Knowledge              D4
Linguist               D2
Mechanical Engineering D2
Medical Expertise      D2
Melee Weapon Combat    D4
Perception             D6
+–Intuition D8
Performance            D0
Pilot                  D2
Planetary Vehicle      D2 (Can we bump this up if my new bias gets me points?)
Ranged Weapons         D0
Scientific Expertise   D0
Survival               D4
Technical Engineering  D2
Unarmed Combat         D4

Edit: Here is my original post on McCord:

Mmmm, I’m thinking some sort of merchant, neutral in the war that was hit hard by trading with the enemy punishments and then driven under by a large corporation from the core systems. He packed up and bought/chipped in on/joined a ship and does what he can to survive. Learned a fair bit a gunplay to protect his goods out on the rim worlds, plenty of men that will try and take whats yours if you let ’em. Prehappes might know a few folkes from his time as a merchant, might know a few that need cargo moved. And a course, he knows how to drive a good bargin after all these years. (Is that possible to do? Skilled w/ small arms, some contacts and lots of barganing and lie detection, no so much on the social niceties or fancy knowledge?)

Edit: Added another line to his character description.

Edit2: I know own the Serenity rule book and have rewritten his stats based on it. I’ve also modified him a little as roleplay happened (For example I wanted him to be Ambidextrous so I took Two-Fisted) anyway, the updated post is here.

My Background as a Gamer

If I’m going to talk about gaming I think its important that you know about my background as a gamer.

As a gamer I mainly player D&D. I started with 2nd edition when I was in grade 5 or 6, and moved to 3rd edition when it came out. When I read the PHB it felt like D&D made sense now- no more arbitrary race/class restrictions or maximum levels, I played a small amount of D&D up until 2002 when my father and I joined the Living Greyhawk campaign. We got heavily involved in that and to this day the vast majority of my gaming experience is with Living Greyhawk, and with the end of that campaign I moved to Living Forgotten Realms.

Which, yes, means I’m a 4e supporter (It’s ok, you can put down the flamethrowers…please…). I don’t agree with everything it does, but I’m enjoying it more then 3e when I can find a good adventure. (Adventures should be more then 3 fights and a skill challenge people!)

In the past I’ve also enjoyed playing Call of Cthulhu (CoC), and a game in the Alternity system. I did find that CoC’s combat system was too jagged, and Alternity was overly complex in terms of character creation. Nevertheless I enjoyed both, and am running an ongoing CoC game if I could ever get the  players together.

I’ve played around on Play By Forum (PBF) in a number of systems on www.dndorks.com and find that I enjoy description heavy games when I can take ten minutes to write my response and such—I’m not a improve specialist able to pull perfect prose off the top of my head.

In the past I’ve bought a lot of gaming books, but found I didn’t use the 3.5 ones as I could never trust there balance, and didn’t use the d20 Modern ones because the core game was so unbalanced. I have a number of other books and such that I never got around to funning or resting so I’ve been cutting back on my purchases: So far in 4e all I have is: 3 core books, PHBII and Arcane power. Oh…and a DDi subscription. What I do like purchasing is adventures as I don’t have a talent for writing them, and I’m likeing the new Dungeon magazine for that: The old Dungeon mods I played never felt very good to me, though that could just be bad examples.

I’m currently running a game of 4e at dndorks with some more information at in another thread . I’m currently full on players but I’ll be sure to advertise openings here. However my digital paramour, Ada, is recruiting a serenity game and I’d like to point you all in her direction.

As I’ve mentioned it, I’d like to point you all at www.dndorks.com It was one of the first gaming webcomics, and while its kinda been wandering around for a bit its forums are an excellent place to run games. I joined it far to many years ago (the date it says in the forums is a lie) so don’t look at my early posts….I was just finishing grade 9 at the time. Annnyyyway there is an amazing silverlight mapping tool  I’m using now and they keep adding more PBP/PBF features so if your thinking of running a game online I encourage you to check it out.

Anyway, that’s my gaming past. I think I’ll write about my views on the different editions of D&D at another time. See you later my friends, and until then, Stay Geeky!