Have some true cyberpunk

A while back I ranted about punk and how it should be darker and more nihilistic, but didn’t really give any modern examples of the genre. Well, here you go. Some nudity, drugs, totally not depressing, dark and horrible. Trigger warnings? Lets just go with ‘all of them’.

Well, how was that? Get what I’m saying now? Remember: High tech, low life or your genre’s equivalent.

Until I find some more things worth saying or sharing, Stay Geeky and burn the world.
–Canageek

Published in: on September 23, 2013 at 8:43 am  Comments (7)  
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Rules modifications for a punk game

“We all enter this world in the same way: naked; screaming; soaked in blood. But if you live your life right, that kind of thing doesn’t have to stop there.”¬† —Dana Gould

Punk, as I have said, is about nihlism, desperation, and self-destruction. As evidence I invite you to see how many famous punks from the early days are alive today; Not many, even fewer then rock or metal from similar eras. Therefore the standard XP system most games use, or even the advance-with-use system of the Basic Roleplay System isn’t a good fit for a true punk game, as it has character getting stronger over time, rather then burning out in a drug induced blaze of glory. Therefore I’m going to roughly sketch a modification of a standard RPG system to make it more punk.

The main and most important point is that characters should live fast, die young, and leave an ugly, tattoo, shocking corpse. Therefore while you get XP as normal for your game system, you can only cash in on that when you die, with their new character starting at the higher level or getting the XP. So you build up character points, levels, etc, but you can’t actually use them until you die. There should also be a reward for having a particularly brutal, ugly or otherwise ‘punk’ death, to encourage interesting deaths, instead of characters quietly overdosing at home, which, while realistic wouldn’t be very interesting in a game.

I recommend coupling this with something like BRP or GURPs critical hit, major wound type tables, also the mental disorders you pick up over time in Call of Cthulhu or GURPS on a failed sanity/horror check. This way characters actually get worse over time, leading to a race to do things worthy of experience, before they are too damaged from their lifestyle of constant violence and drug use to continue being playable.

Well, there is my main idea: Give the players a motivation to have their characters live fast and die young. I know this goes against my traditional gaming advice and style, but hey, punk is a hard genre to emulate, as it is inherently self-defeating, which is something I think most people ignore.

Anyway, until next time, stay geeky.

Published in: on July 15, 2013 at 8:54 am  Comments (5)  
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Occupypunk

I’m going to start this post off with a disclaimer: This is about a roleplaying setting, and I do not categorically endorse real world violent rebellion against the police. This would generally be a bad idea and get you arrested, and there are probably a small number of bad apples giving the rest of the police a bad name.

Right, now, take all that real world restraint and lock it away. Put on some angry music; punk would be best, but anything will work; some old NWA (911 is a Joke, for example) would also work if you are into rap, or Hammers in my Head by A Miracle of Sound if you want something more modern, if a bit less angry then would be ideal.

You’ve got your music on? Good, now lets do some inspirational reading. Lets start with something I got off Reddit’s News of the Weird. Now look up some things on Adam Nobody. Heck, just go on youtube and watch police brutality videos for a bit. Then imagine this was Standard Operating Procedure; if you have trouble with this Transmetropolitan is a great comic series. Now take all of these bad, horrible things and turn them up to 11, at least in the cities; place a Bradburian dystopia in the suburbs. Now that we’ve set the stage, I give you:

Occupypunk, (Alternate Title: Yippiepunk)

