About My Character: McCord (Serenity) [Version 2]

I posted this character a while ago based on stats someone else wrote for me a while back. Now I’ve bought the book and have been playing for a bit so I thought I’d post the updated version. The game is being run over at DnDorks if you want to take a gander.

Captain Dirk McCord
============
Veteran | Personality: Rough and Tumble Trader
Agility      : D10
Strength     : D6
Vitality     : D6
Alertness    : D10
Intelligence : D6
Willpower    : D10

Initiative : 2d10
Life Points : 16

Assets
—–
Two-Fisted
Good Name (Minor)
Fightin’ Type
Trustworthy Gut (Minor)

Complications
————-
Loyal (Minor)
Credo (Major) (Always deal straight, Never rip a man off, Never sell tainted goods)
Prejudiced (Minor) – Alliance (Bureaucrats)
Dull sense: Smell
Dull sense: Taste
Skills
——
Animal Handling        D2
Artistry               D0
Athletics              D6
Covert                 D6
Craft                  D0
Discipline             D4
Guns                   D6
+–Pistols D10
Heavy Weapons          D0
Influence              D6
+– Bargain D8
+–Persuade D8
Knowledge              D4
Linguist               D2
Mechanical Engineering D2
Medical Expertise      D2
Melee Weapon Combat    D4
Perception             D6
+–Intuition D8
Performance            D0
Pilot                  D2
Planetary Vehicle      D2
Ranged Weapons         D0
Scientific Expertise   D0
Survival               D2
Technical Engineering  D2
Unarmed Combat         D4

Note: The above stats include 2 Advancement Points that were spent on Influence: Bargain as its something his background should have, I just didn’t have the points for it. The dull sense struck me as something that would hurt a trader like him when he is being wined and dined as he has to be careful not to let on he can’t really taste the expensive wine, but also lets him note taste the disgusting rich man’s food he never got a taste for. Didn’t make sense not to take just one as they are tied together in the human body. I gave him Two-Fisted because I love the western gunslinger who shoots with a gun in each hand and Firefly didn’t have anyone doing that. I’m thinking given his crew his next points just might go into Discipline. If not I’d like to get Planetary Vehicle up, Looking at my character again I’d really like to get Covert specialized in ‘Conceal on Person’ or Slight of Hand, or somesuch.

McCord started out as a small trader. His home planet, Redwood, wasn’t on the rim, but it sure wasn’t a core world. He ran a small shop selling tools and did it well.  He gradually bought up some other shops in nearby towns, focusing on getting basic, good tools. He discovered he could sell basic goods such as shovels for a fortune to the outer worlds. He started buying them cheaply from his suppliers then selling them at a fair mark-up on the outer worlds. He met a lot of ship captains and a lot of grateful farmers and miners. He insisted on running his own ship a lot of the time, refusing to run any business he didn’t understand. He always made sure to do his fair share of the work, even learning gunplay to help defend his goods. Then came the war, and he stayed carefully neutral, refusing to carry goods for either side.
He survived the war, carrying food and basic goods to devastated worlds, sometimes at a loss. However, in the aftermath an alliance bureaucrat ruled that his shovels had built alliance trenches and ignored all evidence that he’d sold them to reputable local stores. His business was stripped from him and given to a massive corporation that has proceeded to charge massive prices for everything as they are now the only supplier. He asked around and found that right after they finished stealing his company that bureaucrat retired and took a job on the corporation’s board of directors. He called in some favours, scrapped up his personal savings and bought an old firefly and a load of basic goods. He found some friends and put together a crew. Now starting over on the outer worlds, he’s pretty sure the Browncoats were right, and is just a little bitter about doing so.

He carries a gun at his left ankle and a small utility knife on his right, just in case. When expectin’ trouble he carries a gun on each hip in fast draw holsters, but does not do so from day to day as he believes that tells people that your lookin’ for a fight.

His accent is an odd mix of normal and high’ falutin speech since he was born speakin’ one way and spent a lot of time speakin’ the other so as not to be taken as a bumpkin.

Possessions: Unpaid: Last Chance: A Firefly class ship (well technically. It was at one point anyway). The DM has stated it has basic gear such as spacesuits and a big winch. His pilot discovered the weapons a few months after they took off and he’s not sure how he feels flying an armed ship.

Paid:

  • Gun Cleaning Kit
  • Patch Tape
  • Purification Crystals
  • Drink, Good Whiskey (2)
  • Ballistic Mesh
  • Knife, Combat (belt)
  • Knife, Utility x3 (Misc pockets + belt)
  • Pistol x2 (A small revolver, left ankle, concealed), Other in cabin or vehicle he’s driving…just in case (Stole that idea from the book Casino Royal where Bond keeps a longbarrel 45 in his car for ranged shooting: No game effects but I liked the idea)
  • Derringer (In case he has to go to some fancy shindig where carrying guns is impolite but allowed)
  • Commpack, Long Range
  • Compack, Short Range, x6
  • Distress Beacon
  • Microtransmitter x6
  • Laserlight Mist
  • CuttingTourch
  • Scarpware x4
  • Scrapper’s Gel x4
  • Tool Kit, Basic
  • Tool Set, Electronic
  • Tool Set, Mechanics
  • Formal Wear (Very shiny, 40 credits, could easily pass at any Alliance company even if the fashion is a year or two out of date now he dressed conservatively enough that it is unlikely to be noticed. Think black business suit but western). He paid extra at the time to make it last.
  • Newtech Pistol (x2, revolver, longbarrel) (+1 damage, Makes fancy Weerrrs and Clicks when cocked or fired. [Yes, I made sure the DM would let it werrr and click like in the show….yes I was willing to pay extra for that.)
  • Medical Supplies, Emergency.
  • Immunization Packets (12)
  • Large Hovercraft

Cash: 91.4 credits.

The gun has a story: He was working a deal and some hotshot corporate executives took him out and whined and dined him. Took him shooting and gave him this fancy gun. Well he was a young trader and long story short he wound up with several tonnes of lead tained ‘silver’ cutlery. Never figured out what to do with it, still has most of it in a storage facility somewhere as he bought it from his company to ensure it never entered circulation. He has kept the gun around as a reminder ever since. That and its a damn fine gun, easy to maintain, takes normal ammo and packs the punch of a mule’s kick. This is based in part on a story a businessman told me once (Only it was a knife and he figured out they were trying to wine and dine him and was not fooled.) I can’t wait for the cutlery to show up in the plot..hehehe.)

Edit: Almost forgot: His reason for learnin’ to use a gun so well came up in game when told someone didn’t believe reavers existed.

“He undoes the button at his cuff and rolls up the sleeve of his nice blue shirt. As it slides up you can see a horrible puckered scar sliding up his forearm. Was about ten years back now, when I was a welp just getting started out. Made myself a bit of money dirtside and wanted to start trading into the black. Was riding on a tramp liner named the Marie Celeste looking to set up some trade routes on the rim. Next comartment over was a squad of Alliance troops being sent to some to some backwater or another. I played cards with them a time or two, good men. Three days out of Buthers world we were attacked. They hit us out of nowhere, cut through the side of the hull. Sloppy, air leakin’ from a bad fast sealjob. They tore through the luxury compartment and….” McCord shudders. “I was lucky, in last class with the Marines ‘tween me and the Reavers. Some of us that knew which end of a gun to hold went forward to help. Those weren’t met I was fightin’ they were beasts. You shot them once they got back up. You shot them twice they slowed down. We learned how to shoot them in the head pretty gorram fast. Was barely enough. Not many people who fought survived. Me, handful of marines, couple a’ others. They didn’t get past us though, all the women and young’uns survived. Mostly they used captured guns same as anyone, but some…some used blades. Serrated blades, so it don’t cut clean. They leave puckered scares.” *lets his eyes fall to the scar on his arm*

Let Me Tell You About My Character: McCord (Serenity)

This is a character I’m going to be running in Ada’s Serenity game. I don’t have a first name yet and someone else is doing my stats. I’ll be updating the stats and story as I work on them. Feel free to comment on how I could improve him, background or stat-wise.

McCord started out as a small trader. His home planet, Redwood, wasn’t on the rim, but it sure wasn’t a core world. He ran a small shop selling tools and did it well. He gradually bought up some other shops in nearby towns, focusing on getting basic, good tools. He discovered he could sell basic goods such as shovels for a fortune to the outer worlds. He started buying them cheaply from his suppliers then selling them at a fair mark-up on the outer worlds. He met a lot of ship captains and a lot of grateful farmers and miners. He insisted on running his own ship a lot of the time, refusing to run any business he didn’t understand. He always made sure to do his fair share of the work, even learning gunplay to help defend his goods. Then came the war, and he stayed carefully neutral, refusing to carry goods for either side. He survived the war, carrying food and basic goods to devastated worlds, sometimes at a loss. However, in the aftermath an alliance bureaucrat ruled that his shovels had built alliance trenches and ignored all evidence that he’d sold them to reputable local stores. His business was stripped from him and given to a massive corporation that has proceeded to charge massive prices for everything as they are now the only supplier. He asked around and found that right after they finished stealing his company that bureaucrat retired and took a job on the corporation’s board of directors. He called in some favours, scrapped up his personal savings and bought an old firefly and a load of basic goods. He found some friends and put together a crew. Now starting over on the outer worlds, he’s pretty sure the alliance was Browncoats were right, and is just a little bitter about doing so.