They killed my Charlotte. Sweet innocent girl, just trying to make the world a better place, protesting and going to sit-ins and crap. Then the pigs beat her to death, and left me for dead. Too bad for them I didn’t die, and remembered their faces. I waited outside police stations for days, waited until I saw one I recognized, followed him home, out to the nice, safe, surveillance-free suburbs. Then I beat him to death, just like he did my Charlotte. The next one I just shot; after the first they were more careful. I had to get help with the next few; they knew my face by then, but luckily with all the shootings and beatings the pigs do, it wasn’t hard to find help. Once the government let them off their leashes, they’ve been running rampant, and there are a lot of people who’ve lost loved ones, limbs, friends, and bedmates to them. Only deal I had to promise them was that once we finish the ones who killed Charlotte, I’d help them with the ones who hurt them. You know, if I’m still alive. It isn’t like pighunting is conductive to a long and healthy life. One day they’ll catch me, like they caught Joe. Sent an entire SWAT team after him. Too bad for them someone got word to Joe that they were coming, and he had time to take so many uppers and dreck that he forgot how to die, for a little while anyway. Jumped them with a couple hatchets. They had to take him and a whole buncha the cops out in a bag, cus they couldn’t figure out what bits belonged to who. They’ll never get the blood out of that apartment, I live there now. Rent is really cheap, and the splatter is kinda artistic, if you’re into that kinda thing. Anyway, I don’t expect to have a long life, but hell, the courts ain’t administering justice, so someone has to.

I can’t think of much to add to this: It is probably the most straightforward of my settings, just channelling that helpless rage we feel when we watch the news these days into something constructive. Also, ripping off part of Steal This Book.

Anyway, I have some ideas on how you could do this setting in a game, to reward self-destructive punk gameplay. I’ll try and write them up later, until then, stay geeky.

–Canageek

Edit: I forgot to link the original RPG.net thread.

Abolitionpunk

Over on RPG.net there is a very inserting thread about ideas for -punk settings. Now, punk in this context is descended both from the musical/social movement, and cyberpunk. Steampunk also, but only true steampunk, none of that atheistic top-hat foppery. Therefore it should be dark, gritty, ugly, and the characters should be self-destructive and nihilistic. Not something I’d like to play in or even read, but great fun to muse about and design.

wapa created a setting called Anebellumpunk:

In the South they’re breedin’ men like they was animals. Worse than animals; they’re treatin’ them like they was tools – breedin’ them up, strappin’ them into moulds and feedin’ them up on quack formulae from birth so you’d barely know they was men, and what them rich folk are doin’ to their own kids only looks prettier on the outside. North ain’t much better – they’re fixin’ to replace men with clocks and steam engines, where they ain’t just ruled by ’em. Ain’t none of it Godly. But some folk, decent, churchgoing folk are out to abolish all that in the name of the Lord – and in the meantime just get on by. We’re all God’s children, whether we got a clock for a heart or grown eight times the proper size, and God’s children gotta look out for each other.

I like the idea, but thought it was too clean and optimistic, and thus I created Abolitionpunk:

A man can only see so much, you know? For me, I broke when I saw an innocent young, slip of a girl being torn apart by dogs. I just couldn’t take it anymore. So I set the dogs on her asshole of a master, and shot the overseers. Then me an’ some buddies, and a couple of the now-free slaves armed up, and decided to take out all the goddamn slavers in one go. We waited till Sunday, rolled a big carriage up to the doors of the church, then burned all them bastards inside, womenfolk and all. Not like they don’t order slaves beaten even more then the men. Then we headed out of town, pointing the way north to the slaves, and taking off before the army shows up. Now we live like bandits, killing and murdering slavers all across the south, staying one step ahead of the law. Sure, they’ll catch us eventually, but damn if we haven’t brought justice to a hell of a lot of bad, bad men on our way. Sides, you ever seen one of those big plantation houses burn down? Its a pretty, pretty sight. Even better when we get our hands on some dynamite and can blow it up.

Yeah, that would be a hell of a dark campaign. Characters would include abolitionists sick of a lack of action, washed up cowboys, defrocked priests, brutal norther agents, ex-slaves and so on.

Next time I’ll show you my even more violent setting: Occupypunk. Until then, Stay Geeky
–Canageek

Edit: Kris Newton, (@FeedRPG on twitter) liked my concept enough to create a spin off of it, adding vampires, and making it even darker (YouTube). I wouldn’t necessarily play in that game, but it is a really cool take on it and I encourage people to check it out.