Captain McCord
============
Veteran | Personality: Rough and Tumble Trader
Agility      : D8
Strength     : D8
Vitality     : D8
Alertness    : D10
Intelligence : D10
Willpower    : D10
Initiative : D8+D10
Life Points : 18

Assets
—–
Nose for Trouble (Minor)
Friends in Low Places (Minor)
Trustworthy Gut (Minor)

Complications
————-
Memorable (Minor) (No sure about this one)
Branded (Major) (Oh yeah, I’m in alliance records)
Loyal (Minor)
Credo (Major) (What does this do? I have some sort of code of ethics?)
(Can we add a bias/dislike of Alliance Bureaucrats? Heck, can be all Bureaucrats if needed) Prejudiced (Minor) – Alliance (Bureaucrats)? What would Major do?
Skills
——
Animal Handling        D2
Artistry               D0
Athletics              D6
Covert                 D4
Craft                  D0
Discipline             D4
Guns                   D6
+–Pistols D10
Heavy Weapons          D0
Influence              D6
Knowledge              D4
Linguist               D2
Mechanical Engineering D2
Medical Expertise      D2
Melee Weapon Combat    D4
Perception             D6
+–Intuition D8
Performance            D0
Pilot                  D2
Planetary Vehicle      D2 (Can we bump this up if my new bias gets me points?)
Ranged Weapons         D0
Scientific Expertise   D0
Survival               D4
Technical Engineering  D2
Unarmed Combat         D4

Edit: Here is my original post on McCord:

Mmmm, I’m thinking some sort of merchant, neutral in the war that was hit hard by trading with the enemy punishments and then driven under by a large corporation from the core systems. He packed up and bought/chipped in on/joined a ship and does what he can to survive. Learned a fair bit a gunplay to protect his goods out on the rim worlds, plenty of men that will try and take whats yours if you let ’em. Prehappes might know a few folkes from his time as a merchant, might know a few that need cargo moved. And a course, he knows how to drive a good bargin after all these years. (Is that possible to do? Skilled w/ small arms, some contacts and lots of barganing and lie detection, no so much on the social niceties or fancy knowledge?)

Edit: Added another line to his character description.

Edit2: I know own the Serenity rule book and have rewritten his stats based on it. I’ve also modified him a little as roleplay happened (For example I wanted him to be Ambidextrous so I took Two-Fisted) anyway, the updated post is here.

My Background as a Gamer

If I’m going to talk about gaming I think its important that you know about my background as a gamer.

As a gamer I mainly player D&D. I started with 2nd edition when I was in grade 5 or 6, and moved to 3rd edition when it came out. When I read the PHB it felt like D&D made sense now- no more arbitrary race/class restrictions or maximum levels, I played a small amount of D&D up until 2002 when my father and I joined the Living Greyhawk campaign. We got heavily involved in that and to this day the vast majority of my gaming experience is with Living Greyhawk, and with the end of that campaign I moved to Living Forgotten Realms.

Which, yes, means I’m a 4e supporter (It’s ok, you can put down the flamethrowers…please…). I don’t agree with everything it does, but I’m enjoying it more then 3e when I can find a good adventure. (Adventures should be more then 3 fights and a skill challenge people!)

In the past I’ve also enjoyed playing Call of Cthulhu (CoC), and a game in the Alternity system. I did find that CoC’s combat system was too jagged, and Alternity was overly complex in terms of character creation. Nevertheless I enjoyed both, and am running an ongoing CoC game if I could ever get the  players together.

I’ve played around on Play By Forum (PBF) in a number of systems on www.dndorks.com and find that I enjoy description heavy games when I can take ten minutes to write my response and such—I’m not a improve specialist able to pull perfect prose off the top of my head.

In the past I’ve bought a lot of gaming books, but found I didn’t use the 3.5 ones as I could never trust there balance, and didn’t use the d20 Modern ones because the core game was so unbalanced. I have a number of other books and such that I never got around to funning or resting so I’ve been cutting back on my purchases: So far in 4e all I have is: 3 core books, PHBII and Arcane power. Oh…and a DDi subscription. What I do like purchasing is adventures as I don’t have a talent for writing them, and I’m likeing the new Dungeon magazine for that: The old Dungeon mods I played never felt very good to me, though that could just be bad examples.

I’m currently running a game of 4e at dndorks with some more information at in another thread . I’m currently full on players but I’ll be sure to advertise openings here. However my digital paramour, Ada, is recruiting a serenity game and I’d like to point you all in her direction.

As I’ve mentioned it, I’d like to point you all at www.dndorks.com It was one of the first gaming webcomics, and while its kinda been wandering around for a bit its forums are an excellent place to run games. I joined it far to many years ago (the date it says in the forums is a lie) so don’t look at my early posts….I was just finishing grade 9 at the time. Annnyyyway there is an amazing silverlight mapping tool  I’m using now and they keep adding more PBP/PBF features so if your thinking of running a game online I encourage you to check it out.

Anyway, that’s my gaming past. I think I’ll write about my views on the different editions of D&D at another time. See you later my friends, and until then, Stay Geeky!